RuneScape
  • Lord Marcus
    #20960
    Fatigue is going to be changed shortly - 13th November 2002
    Now the initial mayhem from fatigue has died down we've managed to get some useful feedback from the players with respect to this update

    It seems that whilst mining doesn't really take that much longer, a lot of players are perceiving it as more work, which means it loses some of its appeal. Also we didn't anticipate the effect of everyone using the same few rocks and entire mining sites standing empty which wasn't the desired result at all!

    Therefore we're going to change the fatigue shortly. A lot of people think it was good idea but it was a bit overdone, so we're to create a new system which is inbetween the old and new ways of mining, which should hopefully appeal to everyone.

    Here are the changes we are planning on putting in place, in response to your feedback:

    You will be able to mine/fish all the way up to 100% fatigue
    Your fatigue will go up more slowly, so you spend more time mining and less time sleeping
    Rare foods such as pizza and pies will heal more fatigue points
    To compensate you will have to wait for the ore to spawn in the rocks again. But the spawn times will be MUCH faster than they were originally and you will be able to actually see the ore in the rock on the screen, so you know where to mine
    The aim isn't to make the the game harder/easier than it was before fatigue, just to make it more interesting and varied. Therefore I'm going to create a small test computer program to calculate the average time to get each ore at each level, to make 100% certain that the fatigue system is the same overall difficulty as the pre-fatigue system.

    Please bear with us whilst we tweak this new system, new skills and system such as fatigue always take a little while to balance, but we do listen to your comments.

    thanks
    Andrew