The Elder Scrolls III: Morrowind
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Nalam win 2000 alatt meg az orig. patch-eletlen verzio sem dobott ki.Volt azon meg Ace codec-pack is.😊
Mármint a patchnél. Én mindkettõt felraktam.
Azt megy 100 százalékig.
De engem 2-3 perc után kivágdosott a desktopra. Még alapból is. 😞
Talán a Tribunallal nem, de még nem próbáltam.
1. a zene iszonyatosan torz. volt valakinél hasonló, és esetleg tudtok megoldást?
2. hogyan lehet lockpickelni (bocs, hüjje vagyok)?
3. olyan lényeket, amelyeket normál fegyverrel nem lehet megszabni, mivel tudom átirányítani az öreg vadászmezõkre?
köszönöm
No good deed goes unpunished, outlander. - Azura
patch-et. Kipróbáltam az európai verzióval is, ami több mint 2x akkora volt (8,5 M), ennek megfelelõen már 43%-ig is eljutott, aztán a Data/Morrowind.bsa file-nál dettó kifagyasztotta a gépet (se egér se bill., csak a reset segít). Használ még valaki GeForce2 MX400 és SB PCI128 kártyákat rajtam kívül? Van valami ötlet, vagy várjam meg a következõ patch-et?

- Mi a különbség a tudatlanság és az apátia között? - Nem tudom, de nem is érdekel. %%%%%%%%%%% A System Shock 2 multiban is extázisba ejt! %%%%%%%%%%%
Igen sima amuk voltak, de nevében benne volt, hogy Hlervu úgyhogy sima amu nem jó, hacsak nem tudod kinek adtad el õket és vissza veszed.
Nemo me impune!
ujraraktam a Winfost és azóta nem tudok játszani. Minde egyes alkalommal kidob az asztalra, legtöbbet 30 másodpercet tudtam játszani. Shit. Egész letört vagyok.
Valamikor régebben már jártam ezen a helyen és elloptam mindent.Mostmár csak az üres ládák vannak és nem emlékszem ilyen nevû cuccokra.Lehet hogy azért mert feltettem a magyarítást?Ha jól emlékszem csak sima amulettek voltak itt.Ha ezeket kellett volna összegyûjteni akkor jó az is amit veszek?
Hippy
Elõre is kösz.
Pro....
Enchant fõmájer:Qorwynn nevû egyén Indoranyon címû dunmer erõdben.Szükséges hozzá a calm humanoid spell ismerete!!(Kissé izgága.)
\"Mi a hézag hapsikám?\" -(Bugs Bunny)
A Venin Manor-ban keresd a Guard Quarter-t egy hosszó folyosó 10-12 db ajtóval egy fazon álldogál a folyosó közepe táján dwemer páncélban. A Hlervu locket-ek (több van belõle)nyakláncok azokat kell összeszedni minnél többet az õrök szobáiból és visszavinni Hlervu-nak Bal Morager nevében. Amikor átadod akkor legyen rajtad a Bal Morager kesztyûi.
Nemo me impune!
Egy kis segítség kellene.Tudja valaki hogy a Venim Manorban hol találom meg a Hlervu locket-et?
Elõre is köszi!
Hippy
sorry.
Csak ennyi lenne ....😊)
5. TRIBUNAL VERSION NOTES
VERSION 1.3.
Known Issues
*******************************
When uninstalling Morrowind, the tribunal.esm and tribunal.bsa files are not removed.
Some sounds do not correspond correctly with sound slider positions.
In certain sewers, the sound of water may cut off too quickly.
Vivec and Yagrum Bagarn are missing combat sounds. Only default sounds are played.
Certain constant effect items with shield do not always have the oval effect surrounding the player.
Almalexia, while in the High Chapel, sometimes does not use her weapon during combat.
Additions
Quests are sorted in the journal by title. The tribunal.esm must be loaded to sort quests, including Morrowind quests.
Local map can be annotated by double clicking the map.
Fixes (Morrowind Quests)
Fixed a Main Quest-breaking state where Addhiranhir is betrayed, then persuaded to report on
the Sixth House, but on return to Caius Cosades, he does not recognize that the quest has been completed.
Three Morag Tong Grandmaster quests could not be obtained from the questgiver because of
incorrect condition checks. Now all four Grandmaster writs can be issued and executed.
