Armies of Exigo
Jelentkezz be a hozzászóláshoz.
Remélem lesz 2. rész is valamikor😊
Ha már itt elakadsz, késõbb csak a hajad fogod tépni. Inkább játssz olyannal ami neked való.
War, war never changes... War doesn\'t determine who was right, only who is left.
Nekem is megvan az armies of exigo.Az lenne a kérdésem,hogy asszem az elsõ birodalmi hadjárátnál hogyan lehet továbbjutni/leverni azt az undrath törzset?(ugye amikor azt az öszvért kell a ...vmilyen útra kisérni)Nagyon ideg vok már,nem is tudom hányszoz mentem neki!<#gonosz2>#gonosz2>PLEASE HELP!!!!!
shit ... pedig azt hittem, csak én vagyok béna, és nem találom...
Burn the flamer! Kill the spammer! Purge the troll!
De komolyan.
War, war never changes... War doesn\'t determine who was right, only who is left.
Thx!
Burn the flamer! Kill the spammer! Purge the troll!
Ha normal-on nem megy, játssz könnyû fokozaton. Késõbb még nehezebb lesz.
War, war never changes... War doesn\'t determine who was right, only who is left.
Amúgy melyik pálya az?
War, war never changes... War doesn\'t determine who was right, only who is left.
War, war never changes... War doesn\'t determine who was right, only who is left.
Csak egyre többféle épületet tudsz majd felhúzni, meg egységeket gyártani, technológiákat kifejleszteni.
War, war never changes... War doesn\'t determine who was right, only who is left.
Mire visszaér, és felgyógyítod, nagy károd nem keletkezik. Persze közben nyílpuskásokat vegyél, meg papokat képezz.
Ha már nincs sok idõ vissza, és vmelyik fronton nem tudod tartani, akkor mindkettõbõl hozd vissza középre az embereidet, úgy biztos kitartanak.
War, war never changes... War doesn\'t determine who was right, only who is left.
az élõhalottak ugyanis nem kajálnak😊)))
Állandóan kevés volt a kaja így nem fejlödtem semmit.
A fõhõst meg kinyírták.
a kaja a gond mindíg kevés volt mit gyártsak hogy elég legyen?
A bukottaknál "Irányító alak"-ká kell az alakváltót alakítani h. több egységet gyárthass.
War, war never changes... War doesn\'t determine who was right, only who is left.
És abukottak hadjáratában mit kell épiteni hogy legyen kaja?
200 az egységlimit.
War, war never changes... War doesn\'t determine who was right, only who is left.
Még 1 kérdés: mit kell épitenem hogy elég kaja legyen és képzödjenek a katonák?
Rengeteg farmom van de mégis kiírja hogy nincs elég élelmem.
War, war never changes... War doesn\'t determine who was right, only who is left.
Asszem mindkét hõst el kell juttatni a körhöz h. vége legyen a küldinek. De az is lehet h. a fõnixet is mindenképp ki kell szabadítani h. befejezhesd. Már nem emlékszem pontosan.
War, war never changes... War doesn\'t determine who was right, only who is left.
Ismét a segítségeteket kérem!
A 9.a Fõnix éberdése címû pályán elakadtam.
A sárga követ nem találom,és hol van a fõnix gömb amit el kell pusztitani?
A fõhõsömet kivittem a kivezetõ utra de nem történt semmi.
Ha máshogy nem megy, küldi elõtt állítsd a nehézséget könnyûre.
Egyébként bizonyos helyeken tudod asszem gyógyítani ebben a küldiben az embereidet. Ajánlott az össszes sérültet odavinni ahol van ilyen egyszeri lehetõség, mert akkor mindegyik gyógyul amelyik közel van. A nagyon sérülteket meg ne hagyd veszni, mindig menekítsd meg õket a csata sûrûjébõl egy késõbbi gyógyítás reményében, így a csapat ütõereje megmarad.
War, war never changes... War doesn\'t determine who was right, only who is left.
War, war never changes... War doesn\'t determine who was right, only who is left.
Ezt magyarul írd le lécci!
- Dunehelm must survive
- Guide Dunehelm across the Moors
- Find the lost Troll Hunters
- Reunite the Troll Hunters with their leader
Ahh yes, the lovely smell of death. Well, here we are in the bogs. We have no
base and a limited number of troops this time around, so it's imperative that
you pay attention to your units and keep them alive the best you can. Don't
worry if a few die, but if too many die it'll be game over for you.
