Guild Wars 1-2 MMORPG
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Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
A wvw limit szerverenként van számolva. Olyan helyzet nem fordulhat elõ, hogy én azért nem jutok be egy wvw mapra, mert már tele van ellenséggel. Csak akkor kell sorba állnom, ha a saját embereinkkel van tele.
GW2: Prana - Hanako - Zen Paradox [MoD] (Piken) | Aion: Prana [c ude] (Spatalos/Elyos) | Guild Wars: Hanako Ken - Zen Paradox
FS-en is volt egy ilyen idõszak, hazaértem, goto WvW, kjú, majd mikor léptem volna ki a játékból akkor akart behívni ... (Mint tegnap xD)
Majd alakul ez ... Remélem ...
@Running: Igen, így már lényegesen több értelme van a fejlesztéseknek mint régen, ahol várható volt, hogy juharleveles barátaink az éjszaka folyamán hihetetlen mértékû energia befektetésével mindent visszavesznek ...
\"A - A - woodhorse - A - woodhorse sheep ...\"
Nekem nem jár szabadnap a munkahelyemen mert, én egy teljes érték? szabad ember vagyok.
\"Nyelvében él a nemzet\" | \"Ha nem érdekel hol vagy, nem tévedhetsz el\" | gw2: Szilva Lee | Lenovo G580AH i3, GT635M, 8Gb RAM
Nos, este 9h-10h körül mentem WvW-re, és a 4 map közül 3 fullon volt, sorba kellett állni, hogy bejussunk. Nos, ennyire kihalt...
Wintersday
Wintersday has ended, and the residents of Lion’s Arch are tidying up, humming those bell-choir tunes as they work! They savor their memories of snowball fights, presents, toys, and Toymaker Tixx! And so the Lion’s Arch Council sends one last merry wish that the joy you felt at Wintersday will last all year long! Happy New Year!
The Wintersday Merchant will remain in Lion’s Arch for a while longer, allowing players to continue to exchange gifts.
Black Lion Trading Company Gem Store
After 11:59 p.m. PST on January 3, 2012, Wintersday items will no longer be available to purchase from the gem store.
Mesmer
Shatter skills now share a global 0.25 second recharge, to prevent multiple shatter effects triggering on the same illusion.
Shattered Strength: This trait now grants 1 stack of might per illusion shattered.
Sárkány Lovagrend
Nekem nem jár szabadnap a munkahelyemen mert, én egy teljes érték? szabad ember vagyok.
Olyan szervert keresek ahol pörögnek az eventek. melyik szerverre érdemes menni? Malchor's Leap-nél döglõdög már egy ideje, de annyira nincs ember azon a területen, hogy hihetetlen. (100% maphoz kellene) Voltam már Wr-en és Pike Square-en, de ha 6 emberrel találkozok az már sok ott. 1 Db skill pont kellene már csak. 😄
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Asrock B760M Pro RS | i5 14600KF| 32GB 6000Mhz| RTX 5070 12GB | Razer Deathadder v2 | Alienware aw2725dm | PS5 | LG 4K TV HDMI 2.0
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Just to help provide some clarity on this, we’ll be releasing within the next couple of weeks a high level summary of our big plans for the first half of 2013 to help provide more transparency into our plans with the game going forward. This will include providing more details about our goals for the game, information about the stories and features that you’ll see in the Jan/Feb/March releases.
To set expectations accordingly, the January release will be a relatively small release that sets the table for the stories and features we plan to roll out with the Feb/March releases and beyond. Also, there will be no new race, profession, or new region with these larger Feb/March releases. One of our major goals with these releases is making our existing world as strong as possible, ensuring there are reasons to go to all the locations in the world we’ve already built, and strengthening the core game we’ve provided. In saying this will be an expansions worth of stuff in these releases, we’re talking about the number of new features that will be rolled out across PvE, WvW, and PvP in early 2013, which usually you’d only find in an expansion for a traditional MMORPG.
More details and specifics to come in the next couple of weeks, but I hope that helps provide some more insight into what to expect at a very high level.
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
As you know we’ve been working on this problem for a while but what I think we haven’t ever said before is that our goal is to remove culling completely from WvW. In order to remove culling completely we have to address three issues:
1) Bandwidth out of our servers/datacenter (traffic would increase without culling)
2) Bandwidth in to each client (traffic to each client would also increase without culling)
3) Client performance issues related to rendering (potentially) all the players on a map at once. (Note that we base our performance requirements in this case on min-spec clients. We don’t want to stop anybody being able to play the game after all.)
Until all three of those issues have been dealt with we can’t turn culling off because doing so would cause something to break or perform poorly.
Ok, now let’s talk about what progress we’ve made!
Issue #1 was the easiest to deal with because we can basically just throw money at the problem. When we first started down the road toward removing culling from WvW I took a bunch of bandwidth measurements and then went to the executives and said, essentially, “Hey, if we disable culling our network traffic will increase by X%. Are we ok with that?”. The answer I got was a clear and unambiguous “yes!” So issue #1 isn’t a problem after all.
Issue #2 is a little harder. We need to ensure that folks with a min-spec network connection won’t be overwhelmed by the data we send them and we obviously can’t just buy a better connection for all of our players. So we put our heads together and came up with a plan to reduce the bandwidth required for WvW (and Gw2 in general) as much as possible. Those changes are in testing now and will be rolled out as soon as we’re convinced that they’re solid. Assuming we’re able to get everything working the way we’d like (and I’m fairly confident that we will) then this will address issue #2.
