S.T.A.L.K.E.R. Shadow of Chernobyl
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RIP www.memod.co.uk RIP || Darkmod http://www.thedarkmod.com/
éld úgy minden napod, mintha az lenne az utolsó! Azt egyszer úgyis bejön. HyperActive
Gyűjteményem, eladó játékaim : www.jatekaim.hu / Totti / Microsoft Xbox 360 + MS Wireless Racing Wheel & Sony PSP 3004 & NES
Maradok Zsoc! A pajszer legyen veletek! http://www.zsoc.net | www.runatabor.com
Maradok Zsoc! A pajszer legyen veletek! http://www.zsoc.net | www.runatabor.com
\"Say \'what\' again. Say \'what\' again, I dare you, I double dare you motherfucker, say what one more Goddamn time! \" Uplay: Mekee85 Steam: psn_mekee85 Origin: Mekee85
Gyűjteményem, eladó játékaim : www.jatekaim.hu / Totti / Microsoft Xbox 360 + MS Wireless Racing Wheel & Sony PSP 3004 & NES
Bár ne így legyen, de a nagy hype-ból kifolyólag sztem rákap majd vki...
\"Say \'what\' again. Say \'what\' again, I dare you, I double dare you motherfucker, say what one more Goddamn time! \" Uplay: Mekee85 Steam: psn_mekee85 Origin: Mekee85
ma, 10:34
Hi, all, játszottam a S.T.A.L.K.E.R. beta build:2215-tel és egy HL2 es grafot azért megüt, jók a pályák, és a fegyverek, amúgy meg azért tologatják a dátumot mert kilopták a játék 1/3-át és újra kellet kezdeni. De remélem idõben megjön"
Keni a tag😊)
Gyűjteményem, eladó játékaim : www.jatekaim.hu / Totti / Microsoft Xbox 360 + MS Wireless Racing Wheel & Sony PSP 3004 & NES
eddig is tudtuk,ill mondták,hogy vagy õsszel,vagy jövõre,de most így belegondolva baromi sok idõ még! :\
annyira úriember vagyok, hogy még k*rvához is virágcsokorral megyek. :)
Gyűjteményem, eladó játékaim : www.jatekaim.hu / Totti / Microsoft Xbox 360 + MS Wireless Racing Wheel & Sony PSP 3004 & NES
Pedig szerintem ha végre tényleg megjelenik,akkor mindenki rákattan!
Már elõre látom a torrenoldalak seed/leech arányokat!<#eplus2>#eplus2>
Engem átcsesztek a h?t?mágnessel! Beletettem a pohárba, de a sör ugyanolyan meleg maradt!
Már élét vesztette réges régen.
Next PC upgrade: 2022
Új hír
Engem átcsesztek a h?t?mágnessel! Beletettem a pohárba, de a sör ugyanolyan meleg maradt!
éld úgy minden napod, mintha az lenne az utolsó! Azt egyszer úgyis bejön. HyperActive
Metallica. Csakis. Amig ki nem halnak. Easyrider öcsém, easyrider!
\"One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god.\" /Jean Rostand/
annyira úriember vagyok, hogy még k*rvához is virágcsokorral megyek. :)
Gyűjteményem, eladó játékaim : www.jatekaim.hu / Totti / Microsoft Xbox 360 + MS Wireless Racing Wheel & Sony PSP 3004 & NES
"Az élet egy lemezjátszó, amin Isten a DJ, minden nap egy újabb beat, nincsen replay..." NKS krú
De ha esetleg nem, akkor a boltba rárakhatod Pendrive-ra 😄
Metallica. Csakis. Amig ki nem halnak. Easyrider öcsém, easyrider!
Meg 2,5h lesz 1 nap. 😊 finom.
\"One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god.\" /Jean Rostand/
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The game has both simple missions and complex quests, where the player's variant of solution will entail particular consequences in future, like changing of the factions' attitude towards the player.
Let me describe a mission at the abandoned military warehouses as an example. So, starting points is: The level has the old abandoned military warehouses with the Freedom faction settled there. This is the central base of Freedom, which is well protected and heavily guarded. Duty faction is the main enemy of Freedom, but it's members have found the base and prepare an assault. The Duty squad is hiding not far away from the store ready for the attack. The player appears on the level with a rather simple task - find RG-6 (a weapon). Searching for RG-6 will bring the player both to the Duty faction detachment and to Freedom's base. The player will have a choice to make:
- accept the offer from Duty and storm the Freedom's base together with the group
- tell Freedom's leader about the imminent assault and participate in Freedom's attack on Duty's squads
- set both factions on to fight and try to eliminate both of them
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Let's imagine a situation when you are attacked by a pack of dogs, and so you've flown into anomalies while trying to escape the pursuit. If you show enough skill, you will be able not only to survive in this situation but to ensnare the dogs. Therefore you can get rid of your pursuers without a single shot. Or, for instance, you can walk around a glade for thousands times and notice nothing special, but having got there at night, you will find a rare artifact invisible in daylight. Like that we focus more on the player's skills, rather than the skills of his game character.
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If you help the neutral stalkers however, you reputation will be improving. And if you are trusted you can count on a certain discount at the dealers.
