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  • CSOCSO
    #85
    Na itt vannak az uj eredmények felraktam a normális drivert igy már jobb persze ez sem az igzai!!!:2001 3 dmark!

    DISPLAY
    Platform NVIDIA GeForce2 MX
    CPU Optimization D3D Hardware T&L
    Width 1024
    Height 768
    Depth 32 bit
    Z-Buffering 24 bit
    Texture Format Compressed
    Buffering Double
    Refresh Rate Default
    FSAA Mode None

    RESULTS
    3DMark Score 1565
    Game 1 - Car Chase - Low Detail 29.9 fps
    Game 1 - Car Chase - High Detail 7.5 fps
    Game 2 - Dragothic - Low Detail 26.1 fps
    Game 2 - Dragothic - High Detail 9.0 fps
    Game 3 - Lobby - Low Detail 36.0 fps
    Game 3 - Lobby - High Detail 15.7 fps
    Game 4 - Nature Not supported by hardware
    Fill Rate (Single-Texturing) 190.7 MTexels/s
    Fill Rate (Multi-Texturing) 332.3 MTexels/s
    High Polygon Count (1 Light) 7.5 MTriangles/s
    High Polygon Count (8 Lights) 2.5 MTriangles/s
    Environment Bump Mapping Not supported by hardware
    DOT3 Bump Mapping 24.9 fps
    Vertex Shader 16.5 fps
    Pixel Shader Not supported by hardware
    Point Sprites 1.1 MSprites/s


    másik:

    DISPLAY
    Platform NVIDIA GeForce2 MX
    CPU Optimization D3D Hardware T&L
    Width 800
    Height 600
    Depth 32 bit
    Z-Buffering 24 bit
    Texture Format Compressed
    Buffering Double
    Refresh Rate Default
    FSAA Mode None

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score 1830
    Game 1 - Car Chase - Low Detail 38.4 fps
    Game 1 - Car Chase - High Detail 7.8 fps
    Game 2 - Dragothic - Low Detail 30.5 fps
    Game 2 - Dragothic - High Detail 8.0 fps
    Game 3 - Lobby - Low Detail 43.6 fps
    Game 3 - Lobby - High Detail 19.4 fps
    Game 4 - Nature Not supported by hardware
    Fill Rate (Single-Texturing) 189.4 MTexels/s
    Fill Rate (Multi-Texturing) 329.8 MTexels/s
    High Polygon Count (1 Light) 7.4 MTriangles/s
    High Polygon Count (8 Lights) 2.6 MTriangles/s
    Environment Bump Mapping Not supported by hardware
    DOT3 Bump Mapping 38.9 fps
    Vertex Shader 16.2 fps
    Pixel Shader Not supported by hardware
    Point Sprites 1.1 MSprites/s