Maya
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#1982
Itt egy kis segíccség a legfontosabbak leforditva:
"Alls you gotta do is use the hdrtoxsi.exe to make the hdr a map file (duh), then... make a large sphere to surround your scene, and apply a surface shader to the sphere. on the color of the surface shader put the .map file. Maya will say, "blah blah im retarded and i cant read .map files so i will annoy you every time you try", but ignore that. Make a point light with 0 light intensity, and link it to the sphere via the light linker (another duh). The light does not need to emit photons. In the mental ray globals, enable final gathering. Thats pretty much it. To adjust what would be the "exposure" of the hdr map, just adjust the color gain attribute for the .map file.
Oh, and don't forget to adjust the rotation of the .map to 90 degrees"