Star Trek Online
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#50055
#50054
Doffot generálok én.
Legyen a neve B doff baromi jó ferengi trait-el és passzívan Ec-t termel. 😄
Legyen a neve B doff baromi jó ferengi trait-el és passzívan Ec-t termel. 😄
#50053
tegyék vissza a felfedezést és kész akár mi által gernerált mapok fajok v rész küldetésel ha már nem értenek ehhez többé mint ahogy a doff generáláshoz sem már a q&a streambe mondta jeremy
#50052
Én is és mindenki
#50051
Kaptam egy mailt.
STO
To The STO Community
When I left Cryptic Studios in 2016, I thought it was to seek new challenges and adventures – to prove that I could do more than just Cryptic. I had been there for sixteen years; I was one of its founders. I was the Lead Designer on City of Heroes/Villains, the Chief Creative Officer for Champions Online, the COO for Star Trek Online and ultimately the CEO when Neverwinter launched. Cryptic Studios was my very first job in the video game industry – and to be frank, when I first started, I really had zero clue of things outside my little corner. But most of all, after sixteen years at Cryptic, I’d become stale. I’d pretty much given what I could at that point, and I needed to go to school elsewhere to figure things out.
I joined Daybreak Games to oversee DC Universe Online, and a little later Lord of the Rings Online and Dungeons & Dragons Online, though to be fair to everyone, I think I learned more from them than vice versa! I even had a chance to work alongside the venerable devs on Everquest I and II – and boy, did they have stories! But not just that, everyone at Daybreak had brand new perspectives about how to make and operate games. I saw new game mechanics and types of content that I’d never seen before. I was humbled by how much was out there.
Cryptic Studios has been through just as many changes as I have. But the teams have held strong through the past few years and continued to put out great products. It’s amazing to see the games I helped develop, Champions Online, Star Trek Online and Neverwinter still thriving several years later. The teams are only one part of the equation: what’s made those games last is you – the player. Our communities always made the Cryptic games special.
Why am I excited to return to Cryptic? First, the team is still terrific. Many faces have changed, but the commitment to the players has remained steadfast. Second, I love these games. There were very few Cryptic employees who played any of our games more than me. Third, Arc Games has promised full support to make Champions Online, Star Trek Online and Neverwinter the best they can be. I believe in the team, the games and their players. Of course, there might be more to come…but that’s a story for another day!
I cannot promise results, but I can promise effort. I’m going to do everything I can to live up to the team’s and your expectations. I want to make sure that together we make our games flourish. If you’re a current player, THANK YOU! And if you’ve once played but are reading and simply curious, COME BACK! I’ll be actively getting feedback from all our various channels and even more importantly, I’ll be holding a LIVE Q&A session regularly. Anyone can get in and ask questions – the harder, the better (and yes, I regret nerfing Invuln Tanks – inside joke there). I’m planning on doing it quarterly, but that might change depending on demand.
Thank you for reading and I’m excited to be back at Cryptic! Looking forward to what this year will bring and beyond.
~ Jack Emmert, CEO of Cryptic Studios
Q&As with Jack
Join Jack during a LIVE Q&A session on Twitch on February 3 at 11:00am PT to ask about Star Trek Online, Cryptic, or any other burning questions you may have.
Can’t make the livestream? Jack will also be hosting an AMA on the STO subreddit on February 4 at 11:00am PT.
Join us for one or both community Q&As!
STO
To The STO Community
When I left Cryptic Studios in 2016, I thought it was to seek new challenges and adventures – to prove that I could do more than just Cryptic. I had been there for sixteen years; I was one of its founders. I was the Lead Designer on City of Heroes/Villains, the Chief Creative Officer for Champions Online, the COO for Star Trek Online and ultimately the CEO when Neverwinter launched. Cryptic Studios was my very first job in the video game industry – and to be frank, when I first started, I really had zero clue of things outside my little corner. But most of all, after sixteen years at Cryptic, I’d become stale. I’d pretty much given what I could at that point, and I needed to go to school elsewhere to figure things out.
I joined Daybreak Games to oversee DC Universe Online, and a little later Lord of the Rings Online and Dungeons & Dragons Online, though to be fair to everyone, I think I learned more from them than vice versa! I even had a chance to work alongside the venerable devs on Everquest I and II – and boy, did they have stories! But not just that, everyone at Daybreak had brand new perspectives about how to make and operate games. I saw new game mechanics and types of content that I’d never seen before. I was humbled by how much was out there.
Cryptic Studios has been through just as many changes as I have. But the teams have held strong through the past few years and continued to put out great products. It’s amazing to see the games I helped develop, Champions Online, Star Trek Online and Neverwinter still thriving several years later. The teams are only one part of the equation: what’s made those games last is you – the player. Our communities always made the Cryptic games special.
Why am I excited to return to Cryptic? First, the team is still terrific. Many faces have changed, but the commitment to the players has remained steadfast. Second, I love these games. There were very few Cryptic employees who played any of our games more than me. Third, Arc Games has promised full support to make Champions Online, Star Trek Online and Neverwinter the best they can be. I believe in the team, the games and their players. Of course, there might be more to come…but that’s a story for another day!
