Star Trek Online
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#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
Én úgy döntöttem hogy megint nem fogok játszani,csütörtökig kibírtam. XD
Majdnem két nap. 😄
Most classic timewalking van,de szerintem újra elbaszták a skálázást.
Mage és warrival is fura volt.De cica druidával kék gearben már 4 milla fölött is sebeztem.
Dire maul-ban a hülye főbossba szerintem 20+ millát sebeztem convoke the spirit-el.
BfA timewalking insták is bugosak voltak,de az nem jó értelembe.
Próbáltam TW twink karival azt is játszani,de nagyon szopás volt,van a karinak kb 900 hp-ja,mert ugye 11-es szintű.
BfA instákba meg olyan dotokat kapott amik 2k vagy akár 30k-s sebzést toltak.
Ami 900 hp-val elég ciki,ott nem lett rendesen megcsinálva a szintezés,itt meg túltolták.
Utoljára szerkesztette: Plata, 2025.07.25. 11:03:58
De nekem is ment 5-6 karival amikor volt rá kedvem,csak lila hátizsák kell és tuti útvonal.
És kezdem magam szégyellni, hogy délutánonként vagy esténként sokszor csak 4 megy nekem, annyira lagosak az insták.
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
Most hagytam abba a játékot,toltam gravity kill-t.
Nem volt lag.
De szerintem százeer játékost nem bírna ki. 😄
Risán meg most akkora lagek vannak, hogy csak na. Nem tudom, mi lenne százezres játékosmennyiségnél. 😞
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
Nem normalon tolod a küdiket?
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
Mudd is bringing the Alliance Rex Pilot Escort
By Fero July 22, 2025, 08:00 AM
Mudd is adding three new items to his market! The Alliance Rex Pilot Escort
Read on to learn all about these exciting items entering Mudd's Market.
Alliance Rex Pilot Escort
The Alliance Rex Pilot Escort, much like the great Dukan’Rex himself, is a bridge between quadrants. It draws primarily from the Jem’Hadar Fighter and the Defiant, and is employed similarly – groups of three, made of a lead ship and two wingmates. Fully capable of reconnaissance, patrol, screening for capital ships and strike missions of their own, they are versatile, nimble, and deadly. The Rex often commands entire squadrons of escorts in battle, coordinating them and forming the tip of the spear with its superior maneuverability and ability to strip enemy defenses before a devastating strafing run. Like all the ships of the Alliance, it stands in testament to what can be achieved if even the most different of species learn to set aside those differences and stand together. Then even the most impossible victories come within reach, and as all Jem’Hadar know, victory is life.
This ship features a Lieutenant Tactical/Miracle Worker Seat and a Lieutenant Commander Engineer/Pilot Seat.
Ship Stats
Tier: 6
Faction: Any
Required Rank: Must Complete the Tutorial
Hull Modifier: 1.1
Shield Modifier: 1.2
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 3
Bridge Officer Stations:
1x Commander Tactical
1x Lieutenant Tactical / Miracle Worker
1x Lieutenant Commander Engineer / Pilot
1x Ensign Science
1x Lieutenant Commander Universal
Consoles: 5 Tactical, 2 Engineering, 4 Science (scales with level)
Base Turn Rate: 16
Impulse Modifier: 0.21
Inertia: 60
+15 Weapon Power, +5 Shield Power
Console - Universal - Elite Alliance Squadron
Cloak
Can Equip Dual Cannons
Pilot Maneuvers
Alliance Wingmen
Starship Mastery Package (Escort)
Precise Weapon Systems (+Accuracy)
Tactical Maneuvers (+Defense)
Enhanced Weapon Systems (+All Damage)
Devastating Weaponry (+Critical Chance)
Inertial Supremacy (Starship Trait)
Admiralty Stats
Eng: 30
Sci: 36
Tac: 60
Special: +10 ENG per TacShip
Console - Universal - Elite Alliance Squadron
Activate an Alliance fleet beacon to call in a squadron of reinforcements that fly and fight alongside you, armed with Quad Cannons, a mix of Arrays and Turrets, and a pair of Quantum Torpedo launchers each. If your ship has access to Jem'Hadar Wingmate commands, the called vessels respond to the wing commands. The ships have the following abilities:
Klingon Bird-of-Prey:
Torpedo: High Yield I
Attack Pattern Omega I
Jem'Hadar Fighter:
Cannon: Scatter Volley I
Engineering Team I
Federation Escort:
Cannon: Scatter Volley I
Attack Pattern Alpha I
Romulan Warbird:
Cannon: Rapid Fire I
Attack Pattern Beta I
This console also provides a passive boost to Critical Severity and Flight Speed.
