1340
Nem GTA3 hanem GT3
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#926
igazad van... -
#925
Markko Martin..... -
#924
nyami...
de akkor már inkább az új..Focus WRC-ről is nyomjál:)Marco Martin iszonyatosan tép vele...de még nem tökéletes -
#923
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#922
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#921
Nissan Z
ingame

in real life
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#920
GT link...
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#919
Jé, egy PS3 screenshot. :) -
#918
Mély hajlongások etc. :) -
#917
mondjuk megértem valahol [nagyon nagyon] mélyen Yamauchit....mert, ha TK akkor a GT4 grafikai színvonalán valami ilyesmit kéne a Nascarban előadni....

és akkor a gt4 500 verdáját rommá kéne zúzni a realitáshoz:)..1 milla lenne egy játék:) de egy kis koszolódás azért persze simán elfért volna!!!....
emlékszem Yamauchi a Ps2 megjelenésére tervezett Gt3 (akkori nevén GT2000) kiadása előtt, visszamondta az egészet arra hivatkozva, hogy nem olyan amilyet kiadna szívesen a kezéből(pedig biztos vagyok benne ,hogy az induló ps2 mellé simán megfelelt volna az a verzió)...a tökéletest akarja...csak azt teszi bele amiről meg van győződve, hogy a legjobbat adja...a játék elkészítése tele van kompromisszumokal -
#916
200 kör:) cool -
#915
"If the driver messes up and misses the course, we might show the car jumping off the cliff, but we won't show it falling into pieces at the bottom. We're still considering that and we don't know how far we can go with it.
Instead of visual damage, we are considering some kind of a penalty system in which players will be penalised for trying to run corners along a wall, as they did in Gran Turismo 3 for instance. Also, pushing against opponents' cars, again seen in previous GT titles, will be penalised. We're currently trying to find the best solution."
ez elég pofás megoldásnak tűnik....büntetni végre a csalókat...kanyarlevágások stb...mondjuk jó lenne ha ez a modozat ki-be lenne azért kapcsolható...és akkor vagy érvényes mindenkire vagy senkire:)))
és akkro mindenki nagyobb hibák nélkül nyomná és nem lennének az idétlen falhozcsapódások...
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#914
tegnap nascarban 200 koros verseny egy pici hiba eleg volt:)) a verda TK errol van szo:) -
#913
ezért kell kikapcsolni a segítségeket...és máris megpördül az ellenfél egy ilyen mandíneres próbálkozásnál....
nem is értem...ha már sikerül össszejönni élő ellenfél ellen és egymás ellen nyomni mi értelme az arcade-osdinak arra ott a fenomenális Burnout2!!!!!...ha verdáért megy a "harc" gép ellen azt még megérti az ember...de így...tényleg LOL -
#912
csodalkoztam is:) -
#911
ezt rolikának irtam a 902-re:) -
#910
csak ebbe nem kell tankolni:)nem kell kötelező szervízbe járni és a tetves magyar utak kátyúit kerülgetni... -
#909
hat ez komoly valasz volt!!! tudod nekem is van ket ismerosom akik jatszanak egymas ellen idore Gt3-at, namost jo idoket megy az egyik de amikor egyutt jatszottak akkor nezte hogy ja te igy veszed a kanyart 300 bele vissza a falrol es tovabb lol lol es lol:) -
#908
annak ez fel se tunik aki nem megy a falnak.... tudod...? -
#907
jo de rongalaodast meg lehet oldani grafik nelkul is!!!!! nem az hogy ezzerel a fal lepattan azt go tovabb lol:) -
#906
szvsz a grafikusok nem birnak munkaval:D -
rolika #905 ennek az árából biztos kapni egy kocsit is :))) -
rolika #904 de a magyarázat elég jó, hogy miért nincs törés:
- nem bírja a hardver :-)
- nem bírja az ember, hogy minden koccanás után újra kell kezdeni az egész futamot :-D (egy endurance verseny végén nem is lenne olyan vicces...) -
#903
na ezt magyaraztam:) -
#902
GT4...a beülős cumó
az egész pedig hidraulikus karokon áll és ficeg alattad -
#901
arról is szól többek között ,hogy miért nincs a GT4-ben törés...elég nagy blama:)sztem
az utolsó kérdés és válasz pedig azt feszegeti az én olvasatomban, hogy mit szeretne inkább ő vagy a világ...egy szórakoztató és kezelhető autósgammát simes és valósághű elemekkel vagy egy vérbeli szimulátort mindenféle segítségnyújtás és arcados jelleg nélkül
érdekes a válasz...és pont arra megy a világ amerre Freak Alex és Jacek szeretné:)
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#900
ott a neve lol:) -
#899
:DDDDDDDDDDDDDDD -
#898
:DDDDD
Ez se véletlen :D -
#897
JA!! De ha mar nem magyar, akkor miert nem japcsi, es miert nem kulsonezetbol?:DDD -
#896
na ez 02.01 egyszerre nem volt egyszeru:DDDDDDDDDDD -
#895
Ide talaltal? :)) Epp most linkeltem a NR-be:)) -
#894
szegeny Mohust nem baszom le hogy ezt a nagy nem magyar nyelvu kakit minek tolta be:) tessek leforditani:) -
#893
ez meg ki a gyíkom? -
#892
Kazunori Yamauchi
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#891
INTERVIEW: KAZUNORI TALKS GT4!