I cannot promise results, but I can promise effort. I’m going to do everything I can to live up to the team’s and your expectations. I want to make sure that together we make our games flourish. If you’re a current player, THANK YOU! And if you’ve once played but are reading and simply curious, COME BACK! I’ll be actively getting feedback from all our various channels and even more importantly, I’ll be holding a LIVE Q&A session regularly. Anyone can get in and ask questions – the harder, the better (and yes, I regret nerfing Invuln Tanks – inside joke there). I’m planning on doing it quarterly, but that might change depending on demand.
Thank you for reading and I’m excited to be back at Cryptic! Looking forward to what this year will bring and beyond.
~ Jack Emmert, CEO of Cryptic Studios
Q&As with Jack
Join Jack during a LIVE Q&A session on Twitch on February 3 at 11:00am PT to ask about Star Trek Online, Cryptic, or any other burning questions you may have.
Can’t make the livestream? Jack will also be hosting an AMA on the STO subreddit on February 4 at 11:00am PT.
Join us for one or both community Q&As!
#50050
A romulán ronda doffos és mellesleg bankos karimból akarok csinálni olyan karit aki mászkál a szektorban és felszedi a clusterben lévő jó küldiket.
Mivel a winter eventen túl nagy szintű lett így kezdenem kell vele valamit.
Kezdetnek adtam neki egy legendary exeter hajót,sok helyre tud warpolni.
Nem tudom milyen szett kellene neki amivel gyorsan tudna közlekedni szektorban.
Bár repus markja nincs mert minden recruit szarságot asszem flotta mark-ra váltottam be. 😄
Hiszen úgyis csak bankos kiskari.
Mivel a winter eventen túl nagy szintű lett így kezdenem kell vele valamit.
Kezdetnek adtam neki egy legendary exeter hajót,sok helyre tud warpolni.
Nem tudom milyen szett kellene neki amivel gyorsan tudna közlekedni szektorban.
Bár repus markja nincs mert minden recruit szarságot asszem flotta mark-ra váltottam be. 😄
Hiszen úgyis csak bankos kiskari.
#50048
Nem tudom mi fog kisülni belőle,de talán valami jó.
Ha jól értettem bánják már a T6 váltást,mert amiatt vesztettek sok játékost.
De feltételezem azért nem fogják eldobni a T6 meg T6-X és T6-X2 upgradet.
Viszont kíváncsi vagyok nagyon hogy mi lesz belőle,remélem nem nagyon halasztják el az évfordulós eventet.
Ha jól értettem bánják már a T6 váltást,mert amiatt vesztettek sok játékost.
De feltételezem azért nem fogják eldobni a T6 meg T6-X és T6-X2 upgradet.
Viszont kíváncsi vagyok nagyon hogy mi lesz belőle,remélem nem nagyon halasztják el az évfordulós eventet.
#50047
hát ez so-so lett a vége ennek az infomárciós videónak
#50046
Engem szivatott.
Próbáltam belépni az egyik tac karimmal és azért sem,romulán karival léptem be újra és újra. 😮
Kiválasztottam betazoid karim és a romulánt töltötte be,egy idő után feladtam.
Végül már a kariválasztó képernyőn a belépés is szürke lett.
Próbáltam belépni az egyik tac karimmal és azért sem,romulán karival léptem be újra és újra. 😮
Kiválasztottam betazoid karim és a romulánt töltötte be,egy idő után feladtam.
Végül már a kariválasztó képernyőn a belépés is szürke lett.
Lattam, hogy ki-be lepkedtel. Nalam tokeletesen lement, nem volt gond most.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
#50044
Szerver ma reggel ritka szar,eventre elmentem és negyedik körben server not responding,kb 160 másodpercnél meguntam és újra indítottam,de másodjára is vacakolt,karakter választó vacakol,kiválasztom a karit amivel beakarok lépni,erre tök mással lép be,vagy a belépés nem is elérhető.
#50043
#50042
A Letter From Jack Emmert, CEO
Jack Emmert returns as CEO of Cryptic Studios and addresses the community of Star Trek Online.
By Fero January 27, 2026, 09:00 AM
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When I left Cryptic Studios in 2016, I thought it was to seek new challenges and adventures – to prove that I could do more than just Cryptic. I had been there for sixteen years; I was one of its founders. I was the Lead Designer on City of Heroes/Villains, the Chief Creative Officer for Champions Online, the COO for Star Trek Online and ultimately the CEO when Neverwinter launched. Cryptic Studios was my very first job in the video game industry – and to be frank, when I first started, I really had zero clue of things outside my little corner. But most of all, after sixteen years at Cryptic, I’d become stale. I’d pretty much given what I could at that point, and I needed to go to school elsewhere to figure things out.
I joined Daybreak Games to oversee DC Universe Online, and a little later Lord of the Rings Online and Dungeons & Dragons Online, though to be fair to everyone, I think I learned more from them than vice versa! I even had a chance to work alongside the venerable devs on Everquest I and II – and boy, did they have stories! But not just that, everyone at Daybreak had brand new perspectives about how to make and operate games. I saw new game mechanics and types of content that I’d never seen before. I was humbled by how much was out there.
Cryptic Studios has been through just as many changes as I have. But the teams have held strong through the past few years and continued to put out great products. It’s amazing to see the games I helped develop, Champions Online, Star Trek Online and Neverwinter still thriving several years later. The teams are only one part of the equation: what’s made those games last is you – the player. Our communities always made the Cryptic games special.
Why am I excited to return to Cryptic? First, the team is still terrific. Many faces have changed, but the commitment to the players has remained steadfast. Second, I love these games. There were very few Cryptic employees who played any of our games more than me. Third, Arc Games has promised full support to make Champions Online, Star Trek Online and Neverwinter the best they can be. I believe in the team, the games and their players. Of course, there might be more to come…but that’s a story for another day!
