Warhammer Online - Age of Reckoning
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• All Black Orcs have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
• All War Bellows will now persist through the Black Orc's death. This means that you will not have to recast a War Bellow after respawning or being resurrected.
• Trip Em Up: The snare from this ability will no longer stack with other snares. Also, the damage has been reduced but no longer occurs over time. The AP cost has increased and the reuse timer has been removed.
• Da Big Un: The damage of this spell has increased, and its radius reduced.
• Skull Thumper: This ability now adds an effect that deals additional damage to the target whenever they are critically hit.
• Right in da Jibblies: The reuse timer of this ability has been lowered.
• Follow me Lead: The Toughness buff given to the defensive target should now work correctly.
• Juggernaut: This ability is now available at rank 12.
• Guard: This ability should no longer attempt to work on players outside of your group.
• Rock 'Ard: This ability now starts a Plan chain.
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
Legalább kiprübálhattok mást díjmentesen..
Túl régóta játszok MMO-kat és túl sokkal ahhoz, hogy ne legyek kritikus.. ;-)
Róla valami esetleg még akard?:-)
Túl régóta játszok MMO-kat és túl sokkal ahhoz, hogy ne legyek kritikus.. ;-)
\"It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate: I am the captain of my soul.\"
• Morale abilities will now be much more responsive. These abilities will now fire immediately when activated by the player on the first attempt.
• Morale abilities will now display their cooldowns correctly at all times.
• Root effects, with the exception of morale roots, will now grant a 5 second immunity from all roots to the victim when the effect breaks, and in addition will no longer stack with other roots.
• Root effects will now properly have a chance to break whenever a player takes ANY damage. This includes individual tics of Damage over Time spells.
• To promote population balance among the various scenarios, we have added a feature that reduces the number of times a scenario can launch in a short period of time. This will give scenarios which are launched less frequently an opportunity to catch up in the queue population and launch more often.
• Improvements have been made to auto-attack animations. Players will now see smoother, more consistent weapon swaps when players change from ranged to melee auto-attacks, and vice-versa.
• The responsiveness of ability activations has been improved. Players will now see less of a delay between the activation of aann ability and the corresponding animation.
• When conquered, Keeps and Fortresses will now offer one or more guaranteed gold loot bags as part of the chest loot.
• Standards: All references to banners should now be removed. All text now refers to standards.
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
ez a aura neha eltunik neha nem az oruletbe kergetett nomeg a masik, hogy vegre a masik aurat is kijavitottak jee
I welcome this!
mágust is tápolták kicsit hát ez is welcome!
jee
koszi <3
anti hero
konzol powa: nds light /black/, Xbox360 /slim 500Gbyte HDD/ + Kinect + MS Wireless Racing Wheel Pc: Dell E6510 + U2410 Bringa: Specialized Stumpjumper FSR
Warrior Priest
• All Auras will now persist through the Warrior Priest's death. This means that the Warrior Priest will not have to recast an Aura after respawning or being resurrected.
• Prayer of Absolution: Fixed a bug that made the actual range much shorter than the range listed in the tooltip. The range has been increased to match the tooltip value.
• Soulfire: This ability’s tooltip will now state that the effect is a Curse, instead of a Cripple.
• Divine Strike: The damage of this ability has increased.
• Sigmar’s Radiance: The damage of this ability has increased.
• Prayer of Righteousness: The buff window tooltip for this ability will now display correctly.
• Divine Aid: The stat contribution for this ability has been fixed. This was previously receiving more stat benefits than intended.
• Prayer of Devotion: The health gained when this ability triggers has increased.
• Castigation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Healing Hand: The duration of this ability has been increased to 24 seconds, and the overall amount healed over this duration remains the same.
Magus
• All Magus have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
• Daemonic Armor: Magic Damage will no longer reduce Armor counters.
• Summon Blue Horror: Opponents must now be close to the Blue horror to melee it.
• Wither Soul: The ability tooltip has been corrected and no longer gives the false impression that % debuff was scaling.
• Warping Blast, Dissolving Mist: These abilities now display the correct icon.
• Infernal Blast: The damage and cost of this ability has increased.
• Baleful Transmogrification: The damage and cost of this ability has increased.
• Pandemonium: The damage and cost of this ability has increased.
• Wither Soul: The damage and cost of this ability has increased.
• Rend Winds: The damage and cost of this ability has increased.
• Strengthen Thrall: This ability’s cost, range and cooldown timer have been increased. In addition, it now instantly restores health instead of being a channeled ability.
• Instability: The cost of this ability has been removed, its reuse timer has been increased significantly, and it now knocks down the target instead of draining Action Points.
• Flamer, Blue Horror, and Pink Horror of Tzeentch: These abilities have had their cost greatly reduced and their auto attack damage greatly increased. In addition, they are now core abilities and the demons will match the level of the player’s rank when summoned.
• Pet Ability - Flames of Change: Reuse time reduced, now considered a Path of Changing ability.
• Pet Ability - Flame of Tzeentch: Reuse time and channel duration reduced, damage increased, now considered a Path of Changing ability.
• Pet Ability - Coruscating Energy: Damage reduced, now considered a Path of Daemonology ability.