Experimental Weapon - Inertial Polaron Shunt
The Inertial Polaron Shunt gathers excess energy from the Impulse Engines and uses it to accelerate Polarons to extreme velocities, directing them toward enemy ships. This deals considerable Polaron damage, but can happen a great deal more often if the ship is at higher speed.These specialized emitters are capable of forming localized distortions in subspace which can then be propelled toward a nearby foe, distorting their hull and shields and slowing their ship's ability to maneuver in normal space. These distortions are extremely unstable though, and cannot travel a long distance without dissipating, giving the weapon a short maximum range and an impact that is decreased with distance between its user and its intended target.
Starship Trait - Inertial Supremacy
Space Trait. During Beams: Fire at Will, Cannon: Scatter Volley, or Torpedo Spread, weapons fire applies a debuff to Foes' Damage Resistance Rating. The strength of the debuff depends on the current speed of your vessel.
Pahvo Space Set
Omnidirectional Pahvan Proton Beam
The Omni-Directional Pahvan Proton Beam Array offers a 360-degree firing arc. This special beam array is capable of being enhanced with Cannon special firing modes, in addition to being able to utilize the standard Beam firing mode functions. Hitting an enemy with this weapon has a chance to apply a Resonance Charge to your target, causing them and up to three additional enemies to take additional Proton Damage. The amount of damage dealt by this AOE Proton Damage scales with the number of stacks of Resonance Charge on your target - and you can have stacks of Resonance Chance on multiple enemies at once.
Pahvan Proton Energy Torpedo Launcher
Pahvan Proton Energy Torpedo launchers fire projectiles that deal average Proton damage and have an moderate recharge. Unlike most torpedo launchers, the Energy Torpedo Launcher's damage is enhanced by abilities and items that improve Proton damage, and not those that improve Kinetic weapons. Hitting an enemy with this weapon has a chance to apply a Resonance Charge to your target, causing them and up to three additional enemies to take additional Proton Damage. The amount of damage dealt by this AOE Proton Damage scales with the number of stacks of Resonance Charge on your target - and you can have stacks of Resonance Chance on multiple targets at once.
Console - Universal - Pahvan Crystal Battery
This technology incorporates Pahvan crystals into an energy storage and distribution system that can be linked into your ship's weaponry. These crystalline charges provide additional benefits to your ship's weapons, including a slightly faster firing cycle and a reduced recharge time for cannon firing modes, as well as a hefty bonus to any Proton damage you inflict.
2-Piece Set Bonus: Pahvan Interstellar Bombardment Beam
Call on the devastating defensive capabilities from the living planet, Pahvo. This version of the beam has been enhanced using special orbital technology, allowing it to travel the interstellar medium at faster-than-light speeds, but in the process trading off its devastating psionic damage for proton damage. The interstellar beam will concentrate on the chosen target for a few seconds before detonating in a large area for additional Proton damage to other nearby enemies.
3-Piece Set Bonus: P.I.B.B. Enhancements
Having all three items equipped reduces the cooldown on the Pahvan Interstellar Bombardment Beam to 60 seconds, and causes it to consume all stacks of Resonance Charge on hit. The damage of the P.I.B.B. increases for each charge consumed this way.
Trifluoride Maelstrom Torpedo Launcher
Torpedo launchers fire projectiles that deal heavy kinetic damage. Shields drastically reduce the effects of kinetic damage. Maelstrom projectiles deal high damage but need time to recharge. They can store excess energy in the warhead, allowing them to functionally 'charge up' damage.
The Trifluoride Maelstrom launcher, on defeating foes, leaves behind Trifluoride Fragments that can be collected for temporary bonuses.
Only two Maelstrom launchers may be safely equipped at a time. Maelstrom Launchers deal double damage against weaker foes: Cruisers and smaller always, Battleships with their shield facing near zero, and Dreadnoughts and Players under 50% Hull.
Mindenesetre amúgy is bugos a reengineering/salvage modul. Is. 😉
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
Még szerintem kiskarival esett.
Múlt héten is esett valami ló ami már megvan. Oda adtam az egyik játékosnak, neki nem volt meg még.
Utoljára szerkesztette: PiszkosFred, 2025.07.22. 08:23:05
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
De szerintem igen.