Fixes an exceptional case where the vote counting global script does not start during a House Redoran quest, preventing the questgiver from recognizing quest completion and blocking advancement
Corrected a dialog where the string in the topic 'Progress of Truth' should have been 'watched by Ordinators' -- NOT 'watched by THE Ordinators'. This fails to set the topic 'watched by Ordinators', which gives the player the code word 'amaya'.
Fixed an exceptional case where the player is not advanced to Archmage after killing Archmage Trebonius.
Fixed a fault where Dren would not advance the PC to Councilman Rank; he would always skip a rank and make the PC Grandmaster.
Repaired a missing hyperlink in Tul's dialog that prevented him from following the PC, and blocking quest progress.
Fixed a fault which prevented Volrina Quarra from placing a journal which signaled the end of her quest.
6. MORROWIND VERSION NOTES
VERSION 1.2.0722
Additions
*******************************
Saved games now know which language they are and the Save and Load menus will not display saves that do not match the current language.
Imperial Altars and Temple Shrines now restore damaged skills as well as attributes.
Bug Fixes
*******************************
Fixed a bug involving Teleportation spells not extrapolating correct exterior location.
Running and jumping through a teleport door no longer damages player when they land on the other side.
Fixed a bug involving a crash when mousing over your Faction while in menu mode.
The weapon "Fury" now has a "Drain Skill" effect instead of a "Damage Skill" effect.
Imperial Altars and Temple Shrines now restore damaged skills as well as attributes.
The Bound Cuirass can no longer be dropped.
Fixed a bug involving a container disappearing if you had its contents menu open and then loaded a save game that would place you in the same room as the container.
Objects dropped, while you are swimming with no objects beneath you, will no longer disappear to the center of the world.
Stacks of repair objects will now show their quantity when moused over in the world.
You will no longer be able to right click out of the Silt Strider travel menu. This was causing a bug that left the travel menu open after all other menus had been closed.
Fixed a bug that would allow you to place and remove alchemy objects multiple times in the alchemy menu and create copies of this object in your inventory.
Fixed a bug that was deleting alchemy objects if you had a container open at the same time you had the alchemy menu open. If both menus contained the same object, the object was being removed from the world. Opening an alchemy menu will now close any open container menus.
Fixed a crash bug involving the creation of new leveled creatures in a plug-in. If you saved your game with a new leveled creature in view from a custom plug-in, then chose to load your save without the plug-in, you would crash. Now if you load this save game you will no longer crash.
Fixed a bug involving mouse buttons not responding in menu mode.
Fixed the resurrect function to no longer resurrect disabled NPC's or creatures.
Fixed a small memory leak when summoning bound items.
Items stuck on your mouse pointer will no longer disappear if you click on a spell or magic item in the magic menu.
6th House Amulets no longer drain your fatigue.
NPCs now correctly report the presence of publicans and beds for rent in Seyda Neen, Suran, and Dagon Fel.
Fixed an art file problem with the Redas War Axe.
Script sealedtreasuryreport revised to permit scroll to be closed or picked up from the world if the seal has been broken.
Saved games now know which language they are and the Save and Load menus will not display saves that do not match the current language.
Fixed a crash bug that occurred when you selected a scroll as active magic then moused over the image of the scroll in the active magic slot on the multi menu.
Ingredients in Alchemy menu are sorted alphabetically by name, not ID.
Objects in inventory and containers are now sorted alphabetically.
Quest Fixes
*******************************
Fixed a problem in an alternate path of the main quest involving an NPC named Addhiranhir.
Fixed a bug dealing with the killing of Bolvyn Venim. Now if he is slain
Fixed a bug dealing with entering Sul-Matuul's yurt without permission before beginning his part of the main quest. This made him hostile, preventing advancement in the main quest. Now when Zabamund first tells the PC to speak to Sul-Matuul, a hostile Sul-Matuul is reset to not be hostile.
Fixed a bug in script VivecArenaScript for NPCs transported to fight duels in the Arena which occasionally caused the NPC to appear below the Arena, breaking the duels and quests. Also added a check and fix to restore NPCs in saved games where dueling NPCs had fallen through the Arena floor and disappeared.
Fixed a bug concerning the killing of important NPC's and creatures to the building of your stronghold in House Hlaalu. You should now receive a message saying you can no longer continue with your stronghold if you kill someone important to this quest line.
Completing the "Ice Blade of the Monarch" out of sequence for the Imperial Cult as a freeform activity no longer causes the player to lose the earlier 'Ring in Darkness' and "Boots of the Apostle' quests in the faction sequence.
