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  • Tikal #23043
    Facts:
    38. Each reference car was fitted with at least 16 separate microphones to authentically capture the sounds of the engine from 360 degrees, inside and outside of the car. Some had four mics on the exhaust alone.
    39. In-game, the engine sound reacts to your perspective. Pan around a stationary car gunning its engine and the sound shifts with the camera position (relative to where the engine is).
    40. When you race, the engine sounds are different based on which of the six camera views you choose — inside or outside of the car. You’re not hearing the same engine audio with a filter — it’s all recorded separately.
    41. The recordings were so accurate that BMW and Mercedes-Benz AMG requested copies to replace their existing library.
    42. In many cases, Evolution’s audio captures are the most high definition recordings of these cars in existence.
    43. Bespoke sound effects were recorded for every action in the game. You won’t hear a single stock sample.