Egosoft X4
  • Jóózsf István #2933
    ...
    Így már nem lesz olyan ütős, de ha kimásoljátok és egymás mögé helyezitek egy szöveges fájlban...


    SPOILER! Kattints ide a szöveg elolvasásához!


    Fixed NPC-owned ships attached to fleets with resupply ship not preferring their designated resupply ship.
    Fixed laser towers not being able to aim correctly against player ship.
    Fixed ships failing to disengage when attacking target whose ownership changes due to being abandoned.
    Fixed fighters continuing to fire forward-mounted guns while firing forward-mounted missiles.
    Fixed docked ships firing their forward-mounted weapons.
    Fixed rare case resulting in ships docked at wrecked platforms.
    Fixed ships docking at stations always moving towards station's icon before moving to dock with some station setups.
    Fixed ships' captains saying Awaiting Orders after attacking if their default order potentially leads to attack.
    Fixed ships with turrets not stopping firing if they change ownership and their targets are no longer hostile.
    Fixed ships no longer attacking after losing their commander while in formation.
    Fixed another case of station-based drones not being recovered.
    Fixed ships in combat not consuming ammunition when player is not present.
    Fixed ships being able to be set to protect stations or ships that are hostile to them.
    Fixed pirates inadvertently causing limited wars between NPC factions.
    Fixed sector patrols only patrolling small area within sector.
    Fixed police ships responding to their own distress calls.
    Fixed escape pods attempting to look for stations in a highway.
    Fixed escape pod behaviour to be consistent whether player is present or not.
    Fixed mining ships mining in hostile territory.
    Fixed excessive delays when ordering a ship to deploy deployables at a location.
    Fixed behaviour of transport drones collecting crates for capital ships.
    Fixed drones fleeing when attacked.
    Fixed orphaned defence drones getting orders to patrol sector.
    Fixed inactive satellites still uncovering space.
    Fixed lasertowers launched by fleeing ships not shooting at their attacker.
    Fixed dropped inventory/cargo crates that cannot be picked up by ship that dropped them due to missing collisions.
    Fixed some Argon and Antigone ships not having crews.
    Fixed Ion weapons doing damage to hull when player is not present.
    Fixed EMP missile effects on travel mode and boost.
    Fixed being able to claim ships by using EMP and repairing signal leak.
    Fixed being able to unlock trade subscriptions at enemy stations.
    Fixed subordinates of ships with docking facilities sometimes not responding to external events for excessive periods after having docked.
    Fixed subordinates potentially waiting a long time if their commander moves into highway or through gate to different sector while in formation.
    Fixed fighter escorts flying in formation not doing damage to their commander's target in combat when player is not present.
    Fixed ships remaining subordinate to sold ships.
    Fixed crew of ship that is personally piloted by player not getting skill gains.
    Fixed mission to retrieve item from target ship not having an objective to return it.
    Fixed mismatch between upkeep mission to give station managers more money and corresponding notification in message ticker.
    Fixed budgets of player-owned stations changing when funds are transferred to or from station build storage.
    Fixed player-owned shipyards and equipment docks that make no money from trades not sending surplus funds to player account.
    Fixed station budget being incorrectly set when taking money from stations using Account Management menu.
    Fixed funds on build storage and station accounts not being transferred back to player when objects are destroyed or removed.
    Fixed changing assignments in order queue menu not changing behaviour.
    Fixed station rooms changing doors when revisiting.
    Fixed player facing wall after teleporting.
    Fixed engines on Condor and Stork not being protected by shield generators (new ships only, fix for existing ships will be added in an upcoming build).
    Fixed incorrect turret position on Magnetar.
    Fixed missing faction logo and missing lights in transporter room on Nodan.
    Fixed mirrored ID text on Plutus.
    Fixed landing gear not being visible on Nodan and Quasar.
    Fixed spotlights on Quasar not turning off after landing.
    Fixed shield and hull values in Selected Objects section of map being calculated incorrectly.