Improved directions to the cavern of Milk in dialog and journal for the Mad Lord of Milk quest.
Fixed a bug when Dram Bero's champion is slain, but not slain in an Arena duel, Dram Bero's greeting falsely implied that Dram Bero now had given his support for the PC on Hlaalu council. Now the greeting accurately indicates Dram Bero's anger, and other dialog topics indicate that Dram Bero will not support the PC for House Hlaalu council.
Residents of Sadrith Mora will now acknowledge when the PC has ended the Gateway hauntings.
Added condition 'Journal a2_3_corpruscure 50' to 'Dwemer piece' topic. Prevents giving misc_dwrv_artifact50 before quest has begun, preventing Caius from skipping quests.
Fixed a bug in Vedam Dren's dialogue options that was checking a journal without checking the player's faction. It allowed the non-Hlaalu player to be raised in rank in House Hlaalu by killing Orvis Dren, making the player a member of two of the Great Houses.
Fixed a bug in a Morag Tong quest that was causing Darys Adram to give quest dialogue to players not currently completing the quest.
Fixed a bug that allowed the VA_VampAmulet quest in the Quarra Vampire questline to be restarted after completion.
Added a condition to the Morag Tong greeting the player receives from faction members upon becoming Grandmaster. Because a Main Quest character was in the faction, she was not using her appropriate Main Quest greetings, stopping the Main Quest.
VERSION 1.1.0605
*******************************
Additions
*******************************
When a default cell is created, water creatures are added to the cell. This means as you swim further and further away from the mainland, and new water cells are created, they will be populated by water creatures.
An auto run feature has been added. You can now continue to run forward when you press the Q key on your keyboard once. This will cause you to run forward until you press the autorun key a second time or the back or forward movement keys.
A version number has been added to main menu screen.
A health Bar for NPCs and creatures has been added for when you are in combat. An orange health bar for the creature or NPC you are currently in combat with will now appear above your own health bar on the lower left part of the screen. This health bar will only appear when you are attacking a creature or NPC and will slowly fade out if you stop attacking. It will also update to a different creature or NPC's health if you switch targets in the middle of combat.
Added Difficulty slider to Preference menu under Options. The Difficulty slider has 200 different settings that will either increase the amount of damage you deal and receive or reduce the amount of damage you deal or receive, depending on where you set the slider.
The user can now load multiple plug-ins without losing references when both plug-ins affect the same cell. This means that if you have 2 or more plug-ins that add or remove references from, for example, Fort Moonmoth, you will be able to keep all of the additions or removals from all the loaded plug-ins.
Added a "DirectX Diagnostic" button in the Morrowind Launcher that allows you to run the DirectX Diagnostic tool directly from our interface. This can be reached in the Morrowind launcher. Click on Technical Support in the launcher and you will see a DirectX Diagnostic button that will run this handy tool. The DirectX Diagnostic tool is very helpful for problem shooting any technical problems you may be having with the game.
Added a sound quality button to the Options menu. The two available choices are Hardware Acceleration and Software Mode. Those of you that are still experiencing sound problems should set this Software Mode.
Bug Fixes
*******************************
Fixed a crash bug involving the purchase and equipping of the Imperial Chain Cuirass.
Fixed several sound problems with several lower quality sound cards. You should be able to play the game with your Hardware Acceleration set at full from now on.
Fixed a bug that was causing problems when you attempted to save with a container open.
Only guards marked as re-spawn will re-spawn now.
Plug-ins will no longer come up with a warning in the launcher saying that that plugin/save uses a different version of master file than is present when they do not.
Jumping up slopes will no longer cause you to float and glide.
Summoned bound items no longer give you infinite stats.
You will no longer crash to desktop if you press Enter while making potions.
You can no longer drop conjured weapons if they un-equip then equip them.
Health numbers for weapons in the quick keys menu pop up help will now display accurately.
Loading while the container menu is open will no longer create multiple cloned containers.
Fixed some menu bugs with saving a game by only allowing saves to occur if you have no other menus open.
Memory leak when summoning bound items has been fixed.
Fixed a crash when canceling barter.
Fixed a freeze that locked the game in a bad menu mode after Sleeper dreams.
Training skills will now add to level up bonus for misc skills.
Armor weight will no longer shift between Heavy, Medium, or Light.
Restore and Drain abilities now affect the current value, not the base value, of attributes being modified.
Inventory change of pc during an attack no longer causes bad animations.
The frost atronach will now attack faster than before.