The god-like creator of the Gran Turismo series gives a frank and unmissable interview on his online masterpiece-in-the-making, GT4
18:52 It still shocks us how amazing Gran Turismo 3 looks alongside more recent next-gen racers, its astonishing, near-photo realistic sheen as impressive as ever. But beneath the series' façade of shimmering beauty lies a game of unprecedented precision, with each GT title offering an uncanny recreation of what it's actually like to race some of the world's greatest automobiles.
But the fourth instalment of the globally respected series is set to enter uncharted territory, making the onerous - though much longed for - leap into online. But although by all accounts GT4 will be the most accurate videogame racer in history, but that does not automatically equate to a life-changing online experience.
Developer Polyphony Digital, headed by the masterful Kazunori Yamauchi, was on hand at E3 last week to present the game - in playable form - to the world for the very first time. And after a thrilling demonstration, we were lucky enough to grab some time Kazunori, alongside select members of the press, to delve deeper into PS2's biggest game.
Open and frank throughout, Kazunori discussed the heated car damage issue, explained the myriad problems facing his online dreams and his goals to build a mighty GT community. Without further ado, here's the full transcript:
Will there be any car damage in Gran Turismo 4? Surely the more realistic the game gets the more a lack of damage sticks out like a sore thumb, undermining this realism?
Kazunori: The simple answer to your question is: no. We are not planning to include any visual car damage. However, we are considering something, although we are not 100 percent sure... For instance, you saw the Grand Canyon course with the car running close to the ridges of the canyon?
If the driver messes up and misses the course, we might show the car jumping off the cliff, but we won't show it falling into pieces at the bottom. We're still considering that and we don't know how far we can go with it.
Instead of visual damage, we are considering some kind of a penalty system in which players will be penalised for trying to run corners along a wall, as they did in Gran Turismo 3 for instance. Also, pushing against opponents' cars, again seen in previous GT titles, will be penalised. We're currently trying to find the best solution.
Do you foresee a time when you will be able to include car damage in a GT game?
Kazunori: One of the reasons it would be difficult to include damage is that, because Gran Turismo is a real driving simulator, we would have to consider damage to be real. I have dome experiments, and a very high percentage - maybe 80 percent - of crashes in Gran Tursimo will cause the car to fall into pieces maybe two inches big.
Current specifications of the hardware will not allow us to represent this fully. If the specs are higher, then maybe, but then again, there are also other issues with manufacturers, licence issues and so forth, which keep us from doing this. There are many hurdles we must jump over.
It's not all manufacturers, but there is a trend generally speaking that manufacturers have become a little bit more lenient towards the direction we would like to head, in terms of allowing for damage on cars in games.
You do see that in other games - there are ways - it's just that with the range of cars we have, it's more difficult.
Will GT4 be the last PS2 game you make?
Kazunori: Maybe! [laughs]
Can you highlight what got you into cars and making car games in the first place?
Kazunori: There's no specific incident in my life that triggered the passion. I feel it's an instinct a lot of boys have - it's just natural for boys to like cars and that's where it stems from.
And are there any other racing games which have inspired you during your career?
Kazunori: One of them is Winning Run by Namco and also Microprose Grand Prix.
Can you tell us a little more about the online side of things?
