• Sir Cryalot
    #4
    kontextus:

    "In 2013, former Microsoft game designer Daniel Cook wrote that the company was responsible for developing the bro subculture within video gaming, explaining that the "Xbox put machismo, ultra-violence and chimpboys with backwards caps in the spotlight. [...] Gamers were handed a pre-packaged group identity via the propaganda machine of a mega corporation." Cook writes that Microsoft has done this in order to distance the Xbox from its console competitors, which were portrayed as "kids platform[s]".[5]"

    https://en.wikipedia.org/wiki/Bro_%28subculture%29

    ...direkt stresszhormonfüggő rétegnek gyártanak játékokat ,amiben nem lankadhat az akció pörgése és nincs min gondolkodni játék közben mert a gondolkodást mint feladatot kiűzik a játékmenetből.