• Dzsini
    #1068
    plusz egy kis szöveges:

    Voiceless Spirit 2W
    Creature – Spirit (C)
    Flying, first strike
    2/1

    Fortress Crab 3U
    Creature – Crab (C)
    1/6

    Markov Patrician 2B
    Creature – Vampire (C)
    Lifelink
    3/1

    Furor of the Bitten R
    Enchantment – Aura (C)
    Enchant creature
    Enchanted creature gets +2/+2 and attacks each turn if able.

    Grave Bramble 1GG
    Creature – Plant (C)
    Defender, protection from Zombies
    3/4

    Graveyard Shovel 2
    Artifact (U)
    2, T: Target player exiles a card from his or her graveyard. If it’s a creature card, you gain 2 life.

    Avacynian Priest 1W
    Creature – Human Cleric (C)
    1, T: Tap target non-Human creature.
    1/2

    Frightful Delusion 2U
    Instant (C)
    Counter target spell unless its controller pays 1. That player discards a card.

    Abattoir Ghoul 3B
    Creature – Zombie (U)
    First strike
    Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature’s toughness.
    3/2

    Burning Vengeance 2R
    Enchantment (U)
    Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.

    Darkthicket Wolf 1G
    Creature – Wolf (C)
    2G: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.
    2/2

    Trepanation Blade 3
    Artifact – Equipment (U)
    Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
    Equip 2

    Stensia Bloodhall
    Land (R)
    T: Add 1 to your mana pool.
    3BR, T: Stensia Bloodhall deals 2 damage to target player.

    Shimmering Grotto
    Land (C)
    T: Add 1 to your mana pool.
    1, T: Add one mana of any color to your mana pool.

    Silence of Stone 1W
    Enchantment (R)
    Artifact abilities cannot be activated.

    Bonds of Faith 1W
    Enchantment – Aura (C)
    Enchant creature Enchanted creature gets +2/+2 as long as it’s a Human. Otherwise, it can’t attack or block.

    Doomed Traveler W
    Creature – Human Soldier (C)
    When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
    1/1

    Rally the Peasants 2W
    Instant (U)
    Creatures you control get +2/+0 until end of turn.
    Flashback 2R

    Curiosity U
    Enchantment – Aura (U)
    Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

    Delver of Secrets U
    Creature – Human Wizard (C)
    At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery is revealed this way, transform Delver of Secrets.
    1/1

    Insectile Aberration
    Creature – Human Insect
    Flying
    3/2

    Parallel Lives 3G
    Enchantment (R)
    If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many tokens onto the battlefield instead.

    One-Eyed Scarecrow 3
    Artifact Creature – Scarecrow (C)
    Defender
    Creatures with flying your opponents control get -1/-0
    2/3

    Sharpened Pitchfork 2
    Artifact – Equipment (U)
    Equipped creature has first strike.
    As long as equipped creature is a Human, it gets +1/+1.
    Equip 1

    Witchbane Orb 4
    Artifact (R)
    When Witchbane Orb enters the battlefield, destroy all Curses attached to you.
    You have hexproof.

    Feral Ridgewolf 2R
    Creature – Wolf (C)
    Trample
    1R: Feral Ridgewolf gets +2/+0 until end of turn.
    1/2

    Geistflame R
    Instant (C)
    Geistflame deals 1 damage to target creature or player.
    Flashback 3R

    Past in Flames 3R
    Sorcery (M)
    Each instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
    Flashback 4R

    Elder of Laurels 2R
    Creature – Human Advisor (R)
    3G: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
    2/3

    Make a Wish 3G
    Sorcery (U)
    Return two cards at random from your graveyard to your hand.

    Mulch 1G
    Sorcery (C)
    Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

    Naturalize 1G
    Instant (C)
    Destroy target artifact or enchantment.

    Memory’s Journey 1U
    Instant (U)
    Target player shuffles up to three target cards from his or her graveyard into his or her library.
    Flashback G

    Think Twice 1U
    Instant (C)
    Draw a card.
    Flashback 2U

    Corpse Lunge 2B
    Instant (C)
    As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card’s power to target creature.

    Falkenrath Noble 3B
    Creature – Vampire (U)
    Flying
    Whenever Falkenrath Novle or another creature dies, target player loses 1 life and you gain 1 life.
    2/2

    Sever the Bloodline 3B
    Sorcery (R)
    Exile target creature and all other creatures with the same name as that creature.
    Flashback 5BB