Stratégia és Taktika a Dominanciáért, Víz felett és alatt.
  • cifcuk
    #2
    Key features:
    -Two campaign modes, telling a narrative from Russian and NATO sides
    -On-line play through LAN as well as over the Internet
    -Enormous area of game play space, with over 35 million square km of open sea and coast line
    -Extreme long range guided and self-guided weaponry; if you can detect the enemy, it will be possible to strike
    -Vertical game play, from orbit aerial units to the bottom of the ocean floor using a seamless zoomable map of the entire North Atlantic Ocean
    -Detection and evasion focus with realistic sensory measures and countermeasures yielding a strategic game experience based on stealth rather than head on tactical battle
    -Great detail in unit management with fewer but more powerful units making selection and management more distinguishable and less cluttered with an unparalelled level of individual detail
    -Realistic weather model, with real world implications for tactical and strategical deployment of resources at hand
    -Real world units, with all major powers surface, subsurface and aerial units, both contemporarry in service, as well as experimental and on the drawing board