Empyrion - Galactic Survival
  • Rocco27
    #51
    CHANGELOG FOR PRE-ALPHA 3.2.0
    Features:
    - Improved player models: backpack with integrated jetpack, helmet, boots, male face + hair, female hair, updated shader
    - Added 3d radar map in Orbit (will still be improved)
    - Added new models for Food Processor, Cargo Box and RCS
    - Added panel to planetary map that indicates how many resources can still be discovered
    - Removed fly direction for cockpit and weapons: now you can place cockpits and weapons in different direction on x-z plane (e.g. you can have 2 cockpits facing opposite direction). Removed arrows from Core.
    - Added random Seed button
    - Added new CV in Orbit Creative (thanks Arturius1967)

    Changes:
    - Added probabilities of drone spawning to resources: now every resource has a different probability that it is "guarded"
    - Removed Neodymium from starting resources in Escape Pod
    - New Game Survival Seed=0 is no longer officially supported (however, you can still continue your old save games with Seed=0)
    - Tweaked loot of Plant Monster
    - Increased duration for 24h cycles from 30min to 60min
    - Save button does not show on client side because only server can save game (before error occurred if client wanted to save game)
    - Added illuminated block in Creative (currently used at Alien Towers)
    - Added check that no more than 60 player builds can be created in 1 playfield
    - Improved Inventory window that shows character stats, new equipment slots (only Helmet toggle active for now)
    - Reactivated emergency break in orbit if SV / CV is powered off
    - New start setting Omicron Creative
    - Activating thrusters on player jetpack according to direction
    - Control Panel can now also be opened if a player is within an elevator.
    - Added possibility to change location of Save Games (via registry)
    - VRAM is now checked on startup
    - Added map markers to POIs (for old Seed=0 games)
    - Improved German localization

    Bug Fixes:
    - Fixed bug that turret rotation was not correctly shown for other player in multiplayer
    - Possible fix for another turret bug that caused a game crash
    - Fixed bug that space drones were not correctly initialized and did not show up anymore (you have to start a New Game or Resume an old game where you have not yet been in the Orbit for this change to take effect)
    - Fixed colliders on many models so that ghost block problem may be solved
    - Fixed problem that start planet was not set correctly and teleport to "Start Location" did not work correctly
    - Possible fix for exception in Food Processor and Constructor
    - Fixed bug that music volume was not correctly saved
    - Fixed bug that sometimes an error occurred on Rename Game and New Game
    - Fixed starting location Omicron Orbit Creative (platform can now be powered)






    Utoljára szerkesztette: Rocco27, 2015.09.18. 20:13:03