• Pet Ability - Warping Energy: Now considered a Path of Daemonology ability
• Pet Ability Daemonic - Consumption: Build time increased, now considered a Path of Havoc ability.
• Pet Ability - Daemonic Fire: Build time and damage increased, now considered a Path of Havoc ability.
• Chaotic Rift: This ability has undergone significant changes. The cost of the ability has been significantly reduced and its cooldown has been increased. In addition, the build time has been increased. The ability can no longer be cast on the move, the maximum number of targets affected by this ability has been decreased, and it can now be defended against. Lastly, this ability will also grant immunity to knockback effects.
• Tzeentch's Grasp: The cost has been decreased, the cooldown has been increased and the ability is now available at rank 12.
• Move Surging Violet Fire: This ability is now available at rank 10.
• Infernal Blast: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Glean Magic: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Baleful Transmogrification: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Pandemonium: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Withered Soul: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Mutating Blue Fire: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Seed of Chaos: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Dissolving Mist: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other damage over time abilities.
• Agonizing Torrent: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Demonic Consumption: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Flames of Change: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
Es a vegere Jockeynak a Marauder 😄
Marauder
• Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.
• Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other damage over time abilities.
• Deadly Clutch: The Value of this debuff has been reduced to 50%. In addition, 25% of the value the target is healed for (after debuff) also affects the Marauder.
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
+
wariprisztrol magusrol vmi fontos tudnivalo?
anti hero
• All Chosen have undergone significant changes and will need to reallocate their career mastery points as a result. Be sure to speak to your trainer right away to regain your abilities!
• Mixed Defenses: The tooltip for this ability should now display proper values.
😄DD
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
<#beka3>#beka3>
anti hero
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
;D
anti hero
munkahelyen korlátozott az internet elérésem..:-)
köszi
Túl régóta játszok MMO-kat és túl sokkal ahhoz, hogy ne legyek kritikus.. ;-)
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
Emellett a 2 leggázosabb karriernek (magus/engi, SW/SH) úgy ránézésre végre megcsinálták a DPSét (legalábbis nagyon sok helyen láttam az increased szót 😄 ).
Én sajnos nem tudom milyen bajok vannak a chosennel, de gondolom azok nem voltak olyan hangsúlyosak jelenleg. Nyilván nem fognak tudni mindent egyben megcsinálni. Arról nem is beszélve, hogy nemsokára itt az 1.1 és ha más miatt nem a KotBS debütálása miatt biztos rendbe fognak tudni rakni 1-2 problémás dolgot a chosennél is.
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
"Beware of the blindness of those who would follow, and the damnable lure of those who would lead."
de sztem kicsit tuleros CC szempontbol vagy a faszom se tudja, nem tudom hgoy pl knockbackkel mennyire counterelheto, de most egy ideje nem jatszottam -.-
anti hero
• Playing with Fire: The damage from this ability is only triggered when the affected player casts a direct heal and cannot do critical damage. Ez szemetszúrt. Ideje volt :p
Xbox Live : xX I Gero I Xx PSN : HU : oO_Gero_Oo Nintendo ID : xX_Gero_Xx
de sajat irasodbol latod, hogy a sorc egy masik classal EGYUTT OP, nem onmagaba...vagy sirjunk ezentul class kombok miatt is?
"You no mess with Lo Wang!" Amoxx
es en meg nem lattam soha 500-0 destro javara forditva igen 😊
akkor ugy tunik ez szerver fuggo
Abban biztos lehetsz, hogy a destros könnytengernek lesz eredménye.<#buck>#buck>
Trutyi LvL 60 UD Priest (Bloodscalp)
de legalabb az engineer is ezt kapja
"You no mess with Lo Wang!" Amoxx
http://war.allakhazam.com/story.html?story=15515
észrevettem, hogy amikor kidob, utána 15-20s -ig áll a letöltés is, mintha a NET szakadna meg egy pillanatra a game alatt
Steam: [HUN]Feriggno
és így volt, hogy 24h -t nem volt NET
így Vista maradt, de ezzel a "hangolt" verzióval nagyon meg vagyok elégedve. atomgyors és stabil
Steam: [HUN]Feriggno
Steam: [HUN]Feriggno
Nagyobb RvR-t kivéve akadás nélkül megy balanced beállításokon, bár a videokarit lehetne cserélni és ott sem lenne gond (remélem).
Viszont érdekes ez a kivágós probléma, mert velem utoljára még a zárt béta alatt fordult elõ, azóta egyszer sem. Neketek ez mikor szokott történni, milyen gyakran?
azóta semmi akadás vagy lag, kivéve a kidobálást, de az nem igazán érdekel
igaz, nem csúcs a vga, de a memója sokat dob rajta szvsz
Steam: [HUN]Feriggno
Steam: [HUN]Feriggno
AMD64 3200+ 2Gb ram sata vinyó ATI X800 PCI Express majd 9600GT PCI Express, XP SP3 és nem volt élvezhetõ. Szubjektív, ugye.
akkor a kérdezõnek azt tudom mondani, igen futni fog a war nem 100 fpsel, de türhetõen....csak aztán ne engem szidjon ha egy rakás szar lesz 😊