I cannot promise results, but I can promise effort. I’m going to do everything I can to live up to the team’s and your expectations. I want to make sure that together we make our games flourish. If you’re a current player, THANK YOU! And if you’ve once played but are reading and simply curious, COME BACK! I’ll be actively getting feedback from all our various channels and even more importantly, I’ll be holding a LIVE Q&A session regularly. Anyone can get in and ask questions – the harder, the better (and yes, I regret nerfing Invuln Tanks – inside joke there). I’m planning on doing it quarterly, but that might change depending on demand.
Thank you for reading and I’m excited to be back at Cryptic! Looking forward to what this year will bring and beyond.
~ Jack Emmert, CEO of Cryptic Studios
Mark your calendars, Captains! We will be hosting a live Q&A livestream with Jack on our Cryptic Studios Twitch channel next Tuesday, February 3 at 11:00am PT / 8:00pm CET, giving you a chance to hear more about his vision for the future of Cryptic Studios.
If you can’t make it for the livestream, don’t fret. There will also be an exclusive AMA with Jack on the Star Trek Online subreddit (r/sto), next Wednesday, February 4 at 11:00am Pacific Time / 8:00pm CET where you ask questions, share feedback and engage in an open discussion about the road ahead. See you there!
Utoljára szerkesztette: Plata, 2026.01.27. 20:38:24
Jack Emmert returns as CEO of Cryptic Studios and addresses the community of Star Trek Online.
By Fero January 27, 2026, 09:00 AM
Oops! We can't show this video
This YouTube video needs targeting cookies to work, but it looks like they're currently disabled in your settings.
To watch the video, please allow targeting cookies and refresh the page. Thanks for your understanding!
When I left Cryptic Studios in 2016, I thought it was to seek new challenges and adventures – to prove that I could do more than just Cryptic. I had been there for sixteen years; I was one of its founders. I was the Lead Designer on City of Heroes/Villains, the Chief Creative Officer for Champions Online, the COO for Star Trek Online and ultimately the CEO when Neverwinter launched. Cryptic Studios was my very first job in the video game industry – and to be frank, when I first started, I really had zero clue of things outside my little corner. But most of all, after sixteen years at Cryptic, I’d become stale. I’d pretty much given what I could at that point, and I needed to go to school elsewhere to figure things out.
I joined Daybreak Games to oversee DC Universe Online, and a little later Lord of the Rings Online and Dungeons & Dragons Online, though to be fair to everyone, I think I learned more from them than vice versa! I even had a chance to work alongside the venerable devs on Everquest I and II – and boy, did they have stories! But not just that, everyone at Daybreak had brand new perspectives about how to make and operate games. I saw new game mechanics and types of content that I’d never seen before. I was humbled by how much was out there.
Cryptic Studios has been through just as many changes as I have. But the teams have held strong through the past few years and continued to put out great products. It’s amazing to see the games I helped develop, Champions Online, Star Trek Online and Neverwinter still thriving several years later. The teams are only one part of the equation: what’s made those games last is you – the player. Our communities always made the Cryptic games special.
Why am I excited to return to Cryptic? First, the team is still terrific. Many faces have changed, but the commitment to the players has remained steadfast. Second, I love these games. There were very few Cryptic employees who played any of our games more than me. Third, Arc Games has promised full support to make Champions Online, Star Trek Online and Neverwinter the best they can be. I believe in the team, the games and their players. Of course, there might be more to come…but that’s a story for another day!
I cannot promise results, but I can promise effort. I’m going to do everything I can to live up to the team’s and your expectations. I want to make sure that together we make our games flourish. If you’re a current player, THANK YOU! And if you’ve once played but are reading and simply curious, COME BACK! I’ll be actively getting feedback from all our various channels and even more importantly, I’ll be holding a LIVE Q&A session regularly. Anyone can get in and ask questions – the harder, the better (and yes, I regret nerfing Invuln Tanks – inside joke there). I’m planning on doing it quarterly, but that might change depending on demand.
Thank you for reading and I’m excited to be back at Cryptic! Looking forward to what this year will bring and beyond.
~ Jack Emmert, CEO of Cryptic Studios
Mark your calendars, Captains! We will be hosting a live Q&A livestream with Jack on our Cryptic Studios Twitch channel next Tuesday, February 3 at 11:00am PT / 8:00pm CET, giving you a chance to hear more about his vision for the future of Cryptic Studios.
If you can’t make it for the livestream, don’t fret. There will also be an exclusive AMA with Jack on the Star Trek Online subreddit (r/sto), next Wednesday, February 4 at 11:00am Pacific Time / 8:00pm CET where you ask questions, share feedback and engage in an open discussion about the road ahead. See you there!
Utoljára szerkesztette: Plata, 2026.01.27. 20:38:24
#50041
De, csak nekem úgy rémlett, hogy másodjára már nem jár. Hát, tévedni emberi (madár) dolog.
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
#50040
Én nem figyeltem,egyrészt korán csinálom,másrészt úgyis meg lesz.
Amíg nem ittam egy dupla kávét addig úgysem tudok figyelni. 😄
Plusz reggelente előfordul hogy nem is nagyon látom a betűket.
