Max Payne
  • PyRex
    #110
    Ez meg 800x600x16 bitben:

    Project Name My Benchmark

    Operating System Microsoft Windows ME
    DirectX Version 8.00

    Mobo Manufacturer
    Mobo Model 8363-686A(KT7,KT7A,KT7A-RAID,KT7E)

    CPU AMD Athlon(tm) Processor 932 Mhz
    FSB 133 MHz

    3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro
    Graphics Chipset NVIDIA GeForce2 GTS/Pro
    Driver Version 4.13.01.1290
    Video Memory 32 MB

    Resolution 800x600 16bit
    Texture Format Compressed
    FSAA Disabled
    Z-Buffer Depth 16bit
    Frame Buffer Double
    Rendering Pipeline D3D Hardware T&L





    3DMark Result 4094 3D marks

    Game 1 Car Chase - Low Detail 82.3 FPS
    Game 1 Car Chase - High Detail 22.8 FPS
    Game 2 Dragothic - Low Detail 71.5 FPS
    Game 2 Dragothic - High Detail 25.8 FPS
    Game 3 Lobby - Low Detail 85.7 FPS
    Game 3 Lobby - High Detail 36.4 FPS
    Game 4 Nature N/A FPS


    Ez meg 1600x1200x16 bitben:

    Project Name Tbird 933MHz + GF2 GTS overclocked to 230 / 355

    Operating System Microsoft Windows ME
    DirectX Version 8.00

    Mobo Manufacturer
    Mobo Model 8363-686A(KT7,KT7A,KT7A-RAID,KT7E)

    CPU AMD Athlon(tm) Processor 932 Mhz
    FSB 133 MHz

    3D Accelerator NVIDIA GeForce2 GTS/GeForce2 Pro
    Graphics Chipset NVIDIA GeForce2 GTS/Pro
    Driver Version 4.13.01.1290
    Video Memory 32 MB

    Resolution 1600x1200 16bit
    Texture Format Compressed
    FSAA Disabled
    Z-Buffer Depth 16bit
    Frame Buffer Double
    Rendering Pipeline D3D Hardware T&L





    3DMark Result 2729 3D marks

    Game 1 Car Chase - Low Detail 47.5 FPS
    Game 1 Car Chase - High Detail 20.5 FPS
    Game 2 Dragothic - Low Detail 43.2 FPS
    Game 2 Dragothic - High Detail 18.8 FPS
    Game 3 Lobby - Low Detail 49.8 FPS
    Game 3 Lobby - High Detail 27.0 FPS
    Game 4 Nature N/A FPS

    Fill Rate (Single-Texturing) 560.2 MTexels/s
    Fill Rate (Multi-Texturing) 916.5 MTexels/s

    High Polygon Count (1 light) 16.6 MTriangles/s
    High Polygon Count (8 lights) 3.4 MTriangles/s

    Environment Bump Mapping N/A FPS
    DOT3 Bump Mapping 28.1 FPS

    Vertex Shader Speed 36.1 FPS
    Pixel Shader Speed N/A FPS
    Point Sprite Speed 6.4 MSprites/s

    Szoval nemtom en mit allitottam be, vagy lehet csak a 12.90-es driver miatt van, de nekem a 3D MARK 2001-gyel kulonosebb gondom nincs.

    PyRex