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  • N3suten
    #4462


    Changelog - 0.34.115106
    február 7. - MattLightfoot
    Branch: Stable

    SPOILER! Kattints ide a szöveg elolvasásához!


    ETA: Complete (Should be pushing out now)

    This update was released to Stable as a critical update outside of our scheduled maintenance period. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.

    Known Issues:
    - Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
    - Actions: If player puts burlap sack from his head to ground his vision stays black

    New:
    - Animations: Ruger 10/22 hand pose
    - Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
    - Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
    - Gear: Configured sewing kit and its recipes
    - Gear: Added configuration for durable riders jacket
    - Gear: Added Cowboy hats to the loot spawns (multiple colors)
    - Gear: Added Sewing kit to the loot spawns
    - Gear: Added B95 and 762 speedloader to loot spawns
    - Gear: Added configuration for durable riders jacket
    - Gear: Added durable leather jacket to loot spawns
    - Gestures: Thumbs Up gesture added with default F7 key binding
    - Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
    - Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

    Fixed:
    - Actions: Could not cover another players head with a burlap sack
    - Actions: No longer spawns clones of sack after Remove Head Cover action
    - Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
    - Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
    - Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
    - Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
    - Animations: Pointing and clapping now works even when initiated from aimed states
    - Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
    - Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
    - Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
    - Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
    - Crafting: Cannot chamber/load magazine with ruined ammunition
    - Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
    - Crash: Game Crash when using FLUSH command
    - Crash: Out of bounds crash when no sounds defined
    - Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
    - Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
    - Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
    - Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
    - Spawns: Lowered probability of Weapon cleaning kit spawns
    - Systems: Healing system was double processing for blood regeneration
    - Systems: Notifier messages were not being cleared/reset on within-state changes
    - Systems: Players position was not saving on disconnect
    - Systems: Players could get continually stuck in a dead character during load from central server
    - Systems: Players would not receive any falling damage
    - Systems: Disconnecting dead player would delete the body after ~30 seconds
    - Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
    - Systems: Notifier gets stuck on "stuffed"
    - Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)