    Fixed Location and Object not being displayed in the Order Queue menu for one partner of a ware exchange.
    Fixed Manage Funds option not opening correct information tab.
    Fixed weapons in weapon panel being displayed as active in both weapon sets, while weapon is only active in either primary or secondary set.
    Fixed build progress display for station modules that are being rebuilt.
    Fixed missing objective progress visualisation in mission briefing context menu.
    Fixed conversation with manager working for player not displaying correct options.
    Fixed missing shield info for S and M ships in Encyclopedia.
    Fixed Encyclopedia entries for star systems not showing description texts.
    Fixed wrong inventory wares being marked as read.
    Fixed appearance of pending upgrade warning.
    Fixed turret mode dropdown options not being in intended order.
    Fixed order of ships in the undock menu.
    Fixed jumping column selection in order queue.
    Fixed player name reverting to default if aborting renaming process.
    Fixed cases of NPC occupation name not matching crew gender (e.g. Crewman vs Crewwoman).
    Fixed formatting error in construction-related Logbook messages.
    Fixed Numpad key bindings not working for first-person movement on platforms.
    Fixed mouse cursor remaining visible after saving game in first-person mode.
    Fixed rare cases of target elements not being displayed while they should and vice-versa.
    Fixed various issues with mission guidance targets.
    Fixed non-working subtitles during intro scenes when starting a new game through Start menu.
    Fixed physics not working correctly in certain rooms until player enters.
    Fixed very rare situation where ships could rapidly flicker between two positions.
    Fixed Boost Toggle game option not working at all.
    Fixed Pause key not working during text input.
    Fixed issues when looking straight up or down in first person.
    Fixed external target view sometimes incorrectly returning to cockpit.
    Fixed broken voice playback when closing Timeline menu.
    [Beta 2] Fixed claiming sector ownership not working. (problem introduced in 3.00).
    [Beta 2] Fixed ships in fleets whose fleet commander is fleet auxiliary ship or carrier not resupplying at their fleet commander.
    [Beta 2] Fixed S and M ships with no subordinates not using highways when travelling to distant sectors along ring highway (problem introduced in 3.00).
    [Beta 2] Fixed non-capital ships sometimes getting stuck after using gates (problem introduced in 3.00).
    [Beta 2] Fixed ships docking at ships that change ownership to hostile not always aborting dock attempt.
    [Beta 2] Fixed newly-built ships not detecting other objects (problem introduced in 3.00).
    [Beta 2] Fixed objects not being detected while inside a highway (problem introduced in 3.00).
    [Beta 2] Fixed missing new default paint themes for existing games (problem introduced in 3.00).
    [Beta 2] Fixed application of virtual seminars not consuming items (new feature in 3.00).
    [Beta 2] Fixed Accept Estimate button in station construction menu sometimes transferring large amounts of money to player account (problem introduced in 3.00).
    [Beta 2] Fixed ability to sell mandatory software upgrades.
    [Beta 2] Fixed characters greeting the player repeatedly during a conversation.
    [Beta 2] Fixed incorrect options on interact menu for player-owned ships without a pilot.
    [Beta 2] Fixed station construction budget estimate not taking existing resources in build storage into account (new feature in 3.00).
    [Beta 2] Fixed station Info menu if the station has no operational modules yet (problem introduced in 3.00).
    [Beta 2] Fixed missing shield and turret options for M ships in ship comparison menu (new feature in 3.00).
    [Beta 2] Fixed missing deploy option in the loadout Info menu (problem introduced in 3.00).
    [Beta 2] Fixed construction drones missing in loadout Info menu (problem introduced in 3.00).
    [Beta 2] Fixed venture menu not showing venture ships (problem introduced in 3.00)
    [Beta 2] Fixed new-entry marker on certain items in Encyclopedia not being removed when entry is read.
    [Beta 2] Fixed most cases of achievements being granted during tutorial (problem introduced in 3.00)
    [Beta 2] Fixed incorrect variation name for Teladi Cormorant (new feature in 3.00).
