4x űrstartégia
  • Renegade
    #81
    újabb patch


    Added fairly major memory optimizations. Possibly eliminated OOM errors. Please let me know your results
    Added the Kulrathi Titan
    Added Vulfar Titan
    Changed the peace treaty notification icon to a dove icon
    Double clicking a planet will no longer explore it automatically
    Ships with ordnance fabricators will no longer be the target of resupply shuttles
    EMP Torpedoes now actually do EMP Damage!
    Added an indicator on the planet list screen for systems that have a known enemy presence
    The cancel colonize order button on the planet list will properly abort the mission of a colony ship en route
    Fixed an error where Cybernetic governors were not considering the effects of the tax rate in deciding how to set their production labor allocations, which could lead to poor results and starvation.
    The Cybernetic AI will no longer colonize planets which have less than 1.0 richness
    The Cybernetic governor will build biospheres on the best planets
    Core World governors will now build biospheres automatically if they determine that it is beneficial to do so
    Added new Core / Research world governor behavior which will adjust production and research percentages to try and make a profit when running at a deficit
    Drastically changes the weight the AI gives to making capital ships (want them to build lots more)
    Reduced the number of freighters and passenger transports the AI wants to build
    The AI will be smarter about building up its fleet so as to keep its economy running smoothly
    The AI will now be more aggressive about scouting
    Governors will be more careful about building shipyards unless they can be properly supported financially
    All governors will be more careful to only begin construction projects when they believe they can afford the maintenance
    The AI will build projectors only if they can very comfortable afford them
    Changed a Core World governor rule that would have them switch to research if their production stores get full. Won't do that anymore because it affects their taxes
    Changed the way ship maintenance works. Maintenance is now a fixed amount depending on ship class.
    Fixed an error where the Ship Scrapping logic would collide with the Auto Explore logic to have stuttery-looking AI scout ships
    Fixed an error where expeditionary fleets could run out of ammo and fail to rearm