Utoljára szerkesztette: Plata, 2025.07.22. 06:45:07
CLR—Infected Space Elite❤️:34>3:34>— Dmg(DPS) —Ra'am 112 114 264(539 011) Liesa 61 845 456(290 354) Master of 46 475 332(217 174) Jon 20 349 158(96 442) Theborgide 6 379 714(31 121)
Duplán. 😄
Korán akartam letolni,de ma nem tudtam hamarabb fel lépni.

Egyébként az a kép nem igazán adja vissza a játék valódi kinézetét.
Az a kép egy 20 éves instában készült. 😄
Kb 20 éve nézett ki így a játék.
Kellene endeavorhoz hull heal,jelentkeztem elite TFO-ra és hova tett? normalba,mi a franc van ezzel a játékkal?
CLR—Infected Space<2:07>2:07>— Dmg(DPS) —Liesa 20 097 412(158 247) Meera 9 548 764(76 390) Moo'Min 5 044 607(39 721) Lonkaze 4 827 642(39 571) Ka'lath 4 792 608(38 341)
Utoljára szerkesztette: Plata, 2025.07.19. 13:28:16
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
Váltok a kedvenc orionomra hogy menjek endeavorozni,erre jönnek az elacsi macsók. 😄
Csak hogy ez a karim nem is nyitott riftet,az előző karival nyitottam riftet patrolon. XD

Két patrol egy trait.
Csak nem tudom mit kéne még kivenni.
Szivatásból a hajót durván hülyén cuccoltam fel. 😄
De hiába így is baszott jó.
Karakterem még nincs kész,groundra nagyjából igen,de űr rész még csak kezdetleges.
Először is fingom sincs milyen traitek kellenének neki. 😄
Plusz folyton elköltöm a dilit így mindig elfelejtem kivenni a +1 starship traitet. 😄
CLR—Infected Space<1:27>1:27>— Dmg(DPS) —McPhee 22 334 130(256 714) Thora 8 331 493(95 764) Lucia 6 702 310(93 088) Frndulina 2 637 106(30 312) Baylin Das 1 620 089(19 060)
Max. One-Hit: 875 141 (Dual Plasma Charge Launcher (Dual Plasma Charge Launcher))
Utoljára szerkesztette: Plata, 2025.07.19. 12:38:30
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
Spoiler (katt a megjelenítéshez)
Négy hülye lovas megint proccolt a bossnál,a debella testőrömet stunolta,de ők meg lecsapták. 😄
Hogy lesz 3500 diliből 6042.
Korán van és nem kávéztam még,úgyhogy marhára nem értem. 😄
Reggel csináltam meg endeavort,mert tegnap beteg voltam megint.
Mentem napi küldizni és látom valaki bele sült a székébe. 😄

“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Gondolom direkt így oldották meg, ki tudja miért. Annyira mégsem lehetnek bénák.
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
Nekem ez a ruha duplán van benne.
Plusz egyes bundle-kat nem lehet megnézni,kb minden harmadik bundle a store-ban nem jelenítődik meg,az előző itemet mutatja helyette amit előzőleg néztél.
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
Terran márk köll a kiskarimnak.
De ez a TFo szár,csak normal van.
Persze csak ez hívott be.
Az a baj hogy mostmár nincs miért farmolni a zent,mert úgysem adnak ki olyasmit amivel szeretnék játszani.
Ha vége lesz rizsa eventnek nem tom mit kéne csinálni.
Bizonyára jön majd még egy éves event is.
De utána már mi a tökömnek játszak?
Ha nem farmolok egy évig zent,akkor is lesz még vagy két évre elég.
Spoiler (katt a megjelenítéshez)
00:00 - Introducing the DECA Team
Sunna (Community Manager): Working on MMO games for 5 years; has a degree in Science Fiction / Science Fiction Literature. Grew up with Star Trek.
Cam (Production Manager): "Accountable for the success of the game, oversee the roadmap, <...> general tiebreaker when it comes to decisions.". Has been in the games industry for over ten years, mostly only worked on live service MMORPGs, starting with Runescape at JagEx as a product manager for around 5 years.
Rich (Richard Hayden, Creative Director on STO): Started out by founding and running his own game studio where they made games that responded to music, procedurally generating levels and deciding what enemies would attack and when they'd attack based on this music. Started a Play by Mail RPG which won an award at 19. Then worked at Splash Damage working on Transformers Reactive (and other unreleased titles), followed by being Creative Director at a blockchain startup, then Realm of the Mad God for DECA. Now works as Creative Director for STO and another game he can't talk about.
Jeremy/Bort (Lead Designer, formerly System Designer): oversees content design and systems design; coordinates with the teams, art leads and production.
