Empyrion - Galactic Survival
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Rocco27 #41 Frissítés jött ki!
CHANGELOG FOR PRE-ALPHA 3.0.0
Features:
- Added fully procedural planets: Added random distribution of resources and POIs and random terrain generation (controllable via Seed)
- Added new starting planet Akua with breathable atmosphere (temperate planet with vast oceans)
- Added male / female character without helmet and possibility to remove helmet
- Added swimming
- Added 2 new creatures on Akua
- Added a first (2D) Minimap
- Added door for SV and GV (to build dropships)
- Added emergency O2 bottle (can be used to refill O2 without Oxygen Station)
- Added work light that illuminates an area (not just a spotlight). Increased spot angle of old work ight.
- Neodymium is now used in templates (can be found on e.g. Omicron)
- Added size of resource deposit to HUD / Map object text
- Prepared automatic email when user quits on an 'Internal Error'
- Added "Rename Game" option
- POIs need now to be discovered and are then marked on map (similar to resources) in setting with Seed>0
- Added flare block (no light source just flare) for SV and GV
- Added bunk bed
- Added several community builds (dropship SV, SV, alien tower, GV): Thanks to Arturius1967, Boan929, Dead8Eye, Fabrizio and Glorfinnin
Changes:
- Improved New Game menu
- Improved Constructor and Food Processor GUI: now showing more items simultaneously (thanks to Kane for the idea)
- Better ship controls: Increased sensitivity (faster turning)
- GV now hovers certain distance over ground when powered. Added “Hover Distance” in info panel of GV
- Temporarily deactivated orbital gravity. Reason: Exiting a game while in the gravity zone of a planet caused the disparition of your ship after resuming game (the ship was pulled to the planet and was lost).
- Moved Dinos from Omicron to Akua
- Now player is dying faster (again) if running out of Oxygen or Food
- For resource detection height now matters
- Slightly changed location of planets in Orbit
- More detailed in-game message when block cannot be placed
- Adapted color of Silicon Ore (to better differentiate from Crushed Stone)
- Adapted prefab of Crushed Stone
- Increased rate of fire for Pulse Laser SV
- Radar turret are now placeable also on SV and GV
- Attack distance of turrets reduced to 250m on planets (but still 500m in space)
- Balanced space drones (less hitpoints)
- Tweaked sound of Desert Worm on Omicron
- Slightly increased amount of starting resources in Escape Pod
- Templates change: Laser ammo does not use advanced CPU anymore
- Small generator cannot be placed in CV anymore
- 3D Map: Hover texts now exactly match the better positioned icons
- Changed icon for base on map and added icon for GV on map
- Decreased damage inflicted by sentry guns
- Gravity unit is now g (instead of m/s²)
- Reduced fire range of Laser Rifle and Laser Pistol
- Better ground blast particle colors. Added special particle effect for ground blast on water
- HUD: Moved message boxes to top (left of MiniMap)
- Video Options: aspect ratios < 16:10 are marked as not supported. Increased minimum resolution.
- Slightly different preview icons for window transparent/non-transparent
- Pulse laser SV now shoots blue plasma (similar to turret GV)
- Adapted new WIKI links (Gamepedia)
- Tweaked sound of fridge
- Changed sun color on Omicron Moon in evening/morning
- Renamed GV as HV (Hover Vessel) to better differentiate (the letters ‘G’ and ‘C’ look too similar)
Bug Fixes:
- Fixed problem with drill that caused the creation of additional terrain around the player while mining
- Fix for turret bug: sometimes after resuming a game the turrets did not attack anymore
- Fixed texture bug with several creatures (Desert Worm, Desert Golem, Otyugh, etc)
- Fixed bug with line/plane tool
- Fixed another save game corruption bug
- Fixed clipping issue in multiplayer with Assault Rifle
- Fixed bug that Durian sprout showed up in Control Panel
- Fixed bug that gravity display did not show on first entering GV
- Fixed problem with jetpack thruster of male character
- Fixed perish time display
- Fixed landing gear position
- Fixed wrong emissive texture in map view of planet (e.g. Aestus)
- Enabled quick-fill of O2 / Water Generator with fuel packs
- Fixed wrong normal maps in 3D map view
- Fixed bug with Undo function
Utoljára szerkesztette: Rocco27, 2015.09.03. 21:45:30