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Two maps are included; the island stage first shown at Paris Games Week, and another set in Madagascar - a marketplace you'll know well from the single player demo of E3 2015. As promised, we're getting a native 1600x900 output in multiplayer (while single player runs at 1920x1080), but what's especially striking is how its competitive mode's bid for 60fps has improved since our last hands-on.
Labeled Beta 1.03, the new build runs significantly more smoothly compared to its Paris Games Week showing. Previously, the island map in particular was prone to moments suggesting more optimisation work was needed. Physics-based destruction left parts of scenery floating midair, and we had a sustained bout of stuttering in a spot that, to that point, ran without any issues. Otherwise, all signs pointed to Naughty Dog designing a superb competitive mode, deserving of its place next to the solo portion.
To an extent, this is still true of the public beta going live today - but at least now it broaches a level of polish we'd expect of its final release. Despite being at the mercy of the same five versus five chaos, drops remain here, but it's safe to say the bulk of the experience now unfolds at a smoother 60fps rate. There's a gain in overall stability that keeps the action lodged at this top figure - and the flow of play feels all the better for it. Especially in the island map, we've yet to experience the same sharp stutters of the last build in a similar spot.
Accepting this new beta as a 60fps most of the time, some worst case scenarios still bear mention. Having spent a day playing team deathmatches at a capacity of ten players, the more obvious drops we see are to around 50fps. These aren't frequent enough to distract - often cued by one-off special items like bazooka fire, a radical build-up of side-kicks, or the use of relics in central areas. On balance, it doesn't impinge on your ability to control the action, but when things congest at the centre of a map, drops start to become perceptible.
It's a likewise story for the newer Madagascar stage. Pleasingly, this map bangs to the same 60fps drum for the most part, despite a clear difference in design. Rather than pushing for dense forest thickets, action hinges on a more open market pavilion, flanked by a hillside construction site. Destruction physics play a bigger role on this stage; there's chip damage to cover, and even exploding vehicles to watch out for.
We're largely stable at 60fps once again, but adding these physics dynamics to the mix means our lowest recorded readout is 45fps. This is notably as we invoke a combination of relics and sidekicks in the central plaza; an unusual moment, given the rigid hold on 60fps elsewhere. Madagascar is the more troubled performer of the two maps overall, especially at its town centre - but this is something of an outlier compared to its general performance level.
Utoljára szerkesztette: TDC Geronimo, 2015.12.03. 17:26:47