kep
WIKI | STEAM | THE FOREST TÉRKÉP | STEAM

Akik most kezdik,azoknak gyakorlás képpen,kannibál nélküli üzemmód:főképernyőn beirni hogy:veganmode (visszaállítás a meatmode parancsal lehet)
Permament death elérése:főképernyőn ezt kell begépelni:rawmeatmode
  • Ironman2
    #631
    Na most nézem milyen szép patch is jött a dedicated szerverhez.Vezethető autók,Rifle,Fej trófeák,békák! A békák azok nagyon kellettek!! :)

    SPOILER! Kattints ide a szöveg elolvasásához!
    Hey everyone,

    This patch adds a new boss battle along with a new cutscene to the end of the game, as well as drivable golf carts, a rifle which can be found in one of the caves, frogs that sit on lily pads and chirp, the ability to chop heads off dead animals and use them as wall decorations, a bunch of stone building improvements and lots more for the full list check below.

    We’ve also added our first pass at dedicated servers, for detailed instructions on how to set up and host a dedicated server check out our guide here:

    Dedicated Server Guide

    As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.




    Features

    New end boss battle and cutscene
    Dedicated servers
    Drivable golf carts
    Rifle
    Decorative frogs
    Animal head trophies
    Stone doorways, struts, windows and pillar detached placement
    New stone holder structure
    Window shutters
    Updated environment on East side of the map with more streams, waterfalls, lakes, ponds, cannibal villages, rope bridges and more
    Some new story note pickups added
    Dirty/clean water system added



    Improvements

    Stones now apply damage to things when thrown
    You can now attach stones or any length of log to ziplines rather than just full logs
    A held relocated structure is now thrown if the player opens their inventory
    Added new cat food visual
    Wall shelves can now store cooking pots
    Kelvin can now finish building stone fireplaces
    Improved look of burning sticks material
    Improved look of boiling water
    Improved performance of trees in winter
    Improved stone/rock text localization
    Cannibal winter clothes now burn when the bodies are burned
    "Collected" and "added to backpack" text when picking up items is now localized
    Added LOD support so that items in storage holders will disable when far away
    Fixed issue with armor pieces on shelves having expensive scaled mesh colliders
    Adjusted some duck landing spots on water that were over land
    Repairing floors no longer re-orders its planks
    Disassembling a Custom Effigy now takes the limb you are targeting instead of the last limb added
    It should now be easier to place furniture in crowded areas
    Improved player on fire visuals
    Added an idle variation to ducks and increased their drinking and eating rate when on lakes
    Added new stone building tutorials to book
    Added some small cannibal camps to cave D
    Light bulbs can now be used from the grab bag and can be added to shelves
    Player can no longer perform interactions when aiming their weapon
    Player can no longer open their inventory right at the same time that they trigger a hatch or security door interaction
    Fish on spears will now fall off when the spear is put away or thrown
    Set armor racks to only allow a single user to interact with them at a time
    Added some hot springs to some mountain areas
    Dismemberment blood splat optimized
    Visual fixes for cave entrances : shimmering density, seeing through entrance from distance
    Improved lava impact visual
    Setup stone beam & pillar electric wire elements
    Pillar detached placement now works with any combination of log quarters or stones



    Balance

    Drinking dirty water will now cause a small amount of health damage, boil water or collect in rain collector for clean water
    Added custom game setting to allow players to toggle the pausing of the world sim when in inventory
    Pausing in inventory now defaults to false in hard survival
    Demon boss reduced health and damage it delivers. Some attacks have longer cooldown and increased it’s damage against structures
    Added additional ammo and health pickups to corridor before gold room
    Added rifle ammo chance to ammo cases
    Doubled strength of stone structures
    Gold Armor now reduces incoming non-demonic damage by 30%



