Blackguards 2 Avagy lehet e egy hexagon alapú RPG még nehezebb mint a elődje
  • Was
    #19
    Értem, hogy többen végigjátszották a 2.0-ás patch nélkül is, de nem lenne egyszerűbb felpecselni rendesen és úgy kipróbálni, mint most így szenvedni vele?
    Ezeket javították:
    Major Bugs:
    – Fixed issues with passing blow interrupting AI scripts on special occasions
    – Fixed win conditions with petrified enemies in several end game battles
    – Removed two possible timing issues with Sandghost “devour” attack
    – Fixed soft freeze when Kulminatio level 3 hit its target
    – Fixed possible soft freezes when AI’s died during their turns
    – Fixed an issue with speech being interrupted if app focus was lost
    – Fixed an issue that made it possible to start the campaign with only mercenaries
    – Fixed Korean book font
    – Fixed Problem that potentially hindered the process of Zurbaran’s story



    Minor Bugs:
    – Fixed graphic glitches when applying overlays to pot helmet
    – Fixed animation glitches in training fights
    – Fixed a couple of battle-log issues with special attacks of monsters
    – Improved sound fix in cut-scenes
    – Fixed some issues with NPC barks
    – Removed unnecessary colliders in scenes to improve performance and stability
    – Improved crane load dropping precision
    – Added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
    – Added “game over” trigger if Cassia dies in Labyrinth 3
    – Fixed alternative win condition at Niobe’s estate
    – Fixed Blood Organ’s Jumper conversion issues and conversion count for achievements
    – Fixed one minor AI issue with Legionnaires sometimes not using levers correctly
    – Fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
    – Improved scripted camera movements during in-battle dialogues
    – Added missing blood organ to battle of Mengbilla
    – Fixed LOS issues with the inner wall in Mengbilla
    – Improved escape zone functionality so players don’t have to wait inside escape zones until win is triggered
    – Improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
    – Fixed a win condition issue in the Lorfas preparation battle
    – Cleaned up hex-field in Goblin mine, disabled cells with obstacles
    – Improved team-AI reactions on bridge outpost battle
    – Fixed an issue with the gate in defend battles of the first Chimera creator
    – Fixed some minor issues in Ghouls’ berserk behavior
    – Fixed dialogue timing in first expedition battle

    Én akkor is feltenném, ha itt nincs is felsorolva a te problémád.