Crusader Kings II

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  • Jakuza001
    #537
    CK2Plus 1.03

    Valtozasok az 1.00 verzio ota:

    1.03:
    - Added crusade weighting for Kingdoms, so crusades/jihads are not totally random.
    - Muslims now have their own Mujahid trait instead of getting the Crusader trait.
    - Emperors can no longer create King titles they are the De Jure liege of (to prevent some very ahistorical title creation).
    - The character designer will now work properly with CK2+ (ie you can no longer start as a pregnant, beheaded man).
    - Reduced the power of republic levy building and made it cost money to build in holdings that do not start with it.
    - Made the special republic CB cost prestige to slow down their blobbing.
    - Added new CoA patterns from 1.05 to Heraldry mod.
    - Fixed a bug that was causing the game to crash if you tried to start after 1204.
    - Characters can now plot to assassinate rivals.
    - Rügen is now a de jure part of Pomerania.
    - Now uses vanilla death reasons instead of death causes mod.

    1.02:
    - Now compatible with 1.05c. Certain things (like the Kingdom/Empire de jure CBs) were not ported because I feel they break gameplay balance.
    - Reduced supply limits experimentally, to see how the improved military AI works out.
    - Tribal Invasion CB now targets Kingdoms instead of Duchies.
    - Upped De Jure assimilation rate to 200 years.
    - Titular Kingdoms (such as the Wends) are now created through 1.05's create titular title mechanic instead of via decision.
    - Reduced revolt risk from distance.
    - Removed the civil war modifier for now, to see how the new +revolt risk from independence revolts works out. Regency modifier is still in place.
    - Removed the war of independence winning all wars of independence mechanic, since new ticking warscore makes it redundant.
    - Tweaked the way traits affect piety. All virtues will now give at least a small amount of monthly piety, while all sins will give at least a small malus. The effects of traits such as humble, chaste and lustful that already affected piety were tweaked down to compensate.
    - A player that is holding a 'landless' title (such as a mercenary company or a holy order) will now receive a one-time warning that doing so can cause severe bugs with the game.
    - Fixed a bug where Kingdom-level titles would sometimes not be grantable to your vassals.
    - Rulers whose religion has a religious head can now request sanction for a Holy War or Religious Invasion at a small prestige cost. If granted, it will allow them to wage a Sanctioned Holy War/Religious Invasion that has no piety cost and will give you some piety if you win it. The chance of sanction being granted depends on your piety and head of religion's opinion of you. Requesting sanction can only be done once every five years.
    - The AI will now be less keen on doling out its entire demesne to its sons.
    - Fixed a bug that was preventing the 'ruler goes native' event from firing.
    - Fixed a bug that was causing you to get tyranny when a prisoner died in house arrest.
    - Muslims can now get the Crusader trait for participating in Jihads. I will likely make a separate Jihadist trait at some point in the future.
    - Temple holdings now give the province they're built in a 10% research boost, even if they don't have any research buildings built.
    - You can no longer reorganize flanks. Until Paradox fixes the inherent balance issues with flanks the only real use for this is for player-only exploits.
    - Reduced the size of the Norman, English and Norwegian armies in the Stamford Bridge scenario. While the armies are now smaller than they were historically, they are no longer confusingly out of sync with the actual army sizes in the rest of the mod.
    - CK2Plus now features full French localisation.
    - When taking or extending a loan you will now get a character modifier showing you when the loan is due.
    - Restored the family trees that were broken to prevent certain claims from existing. Instead, those claims will be removed by a startup event that fires shortly after game start.
    - You must no longer have the prestige on hand to fabricate claims, but you cannot fabricate claims if your prestige is below 0.
    - The final level of Heavy Armor is now actually an upgrade.
    - Titles created by decision will now inherit the succession law of your primary title (no more forming Empires with Gavelkind).
    - You can no longer grant independence to De Jure vassals, to prevent certain exploits with De Jure CBs.
    - Fixed a bug that was preventing the AI from abandoning certain failed plots and objectives.
    - Renamed 'Get a Lover' to 'Fall in Love' to make it more appropriate for when the ambition is completed by falling in love with your spouse.
    - Fixed a bug where 'Get a Lover' would abort if the character is chaste.
    - Replaced the Pagan bonus buildings with culture buildings, so that foreign conquerors do not get the benefit of them.