Utoljára szerkesztette: Plata, 2026.01.27. 15:51:08
Amíg nem ittam egy dupla kávét addig úgysem tudok figyelni. 😄
Plusz reggelente előfordul hogy nem is nagyon látom a betűket.
Utoljára szerkesztette: Plata, 2026.01.27. 15:51:08
#50039
amúgy igen
#50038
igen de tegnap vmiért 25-t adott hiába 50-et írt
#50037
Megpróbáltam a dinós endeavort,de feladtam,túl sok játékos.
De mikor mentem vona le érdekes away team-et adott a játék.

De mikor mentem vona le érdekes away team-et adott a játék.

#50036
Én meg akkoriban néztem fel melóban a netre,mert volt egy kis időm.
#50035
De szerintem olyankor duplán 50 pont jár.
14. nap vegen claim utan jon a bonusz dilis szakasz, az dupla progress, nem ez a szitu?
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
#50033
Bugos az event, kétszer adott progresst. :/
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
#50031
Igazából 2 órával lett volna csak mást csináltam közben
Utoljára szerkesztette: Orbancapitan, 2026.01.26. 16:20:06
Utoljára szerkesztette: Orbancapitan, 2026.01.26. 16:20:06
#50031
Három perccel megelőztél.
#50030
#50028
1
#50028
Kotor megvolt és imádtam,ezt nem vettem meg, úgyrémlik kipróbáltam.
De akkoriban még éjjel nappal Diablo ment.
Vagy warcraft 3 multi.
Nagyon sok régi dobozos játékom tűnt el.
De már baromi régen nincs is DVD olvasóm.
Utoljára GTA V miatt lett betéve.
Mert dobozos változatban volt meg először.
De akkoriban még éjjel nappal Diablo ment.
Vagy warcraft 3 multi.
Nagyon sok régi dobozos játékom tűnt el.
De már baromi régen nincs is DVD olvasóm.
Utoljára GTA V miatt lett betéve.
Mert dobozos változatban volt meg először.
#50027

#50026
Melyik?
#50025
meg van a játék?
#50024
Na de mi a bánatos fenét lehetne csinálni a jedi akadémián?
A törpe jediket kötik a szabályok meg egyebek nem?
Elég unalmas lenne azt hiszem.
Tudom hogy van valami rajzfilm az ifjó jedikről,de a rajzfilmek mindig elborult baromságokról szólnak,akár csak a maszóka.
A törpe jediket kötik a szabályok meg egyebek nem?
Elég unalmas lenne azt hiszem.
Tudom hogy van valami rajzfilm az ifjó jedikről,de a rajzfilmek mindig elborult baromságokról szólnak,akár csak a maszóka.
#50023
az utóbbi ötletet a disney kaszálta mivel elégé jedi academy szagu lett volna aztán meg a jogi dolgok xd
Hat, az elso ket reszhez kepest ez tenyleg jobb volt, de tovabbra tartom, hogy ennyi erovel mindez jatszodhatna a Hogwartsban, vagy a Galactica fedelzeten vagy mondjuk Coruscant jedi akadmiajan, fel sem tunne, kis tulzassal.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
#50021
Még nincs kész szerintem hiszen a 3. részben mutatták be az akadémiai calica(war game-es nagyjából laser tag) csapat dzsekijét mint az usa-ban a egyetemi focis dzsekik amúgy nem volt rossz a 3. rész inkább egyetemi college életre mentek rá rivalizálás ugratások. nyilván nem vérbeli trek rész volt de vicces volt. mármint élvezhető
Utoljára szerkesztette: Orbancapitan, 2026.01.23. 12:51:32
Utoljára szerkesztette: Orbancapitan, 2026.01.23. 12:51:32
#50020
Gondolom az majd lock boxban.
Vagy majd ezután jön.
Biztos jönnek majd tartalmak a sorozatból.
Vagy majd ezután jön.
Biztos jönnek majd tartalmak a sorozatból.
#50019
Köszi!
Oh, azt hittem, hogy a sorozat egyenruháját adják 😄
Oh, azt hittem, hogy a sorozat egyenruháját adják 😄
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
#50018
Azért adhattak volna valami értékesebbet is.
(a sal is account bound)
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
Na, legalabb ennyi pozitiv hozadeka van a sorozatnak.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
#50015
Just like the young cadets in Star Trek: Starfleet academy, you all also came together to pursue a common dream of hope and optimism ( and some epic space battles). We want to support those dreams!
To celebrate the release of this newest Star Trek show, we are giving away
1 x Starfleet Uniform
1 x Starfleet Academy Scarf
5 x Master Keys
5 x Faulty Section 31 Holo-Disguise
to all players! Claim yours once per account until February 5!
To celebrate the release of this newest Star Trek show, we are giving away
1 x Starfleet Uniform
1 x Starfleet Academy Scarf
5 x Master Keys
5 x Faulty Section 31 Holo-Disguise
to all players! Claim yours once per account until February 5!
#50014
Szerintem is jó lenne ha lennének kissebb szintre is TFO-k.
Bár én már nem húzok több karit,meg már ha jólrémlik nem is enged kari slotot venni.
Bár én már nem húzok több karit,meg már ha jólrémlik nem is enged kari slotot venni.