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The time in the game goes 10 times faster than normal time. 24 hours in the game come practically to 2,5 hours of the real time. The day and night cycle influence on several points of the game. For example, all stalkers see worse at night, which is natural. But the majority of beast sees perfectly at night. Also, night is the time for some monsters to get out to the surface, while they prefer to spend daytime in their dens and underground vaults. On the other hand several artifacts can be seen only at night. Whether to compromise the risk of nocturnal journey or to wait the night is over in the protected nook - is up to player's decision.
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There are various anomalies. Both by type and power. For example, the player can take a speed run over a weak gravitational anomaly, having received minor damage. However, a strong anomaly of the same type may kill you in few seconds. In any case the player will have time to react and attempt to avoid the threat. Some types of anomalies have a number of the other attributes besides damaging the player. Some anomalies can hold the player up, and some contrariwise - push out. There are anomalies that react upon movement.
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We gave up the original blowout idea, as we hadn't taught stalkers to avoid it. And blowout factor usually led to the death of part of stalkers in the scenes that disrupted those scenes.
Blowout now implies storyline events.
forrás: interview
VAn még pár oldal az angolul tudókank 😊
\"One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god.\" /Jean Rostand/
csodaszép graf -> textúrákon javítani kell
kidolgozott növényzet -> szintén javításra szorul
faxa ai -> scriptlet dolgok
és ezek minek tudhatók be? annak hogy nem képesek kiadni és csak tolják-tolják. amikor szó volt a legelsõ megjelenésrõl, akkor ez egy csoda lett volna, de azóta naná hogy akad vetélytárs. én sem a grafra megyek, de mondjuk hogy az ígért szuperokos ai-val "nem tudtak megbírkózni"? hááát, furcsa. az a lényeg, hogy él a játék. talán az unokáink tovább izgulnak helyettünk, hogy mikor jön már. 😛
\"One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god.\" /Jean Rostand/
Arról szól az egész h gameplay videó volt és a csávó leírja mit látott:
Már a múlt évben is kész let volna a gém,de a tájak,a szörnyek, a karakterek,meg kaják kidolgozása egyensúlybahozása még idõt igényelt,szal meg kellett csinálni rendesen.Óriási ambiciók voltak összehasonlítva a gémet a valósággal.(megj:eezt nem tudtam jól lefordítani).Ezért adták fel a karakter menedzsmentet és álltak rá a kajálásr és alvásr,ami a végleges verzióban le le korlátozva a tárgylistán(inventory,nem tom .osan fordítani)1 1xû kaja ikonra kattintva kaphatunk életet meg ilyeneket,ez volt a demonstrációban is.Még nics pontos megjelenési dátum,de a készítõk szerint 2007 1. negyedévében.Egy olyan stalkerrel kezdünk aki elvesztette emlékezetét valahogy és a gém alatt ezelkket is fel kell kutatnunk.A graf az királyos volt,de van még min javítani:textúrák,színek,zõccségek kinézete,az ajkak nem jól mozognak a szöveggel.Nem tudtak megbirkózni az AI-val ezért beleraktak 1 halom szkriptet.
Nagyjából ennyi.
\"One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god.\" /Jean Rostand/
Metallica. Csakis. Amig ki nem halnak. Easyrider öcsém, easyrider!
\"Amennyiben az érintettek elhalálozása nem következett volna be, még ma is élnének.\"
Let's start with the simple facts we heard from the project leader. It seems that game has been finished since last year, but the level of complexity of the world, which consists not only of the landscape and beasts, but also of the RPG-style NPC character management, the freedom of gameplay, the player's decisions affecting everything around him, vegetation, etc. - surpassed the developer's ability to balance everything. Huge ambitions were confronted with reality. That is why the developers gave up the character management and simplified such aspects as realistic eating and healing during sleep. In the final build there will be no such things, and eating and healing will be limited to clicking on food in inventory, which will cause automatic regeneration of health (I saw this during the demonstration). Currently there's no release date, but THQ thinks that it will come out in the first quarter of the next year. Regarding the plot, we start as a stalker who lost his memories. During the game we will try to find out everything about his past.
The simplifications I talked about earlier do not reduce the game's momentum. During the demonstration, I saw a fight between several Stalkers that took place in a devastated urban area, as well as a player's struggle with one of the monsters in a sewer. The graphics looked great in both scenes, especially lighting and shadows were cool, but there were however few things that still need fixing. Textures, colours and vegetation were not neglected but absence of lips synchronization with spoken words is noticeable especially in such a major title. On the other hand, the dynamic weather system and the effect of time on gameplay looked really good. The types of monsters encountered depend on time of day.
The demonstration focused mainly on typical FPS battle, however there were sound and visibility meters, which suggest that stealth will play an important role in gameplay.
There will be about 20 types of weapons, including machine guns, sniper rifles and rocket launchers. The case of controlling vehicles is still open. Authors assure that the player will be able to drive vehicles, but there's no decision of how often and what exactly we will be driving."
Nem tokmhányan találtak rá,de ez a zárt ajtók mögött bemutatott stalker az E3-on.
\"One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god.\" /Jean Rostand/
\"One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god.\" /Jean Rostand/
annyira úriember vagyok, hogy még k*rvához is virágcsokorral megyek. :)


