Star Trek Online
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#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
Spoiler (katt a megjelenítéshez)
Négy hülye lovas megint proccolt a bossnál,a debella testőrömet stunolta,de ők meg lecsapták. 😄
Hogy lesz 3500 diliből 6042.
Korán van és nem kávéztam még,úgyhogy marhára nem értem. 😄
Reggel csináltam meg endeavort,mert tegnap beteg voltam megint.
Mentem napi küldizni és látom valaki bele sült a székébe. 😄

“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Gondolom direkt így oldották meg, ki tudja miért. Annyira mégsem lehetnek bénák.
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
Nekem ez a ruha duplán van benne.
Plusz egyes bundle-kat nem lehet megnézni,kb minden harmadik bundle a store-ban nem jelenítődik meg,az előző itemet mutatja helyette amit előzőleg néztél.
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
Terran márk köll a kiskarimnak.
De ez a TFo szár,csak normal van.
Persze csak ez hívott be.
Az a baj hogy mostmár nincs miért farmolni a zent,mert úgysem adnak ki olyasmit amivel szeretnék játszani.
Ha vége lesz rizsa eventnek nem tom mit kéne csinálni.
Bizonyára jön majd még egy éves event is.
De utána már mi a tökömnek játszak?
Ha nem farmolok egy évig zent,akkor is lesz még vagy két évre elég.
Spoiler (katt a megjelenítéshez)
00:00 - Introducing the DECA Team
Sunna (Community Manager): Working on MMO games for 5 years; has a degree in Science Fiction / Science Fiction Literature. Grew up with Star Trek.
Cam (Production Manager): "Accountable for the success of the game, oversee the roadmap, <...> general tiebreaker when it comes to decisions.". Has been in the games industry for over ten years, mostly only worked on live service MMORPGs, starting with Runescape at JagEx as a product manager for around 5 years.
Rich (Richard Hayden, Creative Director on STO): Started out by founding and running his own game studio where they made games that responded to music, procedurally generating levels and deciding what enemies would attack and when they'd attack based on this music. Started a Play by Mail RPG which won an award at 19. Then worked at Splash Damage working on Transformers Reactive (and other unreleased titles), followed by being Creative Director at a blockchain startup, then Realm of the Mad God for DECA. Now works as Creative Director for STO and another game he can't talk about.
Jeremy/Bort (Lead Designer, formerly System Designer): oversees content design and systems design; coordinates with the teams, art leads and production.
10:00 - Silence During Takeover
Cam: While they wanted to talk to us, legal stuff between multiple third parties prevented it until now.
11:20 - DECA & Plans for STO
Cam: DECA's model is taking mature games and breathing new life into them, investing more and increasing output where possible. Working with proprietary engines & not having the "tribal knowledge" has slowed them down, but they want to replicate the last few years of Cryptic's output and then when settled invest more and look at new features in the distant future.
Bort: A lot oft he last year has been training DECA and the transition lost Cryptic "experts" which hindered it. "Ageing and arcane, weird engine" doesn't conform to modern norms so training has taken longer, leading to recent updates being smaller.
20:20 - Reason for the Heart of the Matter mini-episode
Cam: They're still increasing capacity as a team and an episode is the most complicated piece of content to produce. They wanted to make sure the delivery was to the correct standard and quality, so went for a mini-episode to ensure expected content delivery time could be met.
Rich: "It's Jeremy's fault" - what we got started as a patrol that Rich and Phil Harris (Bort's 2nd In Command) had the idea for, fixated on the idea of a Borg Cube enveloped in a dark-side of terraforming. It got put on hold and expected that neither it or the Devil's Heart TFO would be released, but when Bort became designer he liked the idea but there was too much story for a patrol, leading to mini-episode.
Bort: As the content design team comes up to speed, it takes longer for things to be done. Releasing the then-experimental content let the rest of the team work on the next update, which was in pre-production as soon as the Anniversary episode started. More mini-episodes has "earned a place in
26:00 - Content Plans Beyond the Current Story Arc
Rich: Current story arc is 'epic on a grand scale' with lots going on, and will have an 'extremely climactic conclusion'. One of the things Flo (McQuibban) and he discussed was focusing on more personal stories with a change of pace, focusing on specific characters and "content that you've seen more in recent TV shows and exploring some of the unanswered questions around those elements". 3 additional stories already run past Paramount, and they really liked them with the Paramount creative consultant giving good feedback on them. Another episode was added to the current arc to give space for all the things going on
Bort: Current storyline (from the beginning of Kings & Queens) was written up by Al Rivera and Paul Reed, with DECA deciding to see those plans through and letting the original plans see the light of day with as few changes as possible beyond small story additions and giving it more time (extra episode) but the primary story hasn't changed so far. 16th Anniversary storyline wrap-up was the original plan, but with extra content it's unlikely to be then. Future arc will NOT be a universe-wide crisis but instead focus on exploring and personal stories.
34:00 - Future Live Streams
Cam: Hasn't been consistent (in part due to legal reasons) so they plan to do more live streams but not once per week. Part of that is to have the content creators leading the live streams like they have recently.
Sunna: Will definitely be a stream for the next ship release (either by Sunna or another content creator). The stream times are likely to be the same as this one, since it's a good middle-ground for different time zones for getting the devs on.
38:00 - Q&A
You guys open to story suggestions or ideas?
Rich: Legal reasons mean they can't take an idea from someone else but they're open to feedback and suggestions
Is there a plan in the future to make the learning curve for new players more intuitive?
Rich: Can't confirm anything, but he wants to make things more accessible to new players.
Bort: DECA transition has highlighted the pain points of learning the game, especially to the depth that designers need to know. Phil Donner (Art Lead) and Bort had a conversation about how challenging it is to understand the entire game.
"Cryptic had taken out a number of great episodes for reworking. Does DECA have plans regarding that?"
Bort: No plans they can talk about but conversations have been happening between Rich, Thomas, Bort and Flo.
Any talk about revamping old story content?
Rich: STO is huge but there are opportunities to "dust it off". No current plans around doing it yet, but they aren't against the idea.
Bort: a lot of the next steps are looking at the capacity of the teams to revisit content adn the scope of changes, including whether is can be done within the schedule or if it'd interrupt the focus on new content.
Are Mudd's Bundles sales going to start happening again?
Cam: "Yes." (That's literally all he said.)
Sunna: Heard it mentioned a lot, and they will come back but there is an internal date but they won't release it yet. They are coming and they are planned.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
De ugye légió timewalking van,arról eszembe jutott,hogy annak idején a légióban raid bejárat előtt azzal baromkodtunk hogy óriásmadár formában fejjel lefelé repülve vártuk hogy mindenki összegyűljön.
Amíg vártuk hogy gyűljön a nép valami ökörséggel elütöttük az időt.
Utoljára szerkesztette: Plata, 2025.07.16. 15:24:24
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Tudom hogy régen még légióban ment,de nem emlékszem hogyan is kell.

