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#85
Na itt vannak az uj eredmények felraktam a normális drivert igy már jobb persze ez sem az igzai!!!:2001 3 dmark!
DISPLAY
Platform NVIDIA GeForce2 MX
CPU Optimization D3D Hardware T&L
Width 1024
Height 768
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
RESULTS
3DMark Score 1565
Game 1 - Car Chase - Low Detail 29.9 fps
Game 1 - Car Chase - High Detail 7.5 fps
Game 2 - Dragothic - Low Detail 26.1 fps
Game 2 - Dragothic - High Detail 9.0 fps
Game 3 - Lobby - Low Detail 36.0 fps
Game 3 - Lobby - High Detail 15.7 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 190.7 MTexels/s
Fill Rate (Multi-Texturing) 332.3 MTexels/s
High Polygon Count (1 Light) 7.5 MTriangles/s
High Polygon Count (8 Lights) 2.5 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 24.9 fps
Vertex Shader 16.5 fps
Pixel Shader Not supported by hardware
Point Sprites 1.1 MSprites/s
másik:
DISPLAY
Platform NVIDIA GeForce2 MX
CPU Optimization D3D Hardware T&L
Width 800
Height 600
Depth 32 bit
Z-Buffering 24 bit
Texture Format Compressed
Buffering Double
Refresh Rate Default
FSAA Mode None
OPTIONS
Show Title Screens Yes
Continuous Benchmark No
Benchmark Run Count 1
Demo Sounds Enabled Yes
Continuous Demo No
Game Sound Effects Enabled Yes
Game Music Enabled Yes
Game Detail Level Low
RESULTS
3DMark Score 1830
Game 1 - Car Chase - Low Detail 38.4 fps
Game 1 - Car Chase - High Detail 7.8 fps
Game 2 - Dragothic - Low Detail 30.5 fps
Game 2 - Dragothic - High Detail 8.0 fps
Game 3 - Lobby - Low Detail 43.6 fps
Game 3 - Lobby - High Detail 19.4 fps
Game 4 - Nature Not supported by hardware
Fill Rate (Single-Texturing) 189.4 MTexels/s
Fill Rate (Multi-Texturing) 329.8 MTexels/s
High Polygon Count (1 Light) 7.4 MTriangles/s
High Polygon Count (8 Lights) 2.6 MTriangles/s
Environment Bump Mapping Not supported by hardware
DOT3 Bump Mapping 38.9 fps
Vertex Shader 16.2 fps
Pixel Shader Not supported by hardware
Point Sprites 1.1 MSprites/s