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#13645
DF Driveclub hands on
"Systems for depth-of-field, the lighting model and reflections have all been upgraded, alongside the eventual arrival of a weather system (coming after launch)."
" it's a convincing, constant 30fps for the Scotland and Norway stages. And thankfully there are no frame-pacing issues to speak of, nor tearing during the PS4-driven gameplay. Save for the introduction of tearing during a debug 'orbital' mode towards the demo's end, it's a perfectly locked experience during regular gameplay."
"a materials-based system is in place across all cars and tracks. Every surface is built to reflect light according to real-life values;"
""We'll be adding things like screen-space effects to actually get all the water droplets on the screen. We'll get the wind-screen wipers working [too], that'll have a full simulation pass so that you get proper droplets"
"The game's 1080p resolution is put to effective use too, producing one of the cleanest grades of image quality on PS4. And yet Evolution isn't content to leave it there. There's a pixel-based system that we're using, there's a temporal-based system, there's FXAA and there's actually a material-based system as well. We've only got four systems in place and we've got another for the key points that we don't quite hit."
Utoljára szerkesztette: TDC Geronimo, 2014.09.06. 13:38:03


