Empyrion - Galactic Survival
  • Rocco27
    #41
    Frissítés jött ki!

    CHANGELOG FOR PRE-ALPHA 3.0.0
    Features:
    - Added fully procedural planets: Added random distribution of resources and POIs and random terrain generation (controllable via Seed)
    - Added new starting planet Akua with breathable atmosphere (temperate planet with vast oceans)
    - Added male / female character without helmet and possibility to remove helmet
    - Added swimming
    - Added 2 new creatures on Akua
    - Added a first (2D) Minimap
    - Added door for SV and GV (to build dropships)
    - Added emergency O2 bottle (can be used to refill O2 without Oxygen Station)
    - Added work light that illuminates an area (not just a spotlight). Increased spot angle of old work ight.
    - Neodymium is now used in templates (can be found on e.g. Omicron)
    - Added size of resource deposit to HUD / Map object text
    - Prepared automatic email when user quits on an 'Internal Error'
    - Added "Rename Game" option
    - POIs need now to be discovered and are then marked on map (similar to resources) in setting with Seed>0
    - Added flare block (no light source just flare) for SV and GV
    - Added bunk bed
    - Added several community builds (dropship SV, SV, alien tower, GV): Thanks to Arturius1967, Boan929, Dead8Eye, Fabrizio and Glorfinnin

    Changes:
    - Improved New Game menu
    - Improved Constructor and Food Processor GUI: now showing more items simultaneously (thanks to Kane for the idea)
    - Better ship controls: Increased sensitivity (faster turning)
    - GV now hovers certain distance over ground when powered. Added “Hover Distance” in info panel of GV
    - Temporarily deactivated orbital gravity. Reason: Exiting a game while in the gravity zone of a planet caused the disparition of your ship after resuming game (the ship was pulled to the planet and was lost).
    - Moved Dinos from Omicron to Akua
    - Now player is dying faster (again) if running out of Oxygen or Food
    - For resource detection height now matters
    - Slightly changed location of planets in Orbit
    - More detailed in-game message when block cannot be placed
    - Adapted color of Silicon Ore (to better differentiate from Crushed Stone)
    - Adapted prefab of Crushed Stone
    - Increased rate of fire for Pulse Laser SV
    - Radar turret are now placeable also on SV and GV
    - Attack distance of turrets reduced to 250m on planets (but still 500m in space)
    - Balanced space drones (less hitpoints)
    - Tweaked sound of Desert Worm on Omicron
    - Slightly increased amount of starting resources in Escape Pod
    - Templates change: Laser ammo does not use advanced CPU anymore
    - Small generator cannot be placed in CV anymore
    - 3D Map: Hover texts now exactly match the better positioned icons
    - Changed icon for base on map and added icon for GV on map
    - Decreased damage inflicted by sentry guns
    - Gravity unit is now g (instead of m/s²)
    - Reduced fire range of Laser Rifle and Laser Pistol
    - Better ground blast particle colors. Added special particle effect for ground blast on water
    - HUD: Moved message boxes to top (left of MiniMap)
    - Video Options: aspect ratios < 16:10 are marked as not supported. Increased minimum resolution.
    - Slightly different preview icons for window transparent/non-transparent
    - Pulse laser SV now shoots blue plasma (similar to turret GV)
    - Adapted new WIKI links (Gamepedia)
    - Tweaked sound of fridge
    - Changed sun color on Omicron Moon in evening/morning
    - Renamed GV as HV (Hover Vessel) to better differentiate (the letters ‘G’ and ‘C’ look too similar)

    Bug Fixes:
    - Fixed problem with drill that caused the creation of additional terrain around the player while mining
    - Fix for turret bug: sometimes after resuming a game the turrets did not attack anymore
    - Fixed texture bug with several creatures (Desert Worm, Desert Golem, Otyugh, etc)
    - Fixed bug with line/plane tool
    - Fixed another save game corruption bug
    - Fixed clipping issue in multiplayer with Assault Rifle
    - Fixed bug that Durian sprout showed up in Control Panel
    - Fixed bug that gravity display did not show on first entering GV
    - Fixed problem with jetpack thruster of male character
    - Fixed perish time display
    - Fixed landing gear position
    - Fixed wrong emissive texture in map view of planet (e.g. Aestus)
    - Enabled quick-fill of O2 / Water Generator with fuel packs
    - Fixed wrong normal maps in 3D map view
    - Fixed bug with Undo function







    Utoljára szerkesztette: Rocco27, 2015.09.03. 21:45:30