    Fixes

    Fixed Knight V’s and gliders vanishing in some save games
    Improved and fixed most cases of artifacts caused by having too many built lights
    Improved weather occlusion and added a quality option that can be turned up if needed to fix issues of occlusion visually breaking
    Fix demon boss in overworld rescaling during some attack animations
    Fix for idle heavy male cannibal audio being audible from far away
    Removed deprecated option to place wire on standing stick
    Fixed pillars placed at the corner of two connected stone beams shifting if a stone is removed from one of those beams
    Fixed incomplete stone beams allowing removal of sibling beams supporting a pillar
    Fixed dismantling first stone from a complete stone beam not cleaning up links to supported structures until the last stone was removed
    Fixed stone fake pillars remaining on when disassembling a grounded stone Beam in a specific order
    Fixed stones allowed to be added to quarter log pillars
    Fixed using a repair tool on a second story leaning beam causing it to clip into the pillar its leaning against in a specific context
    Tweaked stone beam visual so lightbulb fits under it
    Fixed placing a strut underneath a tarp causing the tarp to collapse
    Fixed dismantling and replacing ramps resulting in broken weather occlusion for those tiles until game was reloaded
    Improved weather occlusion inside of the beached yachts
    Fixed being able to remove a pillar supporting a strutted beam if there was a linked beam with a strut on the other end
    Fixed cut pillar calculations sometimes preventing cutting a half log high pillar into a quarter log high pillar
    Fixed invalid linking issue when adding a pillar bellow a beam that connects a pillar to a wall
    Fixed various small building issues with struts and beams
    Fixed being allowed to cut pillars that are supporting furniture
    Skinned animals now have head removed
    Fix player sometimes stuck sliding on ground while in knocked down state
    Fix "Take Item" Kelvin order causing player to try to equip previous item before opening grab bag
    Fixed placing a beam between two pillars with a full wall underneath not linking that beam with those pillars properly, which resulted in a beam impossible to dismantle while it has sibling beams linked to it
    Fixed half log spawned when cutting window sometimes staying stuck in the wall
    Fixed second stick placement failing when building a fire in a stone fireplace
    Fixed error spam when placing a leaning beam on beams supported by a wall in some context which would prevent the beam placement
    Fixed stone fireplaces getting destroyed too easily
    Fixed struts broken off of a structure not spawning a pickup
    Fixed picking up a held item while holding multiple stones causing player to only drop one stone pick up
    Fixed error spam on multiplayer client side any time a trigger touched a log pickup
    Fixed placing door not orienting it as the inside towards the player consistently
    Fixed stone structures not affected visually by snow and wetness occlusion volumes
    Fixed Defensive Wall Gate handles changing orientation when repaired
    Fixed cooking pots not always having the correct stew after save load
    Fixed adding the the first item to a storage holder being difficult in some cases
    Fixed issues with the cooking pot loosing its recipe in certain situations
    Fixed issue in multiplayer where the cooking pots current volume on the fire was not being updated when another player takes liquid from it
    Fixed pots with stew turning into water when moved from one fire to another
    Fix for erroring when trying to pickup any item that is a volume container but does not have a recipe
    Fix for empty cooking pots getting destroyed when a campfire burns out completely
    Fixed issue where dumping out the flask or cooking pot would also dump out the other if the other had been equipped before going into the inventory
    Fixed issue with shelves where some spots on shelves would not save properly
    Fixed standing fire UI interaction positioned too high
    Fix for getting into a broken state if the player tries to open the guide book when in inventory
    Fixed issue with multiplayer clients not being able to send objects on ziplines in both directions
    Fixed Kelvin sometimes able to get pickups far out of reach
    Fixed ducks sometimes getting interrupted while going to lake
    Fixed some activation and render distance inconsistencies on enemies and animals
    Fixed bug where it was possible to skin animals or creepies through collision
    In peaceful mode, villages will no longer have a chance to get covered in creepy spittle
    Chair inside bunker food will no longer show up in the inventory view
    Fix for having to look away from the zipline for its interaction UI to update
    Filling a held pot with stew that’s on the fire will now look like the correct stew
    Fix for opening inventory when the waiting for sleep interaction is active getting player into a bad state
    Fix for being able to eat from pot and light fire at the same time when loading into a game that had a cooked pot on an unlit fire
    Amount of stew remaining in a pot on a fire is now synced across multiplayer clients
    Fix for sometimes getting into a bad state with held items when equipping previously held item at the same time as performing another action like eating
    Fix for ziplines not getting destroyed when attached to trees that are not LOD 0 or other destructible world objects that are not trees
    Fixed missing visuals for one of the mushroom pickups
    Fix for boiling audio continuing to play if the fire that an active cooking pot is sitting on is destroyed
    Fixed cooking not always taking the satisfied recipe that has the most ingredients
    Fixed sporadic collision on laptops after they have been broken



    Audio

    Added all the missing mouseover and pickup events (Action Camera, seeds, lightbulb heads)
    Updated distances on flare audio attenuation and tuned levels
    Impact sound effects are now also triggered when they hit other pickups so that a pile of pickups would make sound