First thing to do is head west. There's some bandits there that need 'taming'
so kick their asses. Now you can garrison the Mercenary Camp and buy a unit
(only one for now, we're kinda strapped). You have the choice of a Dark Ranger,
Renegade Mage or Outlaw Dwarf. I'd recommend the mage. His spells are very
useful. Whichever you decide to purchase, do so, and make sure to take your
troop out of the building. Then continue on to the north and east.
Kill the three baddies on the way and grab the chest for 100 Gold and 50 Gems.
Then continue following the road to the east. You'll come to a fork where a
Ranger will recommend we don't go north, so continue east until you find a lone
warrior standing over a dead Troll. You'll get some talk and new objectives.
Directly south of him is a path with a chest at the end, which contains 100
Gold and 50 Gems -- grab it and move east.
An evil Goblin encampment is to the southeast and we gotta take 'em out. If you
bought the Renegade Mage, his Chain Lightning spell will come in very handy
here. Kill them all, and just south of the Cave Entrance is a Bless Scroll.
Grab it and head into the underground. Kill the few Goblins here and the lost
Troll Hunters will join you. Exit back to the surface and head west back to the
lone warrior you found earlier and he, too, will join you.
The northeast path leads to some baddies and another chest with 100 Gold and 50
Gems. Grab the chest and head east. You'll find another healing glyph at the
end, use it, then head all the way back west to the fork in the road where you
were told not to go north, and... yep! Go north!
The northern path is blocked by four Trolls, but now that we have our Troll
Hunter friends, they should fall quite easily. The Troll Hunters have an Elixir
of Strength spell which gives them +3 to damage for 25 seconds. Don't forget to
use it! Dispatch the Trolls. Just east of where the Trolls are is another
chest with 100 Gold and 50 Gems. That brings us up to 400 Gold and 200 Gems
now, and if you remember, that's how much mercenaries cost! So have one unit
head back to the Mercenary Camp in the southwest corner of the map, and buy
yourself another unit. I'd recommend an Outlaw Dwarf this time as he is
extremely powerful. Optionally, you can wait (if you have enough men) as we'll
be coming by another Mercenary Camp soon. It's heavily defended however, so if
you need another guy, go get him now! When you're ready, head north.
You'll come upon a crossroads now. The northwest path leads to two chests (200
Gold, 100 Gems) and a Lesser Ring of Health (+100 HP to one unit for this
mission). The southeast path is a deadend, so take the northeast path. There's
a Hydra here with 800 HP! Take it out quickly as its attacks cause poison!
Cross the river and take the southern path. Kill the lone baddie here and use
the healing glyph if you need it, then continue east.
That annoying bandit is back again, this time with more men. Kick his ass yet
again, this time you get to kill him. Also, collect two more chests here for
another 200 Gold and 100 Gems. You have enough to buy another troop now. Buy
either a mage or dwarf, whichever you prefer. To the east is a healing glyph,
grab it and take the northwest path to find two chests with 200 Gold and 100
Gems, then take the northeast path heading north.
Follow the road north until you get near the northern most part of the map. To
the west is a ruined structure guarded by some baddies and a healing glyph.
Grab it and move west now. You'll eventually get to another fork in the road,
this time the choices being northwest and southwest. IGNORE the northwest path.
It just leads to a whole mess of Goblins who will make you dead. There's
nothing of use in their base, so don't even waste the men trying to kill them.
Take the southwest path instead.
Here are some more enemies and a large lone tree. Watch out for the large
baddie to the west of the tree -- he has 1250 HP and he's mean! Take him out
last, then head west. A hydra will pop up along the way, kill it. Now follow
this path soutwest killing any Hydras you see, until you get as far southwest
as you can. There's a healing glyph here, use it. Now you might want to save
before continuing. A very large, powerful, mean Hydra lies ahead of us, and
it's easy to get Dunehelm killed if you're not careful. Either way, head north
from the glyph and take out the 2500 HP Hydra! Continue northward.
After following the path north for a while, your Troll Hunter friends will
depart. You'll get a cutscene and then it's...
MISSION COMPLETE!
War, war never changes... War doesn\'t determine who was right, only who is left.
War, war never changes... War doesn\'t determine who was right, only who is left.
Sajnos a 7.pályán elakadtam.
Egyszerüen nem tudok tuljutni rajta!
Segitsetek hogy tudnám megcsinálni!
Réka
Az is jó lesz! Mert így megjeleniti a gép az összeset!
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