Kazunori: With online, the reason why you haven't heard much is that there isn't much we can talk about, unfortunately. But my main area of interest is not actually the racing element of online, for instance, where people will compete against each other online. My main interest is to find a setting where players can come to share knowledge of cars - just car talk. Car talk is endless: you can talk about tyres, you can talk about oil, car parts, modification... "I did this! Was it good?" "Yeah, it's alright, but I tried this!"
This kind of communication is what I value the most and would like to implement somehow in the online segment.
What about a kind of online garage where you can buy, sell and trade motors?
Kazunori: Technically it's possible, but we're currently in the middle of examining all of our options.
Will you offer voice communication via the USB headset?
Kazunori: During racing? No, because Gran Turismo 4 uses the specs of the system to the max. Unless you would be happy settling for a 30fps frame rate? But I'm sure no-one wants that.
How about beforehand? When I played before, I picked an interesting looking car, but couldn't see what the other player did, who just picked the fastest of them all creating a real mismatch.
Kazunori: What you've brought to our attention is absolutely right, but that is only because we were very limited in time preparing for E3. For the finished game, there will be a system in place so that players know what each other has chosen, otherwise it wouldn't be fair.
I think most of you will have experienced the demo downstairs and noticed in some of the online competitions that you might see an opponent car in front of you moving a little bit awkwardly. This is a technology problem due to latency and cannot be eliminated 100 percent.
But the team is very, very smart and knows what it's doing. They know the problems, but they also know the solutions. It's just that due to the network, there are hurdles they cannot overcome. So you will always see that, and the further you are away from someone, the more "off" that will be. If you're closer it's not that bad.
There are so many areas we need to study if we're to say we're comfortable with where we're going. The biggest problem for me is that the images that players see will no longer be the standard of Gran Turismo, and that's the greatest concern for me we have in terms of taking the game online.
I don't think that problem will ever be solved. No matter how hard the team studies the programming side of the game, there will always be a network-related problem in which the quality of the gameplay will be decreased when seen in relation to the potential of the rest of the game.
Being the perfectionist that I am, this will always be a problem in my mind, and I will have to continue examining it.
Maybe if this were another game - no specific names - it might not be such a significant point. But because it's Gran Turismo and because of the quality we've had, once we take the online step, we're afraid it won't be the Gran Turismo that we all know. That's not the way we would like to move forward.
Considering its accuracy, have you ever thought about commercial uses for Gran Tursimo in the sense of teaching people to drive particular cars, or will it always be a game for entertainment purposes?
Kazunori: We have been approached by a number of car manufacturers and we are looking into some of those possibilities, but we haven't actually taken the step into taking action in terms of creating some kind of training simulator.
We're not as interested as the manufacturers at this point.
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#890
akkor olyan vagy mint az öcsém:)
beállítottam neki a SIM cuccokat(had tanuljon otthon mindig külső nézetben nyomja banánról árkádosan, mert mindig csak nyerni akar), manual váltó (ASM TCS OFF) és a farhajtású Jaguar S Type böhömkét adtam neki oda...teljesen lágy lengéscsillapítóval, magas kasztnival, lágy rugókkal...
beletaposott a gázba a startnál full...az autó alig moccant meg...
-most mi a f*sz van? - kérdezi
-nem hallod? -kéredezek vissza
-mit? (a cucc ki volt szórva 5 hangszóróra )
-kapcsolj külső nézetbe
...hatalmas füst...
-ja..és most?
-szállj le a gázról...és vezess!!!
nehezen szokta meg, himbálozótt mint a disznó...kanyarban már taposta neki mielőtt kiért volna a kanyarból és azonnal megpördült...hangosan emlegetve mindenki édesanyját a jaguár gyárban
megkérdeztem tőle szerinted egy 200 lovas jaguárban, ha nyomod a full gázt mi történik kanyarban??
ment aztán jópár menetet...rákapott a csúsztatott kanyarvétel és ellenkormányzás ízére...visszajátszáskor nagyon jól néz ki...rafékezel kanyar előtt a kocsi nagyon élethűen előrebillen..szóval nagyon baba, még mindig elcsodálkozom néha ,hogy mennyire f*szán néz ki ez az egész!!!
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rolika #889 én nem magamban szoktam...
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#888
káromkodtam én is magamban, de mivel az Escudoban ültem tudtam hogy én leszek a nyerő. -
rolika #887 mohus, te egy állat vagy! :-)
ezt megfigyelni és kikövetkeztetni...
nálam bezzeg, ha fel- vagy nekikenődöm valaminek, csak káromkodásra 'fussa' :D