Teszt eredmények különbözö konfigokon, és tapasztalatok
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#2527
XP 1700+ (no @), Abit GF4 Ti4200/128MB (no @), Soltek SL-75DRV4, 256DDR, W98HU, Detonator 30.82
DISPLAY
Platform NVIDIA GeForce4 Ti 4200
CPU Optimization D3D Pure Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
RESULTS
3DMark Score 8692
Game 1 - Car Chase - Low Detail 139.1 fps
Game 1 - Car Chase - High Detail 49.3 fps
Game 2 - Dragothic - Low Detail 143.2 fps
Game 2 - Dragothic - High Detail 87.2 fps
Game 3 - Lobby - Low Detail 127.9 fps
Game 3 - Lobby - High Detail 61.4 fps
Game 4 - Nature 31.6 fps
Fill Rate (Single-Texturing) 791.3 MTexels/s
Fill Rate (Multi-Texturing) 1817.9 MTexels/s
High Polygon Count (1 Light) 38.8 MTriangles/s
High Polygon Count (8 Lights) 10.4 MTriangles/s
Environment Bump Mapping 123.3 fps
DOT3 Bump Mapping 110.0 fps
Vertex Shader 34.7 fps
Pixel Shader 88.8 fps
Advanced Pixel Shader 65.5 fps
Point Sprites 22.5 MSprites/s