Teszt eredmények különbözö konfigokon, és tapasztalatok
  • PetruZ
    #2527
    XP 1700+ (no @), Abit GF4 Ti4200/128MB (no @), Soltek SL-75DRV4, 256DDR, W98HU, Detonator 30.82

    DISPLAY
    Platform NVIDIA GeForce4 Ti 4200
    CPU Optimization D3D Pure Hardware T&L
    Width 1024
    Height 768
    Depth 32 bit
    Z-Buffering 24 bit
    Texture Format Compressed
    Buffering Double
    Refresh Rate Default
    FSAA Mode None

    RESULTS
    3DMark Score 8692
    Game 1 - Car Chase - Low Detail 139.1 fps
    Game 1 - Car Chase - High Detail 49.3 fps
    Game 2 - Dragothic - Low Detail 143.2 fps
    Game 2 - Dragothic - High Detail 87.2 fps
    Game 3 - Lobby - Low Detail 127.9 fps
    Game 3 - Lobby - High Detail 61.4 fps
    Game 4 - Nature 31.6 fps
    Fill Rate (Single-Texturing) 791.3 MTexels/s
    Fill Rate (Multi-Texturing) 1817.9 MTexels/s
    High Polygon Count (1 Light) 38.8 MTriangles/s
    High Polygon Count (8 Lights) 10.4 MTriangles/s
    Environment Bump Mapping 123.3 fps
    DOT3 Bump Mapping 110.0 fps
    Vertex Shader 34.7 fps
    Pixel Shader 88.8 fps
    Advanced Pixel Shader 65.5 fps
    Point Sprites 22.5 MSprites/s