Bezzeg a TFO minimum szintet nem viszik le sosem, en azt varom mar, hogy kisebb karakterrel is lehessen menni random normalra, ne csak a direktben kivalaszthato kettore (vagy haromra?). Siman rakhatnanak be egy lvl5-49 braceketet is, igy nem kergetne oruletbe a 50+ -os standard queuet a megoldas. Eventeken bezzeg barki mehet lvl3(talan ennyi a tutorial vege, amikor megkapod a hajot)-tol 65-ig, hetkoznapokon meg minimum 50+ a limit, agyrem.
“Yesterday is over. Tomorrow is yet to come. Today is yet unknown. Let's go!”
#50012
Én örülök neki,szoktam randomozni,ha nebula jön a játékosok mindig lelépnek.
#50011
ez érdekes "Azure Nebula Rescue (all Difficulties) is no longer eligible for Random TFO selection. Players may still manually queue up for this activity if they wish."
#50010
Ma peccs:
General
Fixed an issue with the pilot maneuvers thruster effects not playing on the Orion Interceptor.
Azure Nebula Rescue (all Difficulties) is no longer eligible for Random TFO selection. Players may still manually queue up for this activity if they wish.
General
Fixed an issue with the pilot maneuvers thruster effects not playing on the Orion Interceptor.
Azure Nebula Rescue (all Difficulties) is no longer eligible for Random TFO selection. Players may still manually queue up for this activity if they wish.
#50009
Én mindig ugyanazzal a számmal játszom 9 0 20.
És 100 ezres téttel.
Utoljára szerkesztette: Plata, 2026.01.21. 18:49:45
És 100 ezres téttel.
Utoljára szerkesztette: Plata, 2026.01.21. 18:49:45
#50008
Hm, a dabózást nem nekem találták ki: ma 35 ezer latinum körüli összeget vesztettem (endeavorhoz).
#saveSTO #bringbackoldUItoSWTOR #GoogleMondjonLe
#50007
Jött egy tonna rizsa.
Kings & Queens: Victory is Strife
As she balances political suspicion, military setbacks, and diplomatic tensions, Loriss 4 remains ever-committed to restoring the Dominion to its former glory – this time
By Counselor Sunna January 21, 2026, 08:09 AM
“The Cooperative’s report places the prisoner in a facility located inside the Jenolan Dyson Sphere. It–”
“Unlikely,” Loriss interrupted, a single word of hers enough to stop any Vanguard soldier in their tracks.
She looked up from the PADD that was underlighting her inscrutable features. Before the imposing Vorta leader stood a clear-eyed Jem’Hadar, hands clasped ceremoniously around a kar’takin. The two had been standing at the threshold of an outpost for several minutes now, overseeing a number of civil operations through an open metal door.
“Send out an encrypted transmission to the Ferengi,” she ordered. “Perhaps we can pay them to acquire a copy of their report. I’d like to... compare notes.”
Loriss shifted her gaze away from her subordinate to peer up at a hazy horizon instead. The air here was thick and warm – difficult for the solids, she thought to herself. Beneath this horizon was only a rocky and barren ground that offered no promise of fertility, despite the sacred nature of this world. For all its power, it seemed that not even the Great Link could coax life from soil like this. Fortunately, this made no difference to Loriss, or the Founders, who cared only for the permanence of the Link itself.
“Do you suspect foul play, Vorta Loriss?” The Jem’Hadar soldier derailed her line of thinking, desperate for any sliver of information that might imbue him with a sense of renewed purpose.
“Inconclusive, Fifth.” Loriss narrowed her eyes, focusing on the moonless amber sky. “What do you believe? You rarely disappoint me. Speak plainly, what reason could the Cooperative have to lie to the Dominion?”
“Perhaps they have been compromised… Or perhaps our absence at the latest battle against the Aetherians has made them distrust us,” he hypothesized.
Loriss crossed her arms instinctively, considering her officer’s words. There was an undertone of eagerness in his voice – the Jem’Hadar, bred for combat, were evidently struggling with the peaceful approach that had been mandated by the benevolent Founder Odo. After all, they were destined for greatness, chosen by higher powers to serve on the frontlines.
“Perhaps,” she acknowledged. “Even so, it seems foolish to keep the Aetherian leader’s location concealed from us. It is true that our ranks have suffered substantially as of late, but we are nothing if not valuable allies in the face of formidable opponents.”
Besides, the Dominion would rise again, Loriss thought. And this time, its path to ascension would be different. For true honor and glory lied not in strength and conquest alone, but in devotion too. And who was more devoted than her?
And yet in spite of all her certainty and commitment, the Vorta’s disposition darkened as she looked out at a sea of damaged outposts peppered across a wasteland. Much had been lost to the Aetherians. It could not be denied.
“Perhaps this is the price we pay for failing to attend the MIDAS Conference... Our absence in recent galactic affairs has left us ill-prepared for any Aetherian onslaughts, and behind the curve sociopolitically.”
The Jem’Hadar tightened his grip around the kar’takin and steeled himself.
“About that, Captain.”
Loriss' eyes darted back to meet those of her Fifth.
“What is it?” she interrogated.
“The Aetherian sabotage your ship was subjected to is proving… hard to quell or even contain.”
All of a sudden, the temperature seemed to drop as a result of the Jem’Hadar’s admission, and with it, Loriss' sphinx-like mask. Replacing it instead was the quiet, contagious indignation currently shared by so many Alliance leaders. Almost every faction head in the galaxy now had a bone to pick with the Aetherians, and she was no different.