10:00 - Silence During Takeover
Cam: While they wanted to talk to us, legal stuff between multiple third parties prevented it until now.
11:20 - DECA & Plans for STO
Cam: DECA's model is taking mature games and breathing new life into them, investing more and increasing output where possible. Working with proprietary engines & not having the "tribal knowledge" has slowed them down, but they want to replicate the last few years of Cryptic's output and then when settled invest more and look at new features in the distant future.
Bort: A lot oft he last year has been training DECA and the transition lost Cryptic "experts" which hindered it. "Ageing and arcane, weird engine" doesn't conform to modern norms so training has taken longer, leading to recent updates being smaller.
20:20 - Reason for the Heart of the Matter mini-episode
Cam: They're still increasing capacity as a team and an episode is the most complicated piece of content to produce. They wanted to make sure the delivery was to the correct standard and quality, so went for a mini-episode to ensure expected content delivery time could be met.
Rich: "It's Jeremy's fault" - what we got started as a patrol that Rich and Phil Harris (Bort's 2nd In Command) had the idea for, fixated on the idea of a Borg Cube enveloped in a dark-side of terraforming. It got put on hold and expected that neither it or the Devil's Heart TFO would be released, but when Bort became designer he liked the idea but there was too much story for a patrol, leading to mini-episode.
Bort: As the content design team comes up to speed, it takes longer for things to be done. Releasing the then-experimental content let the rest of the team work on the next update, which was in pre-production as soon as the Anniversary episode started. More mini-episodes has "earned a place in
26:00 - Content Plans Beyond the Current Story Arc
Rich: Current story arc is 'epic on a grand scale' with lots going on, and will have an 'extremely climactic conclusion'. One of the things Flo (McQuibban) and he discussed was focusing on more personal stories with a change of pace, focusing on specific characters and "content that you've seen more in recent TV shows and exploring some of the unanswered questions around those elements". 3 additional stories already run past Paramount, and they really liked them with the Paramount creative consultant giving good feedback on them. Another episode was added to the current arc to give space for all the things going on
Bort: Current storyline (from the beginning of Kings & Queens) was written up by Al Rivera and Paul Reed, with DECA deciding to see those plans through and letting the original plans see the light of day with as few changes as possible beyond small story additions and giving it more time (extra episode) but the primary story hasn't changed so far. 16th Anniversary storyline wrap-up was the original plan, but with extra content it's unlikely to be then. Future arc will NOT be a universe-wide crisis but instead focus on exploring and personal stories.
34:00 - Future Live Streams
Cam: Hasn't been consistent (in part due to legal reasons) so they plan to do more live streams but not once per week. Part of that is to have the content creators leading the live streams like they have recently.
Sunna: Will definitely be a stream for the next ship release (either by Sunna or another content creator). The stream times are likely to be the same as this one, since it's a good middle-ground for different time zones for getting the devs on.
38:00 - Q&A
You guys open to story suggestions or ideas?
Rich: Legal reasons mean they can't take an idea from someone else but they're open to feedback and suggestions
Is there a plan in the future to make the learning curve for new players more intuitive?
Rich: Can't confirm anything, but he wants to make things more accessible to new players.
Bort: DECA transition has highlighted the pain points of learning the game, especially to the depth that designers need to know. Phil Donner (Art Lead) and Bort had a conversation about how challenging it is to understand the entire game.
"Cryptic had taken out a number of great episodes for reworking. Does DECA have plans regarding that?"
Bort: No plans they can talk about but conversations have been happening between Rich, Thomas, Bort and Flo.
Any talk about revamping old story content?
Rich: STO is huge but there are opportunities to "dust it off". No current plans around doing it yet, but they aren't against the idea.
Bort: a lot of the next steps are looking at the capacity of the teams to revisit content adn the scope of changes, including whether is can be done within the schedule or if it'd interrupt the focus on new content.
Are Mudd's Bundles sales going to start happening again?
Cam: "Yes." (That's literally all he said.)
Sunna: Heard it mentioned a lot, and they will come back but there is an internal date but they won't release it yet. They are coming and they are planned.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
De ugye légió timewalking van,arról eszembe jutott,hogy annak idején a légióban raid bejárat előtt azzal baromkodtunk hogy óriásmadár formában fejjel lefelé repülve vártuk hogy mindenki összegyűljön.
Amíg vártuk hogy gyűljön a nép valami ökörséggel elütöttük az időt.
Utoljára szerkesztette: Plata, 2025.07.16. 15:24:24