So that leaves us with issue #3: client performance. Some time ago the WvW team acquired an engine programmer who is focused 100% on this issue (and he is being assisted by another engine programmer who isn’t officially on the WvW team). They’re working on some really fantastic optimizations and engine modifications which we hope will allow even min-spec clients to render all the players on a WvW map. We’ll be talking in more detail about the specific changes they’re making when things get just a little more nailed down, but I can say right now that I’m very impressed with the work they’ve done already.
So that’s where we are. Engine programmers are working their magic even now and we’re testing the networking changes that will be required. I believe that our goal of removing culling from WvW is achievable and I’m looking forward to the day that I can announce to you all that we’ve pulled it off!
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Asrock B760M Pro RS | i5 14600KF| 32GB 6000Mhz| RTX 5070 12GB | Razer Deathadder v2 | Alienware aw2725dm | PS5 | LG 4K TV HDMI 2.0
Nem a súly nehéz, hanem te vagy gyökér! Táguló világegyetemben élünk. Minden Chuck Norris el?l menekül.
22:08 Introduction of Habib Loew and Matt Witter
23:34 Creating the concept of WvW, what influenced the vision for WvW and the unique design challenges the developer team faced by putting three servers against each other.
25:21 The various changes the game has gone through since the initial iteration of the first WvW maps, siege weapons and other ideas to what the game is today
26:15 Why are there three maps that are the same and will we ever see maps that are different than what is in game today, and the challenges the developers faced with creating maps.
28:11 The design of fights and objectives, are they designed for smaller scale fights or larger scale fights – what kind of player is WvW designed for.
29:09 What classes do our two guests play and enjoy the best
30:29 Culling – what it is, a great breakdown of what is causing culling for players (including the tip that there is a certain number of players that will load), and the improvements being made to improve culling.
33:42 Match length and when/if it will change from the one week current cycle and the benefits of the match cycle
34:43 Population of servers and the current design plans for servers as the increase or decrease in population.
36:02 Server transfers and what we can expect for the future of transfers and the impact of server transfers on the WvW game
37:49 Breakouts – what they are , how they are working with the WvW community and how they may change in the future, as well as other potential thoughts on the future for WvW events
40:11 The WvW patch for February and the developers view on motivation/reward for players to continue to play WvW in its current state and in the future
41:55 Siege and the level of challenge when taking objectives with the 24/7 WvW maps.
44:04 Creating the RTS element into the map with the ability for the player to create their own front line (portable siege walls!) and the challenges the developers face when implementing this concept. Discussion regarding siege and the usage of said siege by players.
45:48 The potential for a live scoreboard for players to view when not in game.
47:27 Wintersday and the siege that is now shooting giant snowballs of death, presents of death and ribbons of death.
49:04 Raid and group management windows – why are they designed the way they are and can the players expect any UI raid/group window changes.
The gods have disconnected you ...
-Progression/rewards in Feb patch - erre kíváncsi leszek.
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Ezt írta:
Cliff notes:
-So no new maps in the near future
-1 week cycles for matches will continue
-Culling is being worked on
-We have talked about population issues but don’t design for it
-Paid transfers at some point in the future, but transfers are not that big of an issue
-Progression/rewards in Feb patch
-Live scoring no time soon (via website)
-Nothing major till feb patch.
-No UI changes (raid tools etc.)
-No changes to commander system
That improvement was at the lower end of the green score scale, however, as only four PC games achieved a 90 or higher in 2012 (or three, if you include only those games with at least seven reviews), matching the lowest yearly total of "great" PC games in the last six years. Just one of those great titles this year was exclusive to computer gaming: the MMORPG sequel Guild Wars 2, which emerged from a five-year development process to win over both critics and Metacritic users
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Jelentkezés a fórumunk Toborzó topikjában: http://horda.drom.hu/viewforum.php?f=16
Elvárások:
- 18+ életkor
- használható mikrofon, ts, net, pc
- csapatmunka, állandó ts használat, kommunikáció, együttmûködés
Tudod érdekes látni, hogy ha valaki a pixelvilágban büntetlenül megtehet bármit, az milyen szinten képes lealacsonyodni ... És még vigyorogva büszke is rá, mert azt hiszi mekkora király ...
Minden topiknak volt eddig ilyen háziállata, és mindegyik elvérzett a saját kis "szabadságharca" alatt ... Miért gondolod, hogy esetedben ez másképp lesz? Sokadjára végignézni ezt minden csak nem komikus ...
\"A - A - woodhorse - A - woodhorse sheep ...\"
És természetesen poén volt 😊
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Egyébként sincs nyomtatott sajtója a cégnek. De ez a napiszar dolog nem is rossz ötlet. lehet hogy apply-zok oda is.
Nézd csak meg a Running által postolt képet... Lehet hogy ez a lány egy ottani munkaerõ? <#wave>#wave>
PSN:Tatyla1974 | http://www.twitch.tv/tatyla74 https://www.youtube.com/channel/UCogzoZ5ODf0hReYKB7p16AA
Eskü...
I don't have a World of Warcraft account, do you? No, I have a life.