Nem sok időm volt eventre így lassan jött.
Kicsit őrült buildje van,de nagyon fun. Xd
Semmire sem mondtak nemet, de igent sem, a szokasos fejlesztoi cuccok. De, a mostani harc-harc-harc jellegu epizod helyett szeretnenek felfedezos, kisse regi hagyomanyos Star Trek stilusut epizodokat is.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Néha a farmlás az egyetlen dolog ami jó a játékban.
Kíváncsi leszek mennyire cseszik el. 😄
Imádom TNG-t.
Volt arról szó a streamben, hogy miért rövidebb az idei Risa? Csak 29 napos.
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
A karakter bankja fog atalakulni, fix meretu lesz, mint a guild bank vagy a warband bank, tabokat veszel hozza 1 gold, 100g, 500g, 1000g, 2500g, es 5000g ertekben, mindegyik 98 egyseget bir el, elfer benne a void storage meg a sajat reagent bankban maradt felesleges (a cuccokat ugyis a WB-ben tarolod).
Plusz a taboknak tudsz adni egyedi jellemzot igy lehet az egyik csak gear, a masik csak reagent, a harmadik csak token, stb. mint a gbank wbbanknal. (vagy a karaktered zsakjainal).
Amitol inkabb felek, hogy megint elbasszak, mint anno a Dragon patch elott es minden elszall, visszahozhatatlan modon a bankbol.
100 dodos kieg meg kamu, maximum valami bundle lesz annyi, amiben lesz tobb tartalom meg skin meg franctudjami, de egy 50 dollaros wow kieget nem fognak 100 dollarert adni, ez nem GTA 6, ahol elvarhato ez a mennyiseg, ez egy mmo kiegje 😊
Utoljára szerkesztette: PiszkosFred, 2025.07.16. 12:54:47
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Más téma,láttad hogy WoW-ban a köv patch törli a reagents bank-ot meg void storage-ot és egyebet?
Minden cucc a sima bankba kerül át ha jól értem.Nem olvastam el a cikket csak a főcímet.
Plusz azt mondják hogy a köv kieg már 100+ dolcsi lehet.
Tetszett a lelkesedes, amivel nyilatkozgattak az adas alatt, de... hat nagy valtozasra vagy csodara ne szamitsunk. Ahogy varhato volt, az uj "mini" epizod is egy patrolkent indult es ugy lett picit felturbozva.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
CLR—Infected Space Elite<4:28>4:28>— Dmg(DPS) —Metane 90 872 336(383 428) Liesa 66 871 728(287 003) Yeuxrouges 44 890 344(186 267) Avon 27 204 748(102 659) Gorat'Tar 4 333 173(18 597)
Annyiszor kapja el őket a radai rosseb ahányszor nem adnak ki klingon hajót.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Ha egyszer lesz kedvem megcsinálom az egyik klingon karimat torpedós bortasqu-ra.
Röhej hogy az a brutál nagy dög legendary változata olyan álcával rendelkezik mint a B'rel.
Elölre raknék 4 torpit,hátra meg akna és egyéb.Végig álcában harcolva. XD
Fixed a bug where the Wrath of Khan Cadet Uniform wasn’t available to all races. Now races that previously could not unlock the female belt should be available to unlock.
Fixed an issue where costume parts clipped through each other.
Fixed an issue where Warden costume Variants were not advertised as included in the "Variant" list.
The Legendary Miracle Worker Assault Cruiser's Turn Rate is now 8, as stated in the various packs.
M'Chla Bird-of-Prey Refit now has 1 additional science console slot.
The Pilot Destroyer T6 admiralty card's quality is now correctly displayed as Ultra Rare.
Fixed an issue that made most of the materials of the Ranger II and Warden unavailable in the ship customization interface.
Fixed an issue with the Proxima II template in the ship customization interface defaulting to using the wrong windows.
Fixed some erroneous geometry on the Pollux nacelles.
Fixed an issue where the colors of the shuttlebay navigation lights on the Proxima hulls were being incorrectly mirrored.
Warden Temporal Multi-Mission Cruiser: Hellbore Light's Drain effect now has a max Shield Capacity cap.
Warden Temporal Multi-Mission Cruiser: The description of Hellbore Light is now: "When taking Directed Energy weapon damage from any source, drain 5% of Max Shields or 10,000 Shield Capacity, whichever is less."

77-148 ezer közt lőtt.
Viszont sebzős trait sincs neki bent,még nem volt rá időm.