ALT, SHIFT, and CTRL keys were rarely getting stuck down in menu mode. This will no longer happen.
Fixed a bug where you could gain money when buying something instead of paying money for it.
The launcher will not gray out options any longer.
Robe of St. Roris changed to Cast When Used.
Equipping a soul gem/apparatus, etc, during combat will no longer remove them from your inventory.
Fixed a crash when hitting F1 with the quick keys selection menus open.
Fixed a problem with sounds persisting after a cell change.
Fixed a bug in the Berserk ability that was draining all of your fatigue after its use.
Fixed a bug with beast races and the spell cycle function. Now when a beast race has an item they cannot wear (full helm, boots), it will not show up in this menu.
Fixed a bug in the weapon cycle function that was allowing constant effect weapons to add bonuses to you permanently.
Corrected a bug which would cause an NPC to sometimes run inexplicably while wandering.
NPCs/Creatures which bump into an obstacle while wandering without the presence of a pathgrid will select a new point to go to rather than trying to work around the obstruction.
Corrected a bug where the vertical movement distance was not calculated for followers and they could lag behind excessively.
NPCs will no longer attempt to open trapped doors to reach you.
Fixed a bug where you could kill an NPC responding to a crime, with a single blow, and not receive a bounty for murder.
Fixed a bug where you, as a vampire with a high bounty, could commit additional crimes, and guards would fail to respond.
Corrected a bug where an NPC would fail to respond if you were in a crouch and hit them with a projectile weapon.
Fixed a bug concerning trying to equip multiple repair items during combat would cause a crash.
Fixed a bug with the way dispel worked in conjunction with good and bad effects on you.
Fixed a crash bug involving shooting a projectile at an actor that was far enough away that they were not active.
Fixed a missing art file with the Redas War Axe.
Quest Fixes
*******************************
Fixed a bug in Cunius Pelelius’ script that would cause a lock up if you clicked on the (evidence of corruption) topic.
Fixed a bug that prevented you from speaking to the Daedric Statue of Boethiah if you had spoken to M’Aiq the Liar about (Shrine of Boethiah).
Fixed a bug where you were falsely being recognized as Hortator of all houses.
If you kill Marcel Maurard, you no longer can get a reward from Miun-Gei over and over.
Fixed a House Telvanni quest that was not allowing you to complete Master Aryon’s quest involving the collection of wizard spells.
Fixed a bug with Dwemer Puzzle box and Hasphat not giving you a key.
Bug in the CloudCleaver quest where you could take cloudcleaver from the witch before she dies (thus breaking the quest) has been fixed.
Fixed an infinite dialogue loop in Wine-Sot/Cloudcleaver quest.
You can no longer receive unlimited gold for solving the murder of Ralen Hlallo.
Fixed an infinite dialogue loop in (law in Morrowind) topic.
A confirmation box was added to the Magister topic in the Telvanni house quest line to ensure that you do not wish to continue any further in this line.
Valami európai patch-et kellene inkább találni ehhez az ISO-hoz?
- Mi a különbség a tudatlanság és az apátia között? - Nem tudom, de nem is érdekel. %%%%%%%%%%% A System Shock 2 multiban is extázisba ejt! %%%%%%%%%%%
Elõre gyártott:
longbow - Maelkashishi shrine Forbiden Galery(levitate*3+kultisták+deadra dögök),WestGash
spear - Nchurdamz dwemer ruin csak úgy a falnak támasztva(szokásos dwemer gépek+1db deadroth),AzuraCoast
spear - Kora-Dur cavern deadroth*deadroths, aztszem a fõdeadroth trónusánál letámsztva(Molag Bal küldetése),Ashland Kogoruntól K-re.
Alapanyag szerzés:Vassir-Didanat bánya térképéért Mr.Dram Bero választás szerint(vagy bow,vagy spear).
Tolvajoknak alapanyag szerzés a nemes házak kincstáraiból Vivecben.
Bunyósoknak:deadra lordok,golden saint-ek.
Plugin kedvelõknek:Marksman és House of Spear pluginok.