“The Aetherians seek to humiliate those who serve the Founders. Don’t tarry, see to it that it gets fixed. Send out a message to the Cooperative, demand that they expedite the transmission of their diagnostic subroutines if you must. Time is a factor here, Fifth. We cannot miss another assembly,” she affirmed resolutely. “We are falling behind.”
“Certainly,” said the Jem’Hadar, with a curt, deferential nod, before leaving through the door.
As Loriss scanned the outposts that bordered the edge of the Great Link, her mind could not help but race with flashing images of distorted communications systems, sabotaged navigational controls, and Aetherian symbology. Volleys of ash and shrill screams exchanged amidst unexpected friendly fire filled her thoughts – each memory aboard her provisionally decommissioned ship, sharp and unwelcome.
“Loriss, you’re needed.”
A Changeling attendant had appeared before her and was motioning towards a nearby disturbance. Raising an arm to block out the broiling sun, Loriss squinted in an attempt to pinpoint the origin of the conflict, as well as the nature of it. In recent times, some Founders had suggested displacing the Great Link once more, to another world. Such proposals had always been ill-received, but in the end, it was all talk of course. Nothing would come of it.
“What is it?” she asked the attendant.
“More demands, from the Hur’q…” they confessed.
Loriss straightened her posture and raised her chin almost imperceptibly, resigned to her new role as makeshift reparations counselor. She reminded herself that this selfless task, too, would contribute towards the prosperity of her gods.
“Well, we are in no position to decline them an audience,” she conceded. “Lead the way.”
. . .
Moments later…
The Great Link commanded reverence without ever asking for it, its edge a mote of possibility rather than a physical boundary. What appeared to be only a placid pool from afar revealed a restless intelligence upon closer inspection; light shimmering across a cool surface, gentle undulations, humanoid forms rising and dipping cyclically.
One such form emerging from the lake was locked in heated debate with a Hur’q. This form shifted back and forth, from gelatinous, to humanoid, to insectoid, until it finally stabilized its physiology; chitinous plates, iridescent wings, and clicking mandibles – another Hur’q, unmistakably.
“We believe that by changing our form to match theirs, we might communicate more efficiently with them,” the Changeling attendant whispered to Loriss. “As we replicate their phonation structures – that is to say, their mandibular stridulations, tracheal tubes, and resonance sacs – we can approximate their vibrational speech patterns with near-native precision.”
Loriss raised an eyebrow, observing the tense exchange.
“Clever,” she admitted. “So, what is it that they seek? Simply put, this one is noticeably dissatisfied. That much is apparent, even without a universal translator.”
“Well,” the attendant sighed. “There seems to be a disagreement in regards to allocation of resources. Our Jem’Hadar Vanguard wishes to use the alloys harvested from the system’s asteroids to construct additional Seeker Bombs. Reserves are running low, and a rogue Hur’q swarm has been spotted in Sector D3, at the crash site of a Vedcrid Hive. The pacified Hur’q, however, claim they need the material for the hull plating of their ships… All of it.”
The Vorta leader locked eyes with the Hur’q, as she thought of all the pejorative terms that had once been used to describe these formerly docile beings – nerks, gurks, or even maa’nen in Dominionese. It was, in many ways, pitiful.
To Loriss, devotion was synonymous with a commitment to perfect ideals, which could not include the repeated expunging of supposed lesser species, nor the dismissing of their needs. A worthy empire, she concluded, could therefore not sustainably be built on the backs of others. Victory had to be earned through sacrifice. Even Dukan’Rex knew that.
“Tell them they can have the alloys, as a gesture of good faith,” she declared.
“Loriss, is this truly a wise decision?” questioned the attendant.
“Founder Odo’s orders are clear,” she recited. “If we are to make amends and rebuild, then we must lead with generosity and trust.”
. . .
The next day…
Loriss looked down at her PADD, as she flipped through another one of the Cooperative’s reports. The file, sent over the day prior, was detailed. It contained countermeasures against Aetherian fusion – disruptors calibrated to halt genetic manipulation, bio‑neurological dampening fields to mitigate the persuasiveness of Aetherian axioms, and a joint Alliance protocol for rapid containment of affected subjects, should such an unfortunate situation arise.
As she sifted through the material, she paused on a schematic illustrating the difference between Aetherian biogenetic fusion, and Borg biomechanical fusion. Just then, the door to the military outpost she had been residing in for the past few days chimed open.
“Captain,” exclaimed her Fifth, walking briskly into the room. “I have received a reply from the Ferengi.”
“Speak,” she demanded, deactivating the PADD and placing it on a nearby console table.
“Their report is the same as ours,” continued the Jem’Hadar. “What’s more, their Nagus claims to have already conferred with the Romulans.”
“And?”
“Everything lines up.”
“I see…” she murmured, looking down at the ground.
“However…” interjected her Fifth. “It appears the Klingons and the Lukari received a different report.”
Loriss' gaze shot back up, eyes sparkling with curiosity.
“The location?”
“Starbase 621.”
“Starfleet is known to host important tribunals there. Still, it feels… unusual,” she responded. “Was that all?”
“No. I am equally as honored to inform you that the data provided by the Cooperative has accelerated our progress on your ship. It shall be purged of Aetherian sabotage within the hour.”
“As always, you never cease to impress, Fifth. We will prevail, I have faith,” she reassured the Jem’Hadar. “This task is of utmost importance, however, and you’d do well to remember that. We cannot let this corruption spread. My Fourth almost killed his entire squadron last week. He had to be eliminated, of course – a shame. He was very diligent.”
