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Hivatalos oldal | Steam oldal

A Hurtworld egy többjátékos hardcore túlélő FPS játék, ahol a kőkemény túlélés van a fókuszban,
miközben fejlődsz, gyűjtögetsz, építkezel és harcolsz gyalogosan vagy különböző járművekkel.

Magyar szerverek:

club27 Team: 188.165.225.155:12871 Honlap Térkép
  • Ironman2
    #38
    Hey folks, quick patch for you today with a few gameplay changes. There have been significant changes to raiding and basebuilding, as well as the addition of a beginning item called The Shack. Full changelog below.

    VERSION 0.3.5.2 (23-MAY-2016)

    Added Buttress construction item
    Added two new types of Pillar
    Added Trap Door construction item
    Added Single Door construction item
    Added Single Doorway construction item
    Added Pillbox construction item
    Added Fireplace construction item
    Added free standing Torch construction item (built similar to the Sign - just equip a torch item and look at the ground)
    Updated Wall Torch model and texture
    Added visibility indicator for construction prefab placement
    Changed Build Limits to be different for different items. There are now three categories of build limit: structural, machines, and plants. These limits are independent of each other.
    Doubled the default structural build limit - you will now be able to build bigger bases
    Fixed issue where plants would place incorrectly on structures and machines
    Made Fire Pit collider consistent between server and client
    Altered workbench collider to be more consistent with its shape
    Fixed sign refund
    Improved UI at low resolutions
    Significantly improved performance of skybox in complex maps
    Improved validation on Ownership Stakes
    Admins are now immune to AFK kicks
    Fixed issue with plant serialization where plants would despawn after several server reloads
    Added Deferred Rendering (enabled in Options > Graphics). This may significantly improve performance on some graphics cards, and will significantly improve fidelity when multiple light sources are on screen.
    Fixed mismatched colliders on Owrongs
    Added four new music tracks
    Fixed issue where the player slid down ladders over time
    Significantly improved player connection time to servers with lots of buildings
    Significantly improved server RAM overhead for structures
    Added Shack construction item, built in the Workbench. The Shack is an early-game, small structure that can be built in the starting zone. It will last for 48 hours before destroying itself. You may respawn at your shack once every 20 minutes. You may only have one Shack at a time. The Shack may be chopped down with axes over a fairly long period of time - it is not a place for completely secure storage.
    Machines will now remember if they were turned on or not over server restarts
    Put in command to disable autosaves (autosaveenabled <value>)
    Made C4, Landcrab Mines and Poison Traps placeable within NoBuild zones
    Fixed ownership stake smoke LODing out too early
    Fixed bug in explosions where C4 would do damage to the wrong attachment pieces, sometimes decimating whole bases
    Configured armor for construction pieces. Wood will die to any c4 blast, stone will take about 1.5 blasts iron will take 3+
    Increased detcap spawn rate by 3x
    Configured blast resistances based on construction volume, smaller objects of the same material will take less damage to destroy
    Decreased the material costs for C4 slightly
    Roof pieces are now much cheaper
    Doors and windows have a similar blast resistance to wood walls
    Garage doors have armor similar to rock

    Let us know if you find any bugs, and enjoy!

    HOTFIX:
    Fixed beacon not showing ownership stakes properly
    Fixed server side exception when creating new player identities