    [Beta 2] Fixed pink heads on certain Split characters (problem introduced in 3.00).
    [Beta 2] Fixed eyeballs floating above some NPCs' heads (problem introduced in 3.00).
    [Beta 2] Fixed strange shadows on some NPC's faces (problem introduced in 3.00).
    [Beta 3] Fixed spontaneously jumping to a different sector while flying around.
    [Beta 3] Fixed some cases of ships or docking guidance going through geometry.
    [Beta 3] Fixed undocking ships finding themselves far from the thing they were undocking from.
    [Beta 3] Fixed Xenon wharves not being able to rebuild their build modules.
    [Beta 3] Fixed frozen build modules that are otherwise fully operational (symptom fixed but cause not yet identified).
    [Beta 3] Fixed intermediate products not being sold in automatic mode when stock levels exceed stations own need (problem introduced in 3.00).
    [Beta 3] Fixed sector ownership not transferring correctly when gifting certain stations to a faction (problem introduced in 3.00).
    [Beta 3] Fixed player-owned build storage no longer functioning because of missing manager.
    [Beta 3] Fixed player-owned stations never preemptively firing on nearby hostile objects despite turrets being set to an attack option (new feature in 3.00).
    [Beta 3] Fixed ships with turrets continuing to fire on targets that they are trying to disable although targets are below hull threshold.
    [Beta 3] Fixed police ships attacking attackers of object under investigation if investigated object proves to be hostile (new feature in 3.00).
    [Beta 3] Fixed ships recalling subordinates while in combat.
    [Beta 3] Fixed boarding ships sometimes not launching boarding pods when they should.
    [Beta 3] Fixed XS laser towers getting stuck on deployment.
    [Beta 3] Fixed data vaults not visibly retaining their state when returned to later.
    [Beta 3] Fixed crew exchange between two ships that are both already docked at the same ship or station (new feature in 3.00).
    [Beta 3] Fixed unlocking signal leaks sometimes not having an effect.
    [Beta 3] Fixed some passengers standing around in the elevator after entering a ship (problem introduced in 3.00).
    [Beta 3] Fixed doors sometimes staying open when they should close.
    [Beta 3] Fixed teleporter cabin door not opening reliably.
    [Beta 3] Fixed sometimes not being able to target an NPC by pointing at the body.
    [Beta 3] Fixed inability to re-scan previously-scanned ships that have returned to a covered state.
    [Beta 3] Fixed excessive sector zoom on map.
    [Beta 3] Fixed station icons or mission guidance sometimes ending up outside the sector hex on map.
    [Beta 3] Fixed radius display of some orders and mission objectives on map being scaled incorrectly.
    [Beta 3] Fixed newly-added resource regions not being reflected by hex colour on map.
    [Beta 3] Fixed bomb launcher icon remaining greyed out even when activated (problem introduced in 3.00).
    [Beta 3] Fixed missing Redesign option for multiple ships in interact menu (problem introduced in 3.00).
    [Beta 3] Fixed not being able to reassign crew in Crew Info menu using tier-specific sliders (problem introduced in 3.00).
    [Beta 3] Fixed missing Promote best crewmember to Pilot/Captain option in Crew Info menu (problem introduced in 3.00).
    [Beta 3] Fixed Promote best crewmember to Pilot button crewmember in a state where they can't be reassigned.
    [Beta 3] Fixed account management in Info menu for stations with no operational modules (problem introduced in 3.00).
    [Beta 3] Fixed equipment in Ship Comparison menu being in random order (new feature in 3.00).
    [Beta 3] Fixed Ship Configuration menu sometimes showing upgrades in wrong slots.
    [Beta 3] Fixed menu crash when looking at Kha'ak ships in Ship Comparison menu (new feature in 3.00).
    [Beta 3] Fixed missing Interact menu when new mode text is very short (e.g. in non-alphabetic languages).