\"Mi a hézag hapsikám?\" -(Bugs Bunny)
Megélhetésileg szg.rendszergazda és progr.,de mint rpg. mániás valóban pap (élet szféra némi rend beütéssel).Ez a gamában is becsorog,mert ált. az egyházaknál már régen primátus és/vagy patriarcha amikor a többi céhben még csicskás. A szerzetesi vonal is ok. mert nem tudok ahhoz fogható élményt mint amikor egy ormányos ash dögöt szabadkezes harcban szabaditsz meg létezésének borzalmas nyûgétõl. Próbáljátok ki!: amikor a harc után rányomtok a dispose corpse gombra idézzetek egy egyszerû litániát magatokban, valahogy úgy mint pl.: Port a porhoz, utad a fény felé gyors legyen.......;-)
\"Mi a hézag hapsikám?\" -(Bugs Bunny)
Na mindegy...kicsit játék eleje feelingem van! 😊
Hivatalos honlapról én sem tudok, de magyar nyelvü az van :
http://www.tar.hu/frameset.phtml?path=/morrowind
Bár sajnos elég ritkán frissitik
By
W.
War. War never changes.
Azt hiszem végig csináltam a tribunal fõküldetéseit(bár nem vagyok benne biztos). A végén Almalexia keverte a szart ugyhogy ki kellett nyírnom(nem volt nagy szám 30-as nehézségen),miután lehalt megjelent Azura,ebbõl gondolom hogy van, mert a sima morrowind végén is õ szövegelt. A legnagyobb poén az egészben hogy senki nem hiszi el a városban hogy megöltem egy isten.
Ja és lenne egy kérdésem nem tudja valaki hogy lehet meg szerezni a király gyõrõjét, anélkül hogy megölöm?
Az a gyûrû valami extra nagy táp:
Constant effect
100% Resist Paralize
100% Resist Magic
100% Reflect
10 restore healt self
10 restore fatique self
Ha tényleg vége van akkor azt hiszem a Bethesda-nál nem nagyon eröltették meg magukat, mert a fõszál végigjátszása tized annyi ideig nem tart
mint az eredetiben. Én 4 nap alatt végeztem a tribunal-lal úgy hogy reneteg mellékküldetést is megcsinaltam.
Még annyit hogy szerintem valami nagy bug lehet a dologban, mert a black dart-os faszik a 2-5 sebzõ dart-al valamikor egy dobással kitették a 400hp-és karakteremet úgy hogy 40% resistem volt sima fegyverek ellen(maras ring).
By
War. War never changes.
Gondolom Marara és Destagmer gyûrûi.!?A gama legspécibb ékszerei a sírokban vannak. Moralitás:néhány könyvben írva vagyon,hogy a dunmer lélek mennyire elutasítja a halottak zaklatását és a necromanciát.A gama tele van olyan csábítással,sõt küldivel(pl.:ursi burial) ami tulkep. sima hullarablás.
\"Mi a hézag hapsikám?\" -(Bugs Bunny)
Az Ald'Ruhn-beli Redoran házban a csávó valami olyasmit beszél, hogy találkoznom kéne Azurával...de hogy hol, meg miért, azt nem tudom? Tud valaki errõl valamit? Már csak ott kell a Hortatori kinevezés! Köszi: Lantee
Ujraraktam a gépemre a Winfost és azt szeretném kérdezni , hogy most is fel kell-e patchelni a Morrowindet vagy elég ha csak felrakom a Tribunált? Általában a kiegészitö lemezek tartalmazzák a legujabb javitásokat de nemtudom ezesetben is igy van-e. Ha tudjátok irjatok pliz!
thenksz
Wanda
Igaz, most Directx8.2 van fent és 40.72-es WHQL-es driver. Ja, és mindkét vinyón 900MB swap.
\"Előbb lesz meg a Juventusnak a harmadik csillag, mint a Milánói csapatoknak a második\" - Gianni Agnelli FORZA JUVE.
War. War never changes.
-Thirty seven. My girlfriend sucked thirty seven dicks! -In a row?
Tipp: vedd vissza egy kicsit a látótávolságot, esetleg a felbontást...
-Thirty seven. My girlfriend sucked thirty seven dicks! -In a row?
\"Előbb lesz meg a Juventusnak a harmadik csillag, mint a Milánói csapatoknak a második\" - Gianni Agnelli FORZA JUVE.
Persze, ruhát, ékszert, Telvanni Bug Musk-ot, mindent odaadtam neki, mondom is, hogy kövessen, de semmi...kész leszek ettõl a pinától! 😊)
Na jó! Este még próbálkozom!
Gépem: p4-1.7, 512DDR , GF+TI200 128Mb
Valaki segítsen.
\"Előbb lesz meg a Juventusnak a harmadik csillag, mint a Milánói csapatoknak a második\" - Gianni Agnelli FORZA JUVE.
Köszi