Warhammer Online - Age of Reckoning
Jelentkezz be a hozzászóláshoz.
Ui.:Kicsit sok a havidij,buzi EA miatt.
Be Positive! MMO GAMER
"Whether you Kill or get Killed it is just a way to Kill time" Zaraki @ Bleach #36 SC SQ42: "Give in to the Hype, It is worth it" https://robertsspaceindustries.com/enlist?referral=STAR-NVZF-5CZF
"Whether you Kill or get Killed it is just a way to Kill time" Zaraki @ Bleach #36 SC SQ42: "Give in to the Hype, It is worth it" https://robertsspaceindustries.com/enlist?referral=STAR-NVZF-5CZF
2: ált tök új kliens szokott lenni. Legalábbis az ingyé koreai fosoknál😊
I don't have a World of Warcraft account, do you? No, I have a life.
2. A régi klienset fejlesztik tovább vagy törölhetõ akár?
Ezek költõi kérdések, de valaki hátha tudja rá a válaszokat 😊
A halál csupán a kezdet...
Hello everyone,
First off, I'd like to start out by thanking everyone in the beta community for all of your valuable feedback. Every bit of this feedback is useful for us moving forward with the development of WAR. Interacting with you on the beta forums and in the game itself gives us a vast amount of useful information that helps us make the game better with each passing day.
We will be wrapping up this phase of the beta on Wednesday, October 10th. At that time, we'll close down the Beta servers to external access. We'll reopen the Beta servers when we start our next phase of beta in early December. We will have a singular focus during this time - improve the game based upon all of the suggestions, feedback and bug reports that we have received. Thanks to you, we have a massive amount of information to use in improving the game, and we will use the time between now and December to do just that.
So what are some of the things that we'll be focusing on during this time? While we will work on finishing and polishing a myriad of systems in the game, there are several specific areas that we feel really define the core of what makes WAR a fun and exciting game to play. We will focus on improving RvR, Careers, the overall Experience (XP) curve, and the various Public Quests and PQ systems.
In RvR, we've hit a home run with our scenarios. Our own play testing and the feedback we've received at the various conventions and road shows indicate that this is one of the most dynamic and exciting aspects of the game. On the other hand, we feel that while the open field skirmishes and objectives are good, they need more attention and improvements. We have listened to your feedback and over the next several months we will focus on major enhancements to skirmish RvR purpose and ownership, zone control and RvR rewards. We‘ll make this as fun and energizing as possible, and I personally can't wait to see how the first round of changes are received.
Careers are closely intertwined with RvR. It doesn't matter how well the RvR experience is crafted if something about the career that you are playing isn't fun. We've released 15 careers so far and have been continually striving not only to balance them but to make them exciting to play. Over the next two months, we'll focus on enhancing the ability for players to differentiate their characters from other characters of the same career. Visually, we'll work on our tinting system which will allow you to customize the color of your armor. We will also implement our trophy system, which will enable you to attach trophies (skulls, dragon talons, etc) that you have earned to specific locations on your armor. Lastly, when we reopen beta you'll have access to most of the High Elf and Dark Elf careers as well. Great stuff awaits!
To some it might be odd that I would list the XP curve as something important that we want to focus on, but the MMO veterans understand why. The last thing we want a player to feel while they are enjoying our game is that they are “grinding” or having to “work” instead of play. We will focus on making this experience feel better overall to enhance the “fun” of the game.
Finally, I want to talk to you about Public Quests. PQs are one of the most important concepts that we've added to the PvE experience. As fun and exciting “pocket adventures”, PQs have been lauded in the beta community (and by the media) since nearly day one. We are committed to continued improvements of the PQ experience across the board. During this time, we will polish and enhance more PQs, and will ensure that the Influence system is glorious and enjoyable.
Over the next two months, we'll be in close contact with the Beta community and with Goa who will be keeping the European beta testers informed. We want to keep your appetite sharp and your mind engaged, so we'll work to keep all of you in the loop as to what is happening as we prepare for the next phase of beta. There will be updates to the beta boards every week during the downtime to keep you informed and up to date with what we're specifically working on. There might even be some surprises thrown in there, so please keep watching the forums for more information! Also, please remember that NDA is still in effect during this time.