    [Beta 3] Fixed Manage Plot menu not working after opening map with superhighway as current target.
    [Beta 3] Fixed Ship Configuration menu not working any more after opening another menu via shortcut while its save loadout dialog was open.
    [Beta 3] Fixed new-entry markers on certain items reappearing on loading a savegame (problem introduced in 3.00).
    [Beta 3] Fixed trade context menu missing elements in certain situations.
    [Beta 3] Fixed missing menu elements in Ship Configuration menu in certain resolutions.
    [Beta 3] Fixed war rooms or guild offices sometimes using incorrect corridor for race.
    [Beta 3] Fixed asymmetric turret layout on Odysseus.
    [Beta 3] Fixed flickering monitors in Nemesis cockpit.
    [Beta 3] Fixed visible spacesuit wreckage.
    [Beta 3] Fixed intermittent short sounds in space.
    [Beta 3] Fixed sounds of M Bolt Repeaters lasting too long.
    [Beta 3 HF1] Fixed repair laser not working in Argon spacesuit (problem introduced in 3.00).
    [Beta 3 HF1] Fixed not being able to move or rotate build plots (problem introduced in 3.00).
    [Beta 3 HF1] Fixed ships and drones not being put into storage (problem introduced in 3.00).
    [Beta 3 HF1] Fixed missing text in subordinate group context menu (new feature in 3.00).
    [Beta 4] Fixed ships sometimes failing to stop firing on former targets (problem introduced in 3.00).
    [Beta 4] Fixed Kha'ak equipment being used by NPC ships and stations (problem introduced in 3.00).
    [Beta 4] Fixed turrets doing very low damage when player is not present (problem introduced in 3.00).
    [Beta 4] Fixed turrets from generated presets not being applied.
    [Beta 4] Fixed new surface element damage weapon mods not being unlockable by research (new feature in 3.00).
    [Beta 4] Fixed repair laser causing shield recharge to reset.
    [Beta 4] Fixed patrolling ships getting distracted by empty station plots.
    [Beta 4] Fixed fleet subordinates sometimes failing to dock at their fleet commander.
    [Beta 4] Fixed trading ships blocking docking bay they just undocked from while working out which trades to do next.
    [Beta 4] Fixed managers being mysteriously removed.
    [Beta 4] Fixed build processes taking longer than they should.
    [Beta 4] Fixed shipyards and equipment docks repairing all damaged components if only hull repairs are ordered.
    [Beta 4] Fixed shipyards and equipment docks failing to repair wrecked surface elements.
    [Beta 4] Fixed shipyards not processing queue if they are unable to build first queued ship.
    [Beta 4] Fixed some subordinates getting lost after loading older savegames (new feature in 3.00).
    [Beta 4] Fixed wrong class names in player alert interface (new feature in 3.00).
    [Beta 4] Fixed launched defence drones getting assigned to subordinate groups (new feature in 3.00).
    [Beta 4] Fixed inability to assign ships to trade for build storage (problem introduced in 3.00).
    [Beta 4] Fixed possible duplicate rewards for board ship mission.
    [Beta 4] Fixed double-clicking object in internal storage not correctly panning map to it.
    [Beta 4] Fixed empty Ship Request menu in certain situations e.g. all external docks occupied.
    [Beta 4] Fixed ships showing empty holes instead of docking bays in Ship Configuration menu.
    [Beta 4] Fixed internally-stored subordinates sometimes not being listed in Object List.
    [Beta 4] Fixed Ship Interactions menu not working in ultra-wide resolutions.
    [Beta 4 HF1] Fixed duplicate entries in Object List (problem introduced in 3.00).
    [Beta 4 HF1] Fixed interface for turret mods on S and M ships (problem introduced in 3.00).
    [Beta 4 HF1] Fixed subordinates all being set to Defend on load (ships already incorrectly set to Defend must be changed manually) (problem introduced in 3.00).
    [Beta 4 HF2] Fixed turret group mods missing after loading a save (new feature in 3.00).