“It is understandable, Vorta Loriss,” replied the Jem’Hadar, loyal to a fault.
“Had we received Director Hugh’s report earlier, then we might have been able to spare him. We are nothing if not magnanimous… Well, we cannot dwell on our inefficiencies.”
“You are right, as always.”
“And you, faithful, are dismissed,” she smiled.
Raising a hand to salute her, the Jem’Hadar locked eyes with his superior one last time before exiting the outpost.
“Victory is Life, Vorta Loriss.”
“Victory is Life, Fifth.”
Written by:
Flo McQuibban
Senior Narrative Designer
Cryptic Studios
Art by:
Albert Cordero
Concept & Marketing Artist
Cryptic Studios
Kings & Queens: Victory is Strife
As she balances political suspicion, military setbacks, and diplomatic tensions, Loriss 4 remains ever-committed to restoring the Dominion to its former glory – this time
By Counselor Sunna January 21, 2026, 08:09 AM
“The Cooperative’s report places the prisoner in a facility located inside the Jenolan Dyson Sphere. It–”
“Unlikely,” Loriss interrupted, a single word of hers enough to stop any Vanguard soldier in their tracks.
She looked up from the PADD that was underlighting her inscrutable features. Before the imposing Vorta leader stood a clear-eyed Jem’Hadar, hands clasped ceremoniously around a kar’takin. The two had been standing at the threshold of an outpost for several minutes now, overseeing a number of civil operations through an open metal door.
“Send out an encrypted transmission to the Ferengi,” she ordered. “Perhaps we can pay them to acquire a copy of their report. I’d like to... compare notes.”
Loriss shifted her gaze away from her subordinate to peer up at a hazy horizon instead. The air here was thick and warm – difficult for the solids, she thought to herself. Beneath this horizon was only a rocky and barren ground that offered no promise of fertility, despite the sacred nature of this world. For all its power, it seemed that not even the Great Link could coax life from soil like this. Fortunately, this made no difference to Loriss, or the Founders, who cared only for the permanence of the Link itself.
“Do you suspect foul play, Vorta Loriss?” The Jem’Hadar soldier derailed her line of thinking, desperate for any sliver of information that might imbue him with a sense of renewed purpose.
“Inconclusive, Fifth.” Loriss narrowed her eyes, focusing on the moonless amber sky. “What do you believe? You rarely disappoint me. Speak plainly, what reason could the Cooperative have to lie to the Dominion?”
“Perhaps they have been compromised… Or perhaps our absence at the latest battle against the Aetherians has made them distrust us,” he hypothesized.
Loriss crossed her arms instinctively, considering her officer’s words. There was an undertone of eagerness in his voice – the Jem’Hadar, bred for combat, were evidently struggling with the peaceful approach that had been mandated by the benevolent Founder Odo. After all, they were destined for greatness, chosen by higher powers to serve on the frontlines.
“Perhaps,” she acknowledged. “Even so, it seems foolish to keep the Aetherian leader’s location concealed from us. It is true that our ranks have suffered substantially as of late, but we are nothing if not valuable allies in the face of formidable opponents.”
Besides, the Dominion would rise again, Loriss thought. And this time, its path to ascension would be different. For true honor and glory lied not in strength and conquest alone, but in devotion too. And who was more devoted than her?
And yet in spite of all her certainty and commitment, the Vorta’s disposition darkened as she looked out at a sea of damaged outposts peppered across a wasteland. Much had been lost to the Aetherians. It could not be denied.
“Perhaps this is the price we pay for failing to attend the MIDAS Conference... Our absence in recent galactic affairs has left us ill-prepared for any Aetherian onslaughts, and behind the curve sociopolitically.”
The Jem’Hadar tightened his grip around the kar’takin and steeled himself.
“About that, Captain.”
Loriss' eyes darted back to meet those of her Fifth.
“What is it?” she interrogated.
“The Aetherian sabotage your ship was subjected to is proving… hard to quell or even contain.”
All of a sudden, the temperature seemed to drop as a result of the Jem’Hadar’s admission, and with it, Loriss' sphinx-like mask. Replacing it instead was the quiet, contagious indignation currently shared by so many Alliance leaders. Almost every faction head in the galaxy now had a bone to pick with the Aetherians, and she was no different.
“The Aetherians seek to humiliate those who serve the Founders. Don’t tarry, see to it that it gets fixed. Send out a message to the Cooperative, demand that they expedite the transmission of their diagnostic subroutines if you must. Time is a factor here, Fifth. We cannot miss another assembly,” she affirmed resolutely. “We are falling behind.”
“Certainly,” said the Jem’Hadar, with a curt, deferential nod, before leaving through the door.
As Loriss scanned the outposts that bordered the edge of the Great Link, her mind could not help but race with flashing images of distorted communications systems, sabotaged navigational controls, and Aetherian symbology. Volleys of ash and shrill screams exchanged amidst unexpected friendly fire filled her thoughts – each memory aboard her provisionally decommissioned ship, sharp and unwelcome.
“Loriss, you’re needed.”
A Changeling attendant had appeared before her and was motioning towards a nearby disturbance. Raising an arm to block out the broiling sun, Loriss squinted in an attempt to pinpoint the origin of the conflict, as well as the nature of it. In recent times, some Founders had suggested displacing the Great Link once more, to another world. Such proposals had always been ill-received, but in the end, it was all talk of course. Nothing would come of it.
“What is it?” she asked the attendant.