Thank you again for all of your efforts in helping us to make WAR a game that will be truly great. I will see you all in December, and look forward to meeting you on the battlefields of WAR!
Jeff Hickman
Senior Producer
Warhammer Online: Age of Reckoning
Amúgy lvl 12-tõl fölfelé ehetetlenség dólózni, vagyi snagyon nehéz. Fõleg egy meele karinak. Még olynan szinten nem volt rendben a dps-ük hogy ha megfigyelted, csak a szint számított. -sem az hogy milyen fegyvered van, sema fegyó dps-e, se semmi.
A másik, hogy remélem csinálnak valamit a skillekkel, mert nagyon sok hasznavehetetlen van. Pl a witchhuntinak, direkt elfutottam tier2-re, megnéztem a skilljeit 1-20-ig, és kb kettõ normális van... katasztrófa. 😊
(lehet hogy elfogult vagyok, de szerintem eddig a wh-ra férne rá legjobban egy rohadt nagy rewamp.)
A halál csupán a kezdet...
"Whether you Kill or get Killed it is just a way to Kill time" Zaraki @ Bleach #36 SC SQ42: "Give in to the Hype, It is worth it" https://robertsspaceindustries.com/enlist?referral=STAR-NVZF-5CZF
-the invisible-
-the invisible-
A halál csupán a kezdet...
"Whether you Kill or get Killed it is just a way to Kill time" Zaraki @ Bleach #36 SC SQ42: "Give in to the Hype, It is worth it" https://robertsspaceindustries.com/enlist?referral=STAR-NVZF-5CZF
No matter where we go or how old we grow, our bodies are the temples hosting our minds and souls. That\'s why we have to take care of our \'temples\', in order to keep our minds and souls healthy.
Másnak is vagy csak nálam van a hiba?
I don't have a World of Warcraft account, do you? No, I have a life.
-the invisible-
Triathlon for life
No matter where we go or how old we grow, our bodies are the temples hosting our minds and souls. That\'s why we have to take care of our \'temples\', in order to keep our minds and souls healthy.
itt van pl choppa RvR a végén egy kis magussal. (Az ellenfél csapatában az összjáték legkisebb jelét se látni, és ez meg is látszik az eredményen <#idiota>#idiota> )
Itt igenis szépeket tud ütni a pala is.
A halál csupán a kezdet...
mind1, nemis ez a lényeg, de ez a szofordulat akkor is tetszett 😄DD
\"Hány fokon üzemel egy x2 4400+ proci átlag normál üzemmódban? De jó, oké, megnézem akkor az amd.com ot. Azt hittem van vki aki megnézi helyettem, te láma válaszoló.\" bye ent
bc elött ráadásúl instagib módban is ment...
olyasmi lesz mint a wow, csak másik világban, másik szabályrendszerrel, s sokkal pvp orientáltabb lesz, mint a wow.
\"Hány fokon üzemel egy x2 4400+ proci átlag normál üzemmódban? De jó, oké, megnézem akkor az amd.com ot. Azt hittem van vki aki megnézi helyettem, te láma válaszoló.\" bye ent
Ez egy amolyan nwn-es körökre osztottan csapkodok vagy wow szerû rpg quake?
No matter where we go or how old we grow, our bodies are the temples hosting our minds and souls. That\'s why we have to take care of our \'temples\', in order to keep our minds and souls healthy.
I don't have a World of Warcraft account, do you? No, I have a life.
-the invisible-
Amitől a legjobban félünk az már megtörtént velünk.
ráadásul a tacticoknak köszönhetõen mehetsz a dmg-re és a supportra is, ahogy a helyzet megkívánja.
-the invisible-
Akkor itt miért lenne másképp?😊 Azok is "külön" gyógyítókasztok voltak, itt is ezek _A_ gyógyítók, mivel a többi egyáltalán nem használható arra a feladatra😊
btw engem is a warrior priest érdekel a legjobban...