RuneScape
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#19549
Note: To see the SPOILERS below for more details you need to highlight hidden text!
Start: Wolf Mountain and talk to the Dwarf standing by some steps that lead underground.
What you need: A spade, 1 garlic, fishing rod and some red worms.
Dwarf: He will tell you about a fishing contest and gives you a application to enter the contest. The fishing contest is held just north of Ardougne.
Worms: To find the worms you will need to have a spade. Go to the woods west of seer village and find the red vines. Use spade on red vine and you will get red worms. Collect about 20 of these worms.
Contest: Go back to the fishing contest area, which is south of the woods. Pay 5 gp to enter the completion. Go to where the the fishing spot is next to the pipes. You are then told that space is already taken.
Garlic: Use the Garlic on the pipes and then take that fishing spot over. Start fishing and you will catch the biggest fish and win the trophy.
Trophy: Take the trophy back to the Dwarf and he will reward you.
Reward: Is a short cut underground the mountain , 1 quest point and some fishing exp.
Thanks for help: Tyrogyro, maka2000, Coatsyuk, U R A Lamer, Rapndash, rncd147 and LadySarafina.
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Monk's Friend
Difficulty level: Easy, Members Only
Note: To see the SPOILERS below for more details you need to highlight hidden text!
Start: South of the zoo in Ardougne, talk to a monk named Omad.(Part one)
Omad: Omad will tell you that he can't sleep because of a androe's sons crying because his blanket was stolen by thieves.
Blanket: Go west of that building to find a ladder surrounded by rocks and climb down. The blanket is there waiting for you but guarded by a master thief (lvl 34) kill him and take the blanket. Bring it back to omad
Part Two: Omad now wants you to find his brother cedric who has all the wine for a party.
Brother Cedric: Bring water in a bucket and logs then head west again. When you find him he will be quite drunk and asks for water. Give it to him then give him logs to repair his cart.
Go back to brother Omad who will reward you with runestones most users get 8 law ,1 quest points and about 5k woodcutting exp.
Thanks for help:Element wwfe, Kalyr, rncd147, MagicLaz, NetBent and LadySarafina
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Tribal Totem
Difficulty level: Medium, Members Only
Note: To see the SPOILERS below for more details you need to highlight hidden text!
Start: Go to Brimhaven and talk to Kangai Mau near the shrimp and parrot pub.
Hint 1: Go to the Handelmort Mansion in Ardougne and talk to the gardener there. You will know that you cannot go into the mansion by the front door.
Hint 2: Go and talk to Wizard Cromperty and you will find out that he has invented a patent pending teleport block, ask him to teleport you. You will end up in the RPDT Depot. Search the crates and you will find one going to be delivered to Handelmort Mansion. You will take the label automatically. Use the label with the crate that is going to be sent to the wizard's tower in Misthalin. You will stick the label on the crate. Talk to the RPDT employee and he will send the crate to the mansion instead of the wizard's tower.
Hint 3: Search around in nearby houses and find the Guide book. Read it and it will tell you the name you need to know.
Hint 4:Go to talk to Wizard Cromperty and ask him to teleport you. You will end up in the mansion. Once you try to enter the door, you will need to choose 4 position. They are B, R, A and D. Once you entered the door. You will need to pick lock another door. Search for trap on the stairs and then go up. Search the chest and you will find the totem. Return it to Kangai Mau.
Reward: 1 quest points, thieving experience and 5 swordfishes .
Thanks for help: jammy316, Baconer, Sir Cardon
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Clock Tower
Difficulty level: Medium, Members Only
Note: To see the SPOILERS below for more details you need to highlight hidden text!
Start: In this quest you need to repair a clock set south of Ardougne city. Talk to the monk Kojo inside the clock tower to start the quest.
What you need: Bucket of water or Ice gloves.
PURPLE Cog:First find the Poison needed to kill the rats. The go to where the cages of rats are and put poison into the food trough there. Walk out and you will see levers to close the gates. Push levers to close the gates and wait for the rats to die. Now go back into the cages and search. Right at the end of the cages you will find the purple cog. Now go back up the ladder to the 3rd floor and place purple cog on purple pole.
RED Cog: To get red cog you have to go past the Ogre's lvl 58 and pick cog up. Then go to the second floor and put it on the red pole.
BLUE Cog: Go back outside of the monk's house and walk towards the drunk monk with the wheelcart. Go directly north of him and across the bridge. Go west and you will find a ladder. Go down the ladder and follow the passageway. You will finally come to a odd looking wall. Push it and take the Blue cog. Go up the ladder there and back to the house. Go to basement and put blue cog on blue rod.
BLACK Cog: For this cog, you need a bucket of water. When you find the black cog , use water on it and now you can pick it up. Go to first floor and put black cog on black rod.
Reward: 1 Quest Point and 500 Gp.
Thanks for help: maka2000 , WeatherMatt99, Gerry
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The Temple of Ikov
Difficulty level: Hard, Members Only
Note: To see the SPOILERS below for more details you need to highlight hidden text!
Start: A mysterious stranger called Lucien asks you to retrieve an artifact known as the Staff of Armadyl. Speak to him in the 'flying
horse' Inn in Ardougne.
What you need: Ranged Skill over 35, thieving lvl 42, yew or magic bow, 20 limpwurts and a lighted candle.
Boots: Enter the temple dungeon northeast of Ardougne and wear your amulet of Lucien to enter the dark room (known as the room of fear). Find the staircase, you need lighted candle for this bit and chop the spider webs to gain access to the Boots of Lightfeet.
Lever piece: Go back up the staircase and through the other door in the room of fear. You should be in a room of lvl 54 armoured skeletons. Wear the Boots of Lightfeet to walk across the bridge and through the door and retrieve the lever piece. Go back across the bridge.
Ice Arrows: Go further into the cave and disable taps on the lever and pull it. Then go back to the entrance ladder of the cave and enter the Ice room. You must get pass Lvl 68 ice spiders to reach the ice arrows. When you pick up ice arrows , you will be teleported back to the door. I would get about 5 to 10 of these arrows as you can use other arrows when killing the Fire monster. Providing you start with ice arrows first.
Fire Monster: Go back through the cave where you disabled the traps. You will find a locked door and a lever bracket (this is sometimes hard to see). Insert the lever piece into the bracket and pull open the door. You must start to kill the fire monster lvl 68 first with ice arrows. If you run out of ice arrows then other arrows will finish him off. This will open the door next to him.
Toher The Witch: Talk to her and give her 20 limpwurts. She will teleported you across the lava.
The Shiny Key: Go past the lvl 54 armour skeletons and then past lvl 79 lesser demons to the shiny key, right at the end.
Choices: Go back up the passage and push the strange looking wall to enter the room of Guardians of Armadyl. There is two ways to finish this quest. The Good side or the Bad side.
Side with Guardians: Take off your pendant of Lucien. Talk to one of the guardians. He will tell you to kill Lucien to protect the staff and give you a pendant of armady which allows you to attack him.
Side with Lucien: Keep your pendant of Lucien on. Take or telegrab the staff, you have to kill all the guardians in the room if you do not have telegrab.
Return to Lucien: Exit the room by the strange looking wall and go up the ladder by the lava. Use key on door to exit. Go to varrock. Proceed to the section of forest west of edgevile(across the bridge).You will find a building. Enter that building and kill Lucien lvl 20 or give him the staff.
Reward: 1 quest point, ranging exp and get to keep pendant of Lucien.
Thanks for help: Young Knight and J Mag.