“More demands, from the Hur’q…” they confessed.
Loriss straightened her posture and raised her chin almost imperceptibly, resigned to her new role as makeshift reparations counselor. She reminded herself that this selfless task, too, would contribute towards the prosperity of her gods.
“Well, we are in no position to decline them an audience,” she conceded. “Lead the way.”
. . .
Moments later…
The Great Link commanded reverence without ever asking for it, its edge a mote of possibility rather than a physical boundary. What appeared to be only a placid pool from afar revealed a restless intelligence upon closer inspection; light shimmering across a cool surface, gentle undulations, humanoid forms rising and dipping cyclically.
One such form emerging from the lake was locked in heated debate with a Hur’q. This form shifted back and forth, from gelatinous, to humanoid, to insectoid, until it finally stabilized its physiology; chitinous plates, iridescent wings, and clicking mandibles – another Hur’q, unmistakably.
“We believe that by changing our form to match theirs, we might communicate more efficiently with them,” the Changeling attendant whispered to Loriss. “As we replicate their phonation structures – that is to say, their mandibular stridulations, tracheal tubes, and resonance sacs – we can approximate their vibrational speech patterns with near-native precision.”
Loriss raised an eyebrow, observing the tense exchange.
“Clever,” she admitted. “So, what is it that they seek? Simply put, this one is noticeably dissatisfied. That much is apparent, even without a universal translator.”
“Well,” the attendant sighed. “There seems to be a disagreement in regards to allocation of resources. Our Jem’Hadar Vanguard wishes to use the alloys harvested from the system’s asteroids to construct additional Seeker Bombs. Reserves are running low, and a rogue Hur’q swarm has been spotted in Sector D3, at the crash site of a Vedcrid Hive. The pacified Hur’q, however, claim they need the material for the hull plating of their ships… All of it.”
The Vorta leader locked eyes with the Hur’q, as she thought of all the pejorative terms that had once been used to describe these formerly docile beings – nerks, gurks, or even maa’nen in Dominionese. It was, in many ways, pitiful.
To Loriss, devotion was synonymous with a commitment to perfect ideals, which could not include the repeated expunging of supposed lesser species, nor the dismissing of their needs. A worthy empire, she concluded, could therefore not sustainably be built on the backs of others. Victory had to be earned through sacrifice. Even Dukan’Rex knew that.
“Tell them they can have the alloys, as a gesture of good faith,” she declared.
“Loriss, is this truly a wise decision?” questioned the attendant.
“Founder Odo’s orders are clear,” she recited. “If we are to make amends and rebuild, then we must lead with generosity and trust.”
. . .
The next day…
Loriss looked down at her PADD, as she flipped through another one of the Cooperative’s reports. The file, sent over the day prior, was detailed. It contained countermeasures against Aetherian fusion – disruptors calibrated to halt genetic manipulation, bio‑neurological dampening fields to mitigate the persuasiveness of Aetherian axioms, and a joint Alliance protocol for rapid containment of affected subjects, should such an unfortunate situation arise.
As she sifted through the material, she paused on a schematic illustrating the difference between Aetherian biogenetic fusion, and Borg biomechanical fusion. Just then, the door to the military outpost she had been residing in for the past few days chimed open.
“Captain,” exclaimed her Fifth, walking briskly into the room. “I have received a reply from the Ferengi.”
“Speak,” she demanded, deactivating the PADD and placing it on a nearby console table.
“Their report is the same as ours,” continued the Jem’Hadar. “What’s more, their Nagus claims to have already conferred with the Romulans.”
“And?”
“Everything lines up.”
“I see…” she murmured, looking down at the ground.
“However…” interjected her Fifth. “It appears the Klingons and the Lukari received a different report.”
Loriss' gaze shot back up, eyes sparkling with curiosity.
“The location?”
“Starbase 621.”
“Starfleet is known to host important tribunals there. Still, it feels… unusual,” she responded. “Was that all?”
“No. I am equally as honored to inform you that the data provided by the Cooperative has accelerated our progress on your ship. It shall be purged of Aetherian sabotage within the hour.”
“As always, you never cease to impress, Fifth. We will prevail, I have faith,” she reassured the Jem’Hadar. “This task is of utmost importance, however, and you’d do well to remember that. We cannot let this corruption spread. My Fourth almost killed his entire squadron last week. He had to be eliminated, of course – a shame. He was very diligent.”
“It is understandable, Vorta Loriss,” replied the Jem’Hadar, loyal to a fault.
“Had we received Director Hugh’s report earlier, then we might have been able to spare him. We are nothing if not magnanimous… Well, we cannot dwell on our inefficiencies.”
“You are right, as always.”
“And you, faithful, are dismissed,” she smiled.
Raising a hand to salute her, the Jem’Hadar locked eyes with his superior one last time before exiting the outpost.
“Victory is Life, Vorta Loriss.”
“Victory is Life, Fifth.”
Written by:
Flo McQuibban
Senior Narrative Designer
Cryptic Studios
Art by:
Albert Cordero
Concept & Marketing Artist
Cryptic Studios
#50006
Tailornál mióta van bent a klingon starter elite pack?
Főleg hogy nekem csak a legendary klingon pack van meg. XD
Utoljára szerkesztette: Plata, 2026.01.21. 13:24:01
Főleg hogy nekem csak a legendary klingon pack van meg. XD
Utoljára szerkesztette: Plata, 2026.01.21. 13:24:01