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  • TDC Geronimo
    #85695
    IGNes GoW previewból

    "The final, and perhaps most impressive thing about God of War is the fact that the entire game unfolds in a single, unbroken shot. There are no cutscenes, no load screens, no camera cuts, no fades to black. Despite the fact that game director Cory Barlog told us this back at E3 2016, the wildly-impressive effectiveness of this choice didn’t sink in until we actually went hands-on the game and realized that it was 100% true. I can’t really think of another game of this scope that has utilized this cinematic technique, but it’s an incredible feat. The unwavering immediacy in which we spend our time with Kratos adds even more depth to him and in turn, to his relationship with his son"




    EUROGAMER Quote - "The entirety of God of War plays out in a single, uninterrupted shot, the camera dancing through the series' trademark cinematic encounters in a way that's thrillingly dynamic. Come the end of 2018 it's likely to go down as one of the year's great achievements in games, and the execution is peerless."
    Utoljára szerkesztette: TDC Geronimo, 2018.03.19. 16:11:04