    1.01:
    - CK2Plus now features full German localisation support.
    - Contagious diseases are now rarer but more deadly.
    - Changed scale of morale break threshold from 25-50% to 10-50% so martial skill is even more decisive.
    - Added two new merc fleets, one in the black sea and the other near the holy land.
    - Added five additional 500 man merc groups, non-hireable by the AI (located in: baltic, germany, balkans, egypt, arabia).
    - Holy Wars will no longer result in gaining the target Duchy title, as it has proved impossible to fix the bugs and weird vassals gained from doing so.
    - AI characters can now a pick a 'cooldown' ambition that is meant to reduce the frequency of murder plots occuring simply because they have nothing else to do.
    - Added new ambitions: Convert a Province, Win a War, Gain Honorary Title, Adopt a Lifestyle, Gain a Kingdom and Become Emperor.
    - Characters must now have at least 5 intrigue to start a plot.
    - Religious conversion chance is now increased by having a large demesne.
    - You must now be independent to grant a vassal independence.
    - Granting independence to a De Jure vassal now costs 100 prestige, compared to 25 for releasing a not De Jure vassal.
    - It no longer costs piety to imprison, exile or execute characters. While I think the piety costs make sense, it's rather strange that the actions are impossible to carry out if your piety is negative - why would low piety stop a cynical, depraved character from killing anyone?
    - You can now declare war on characters that are either plotting to kill your close relatives or sheltering characters plotting to kill your close relatives in their realm. A victory will imprison all such plotters in your dungeon.
    - Legitimizing Bastards is now done under Character Decisions.
    - You can now declare Religious Defense on a ruler whose vassals are fighting some form of Holy War.
    - Winning a Religious Defense war will now also end all variants of offensive Holy Wars their vassals are fighting against characters of your religion.
    - The AI will no longer fight third-party claim wars where the claimaint would not end up as their vassal.
    - The third-party claim war tooltip will now show you whether the claimaint will end up becoming your vassal after the peace or not.
    - You can no longer declare third-party claim wars on a character that you already installed in a title via another third-party claim war. This is to prevent players from repeatedly invading the same County for prestige..
    - Provinces with a revolt in progress should now show up as deep red on the revolt risk map.
    - Gender succession laws can now only be changed one 'step' at a time (so you can't change from Agnatic to Cognatic or vice-versa, you have to first make it Agnatic-Cognatic).
    - Revoking a title now always costs 100 prestige (to prevent a Muslim ruler from going completely nuts with revocations).
    - Muslim rulers can now appoint up to 3 concubines from unmarried women in their court. Concubines will have legitimate children with their liege. If a concubine gets married or moves to a different court, she ceases to be a concubine.
    - Muslim vassals can now plot to institute hereditary titles.
    - Muslim rulers now have a new crown law category: Titles. This crown law determines whether titles can be freely revoked (without relation hits to other vassals), representing the Muslim system of appointed rather than hereditary rulers. Having the free revocation law in effect will make your vassals like you less, and they can still refuse and revolt when you try to revoke their titles.
    - Reworked the Award Honorary Title diplomatic action into a Character Decisions menu that contains both honorary titles and new character decisions.
    - Added the 'Grant Independence' character decision that allows you to set a vassal free at the cost of a relations and prestige hit.
    - Added the 'Revoke Honorary Title' character decision that allows you to revoke an honorary title. This will cause a relations hit unless the title you were revoking was that of Court Jester.
    - Tweaked Papal name list to contain mostly names that were actually used during the CK2 era.
    - Restored the Almoravid claims but made them an Emirate instead of a Sultanate in 1066, to give other Muslim rulers in the area a fighting chance.
    - Split the Duchy of Marrakech into the Duchies of Marrakech and Ifni.
    - Fixed some bugs with holy orders.
    - Scaled Amass Wealth and Become Exalted Among Men ambitions to your title rank, to make them more feasible to achieve for a Count and more difficult to achieve for a King or Emperor.
    - Reduced frequency of non immediate family (sibling or child) relatives asking you for titles.
    - Relatives who are offended by your refusal to give them a title may now plot to force the issue.
    - Relatives who ask for titles will now usually be offended if you deny them. If you have decent diplomacy you may be able avoid offending them.
    - Fixed a bug that was preventing the AI from executing assassination plots.
    - The AI will now abandon objectives after ten years of failing to fulfill them.
    - Prestigious vassals can now plot to acquire their liege's primary title, even if they do not have a claim on it.
    - Vassals can now plot against a liege that is not their top liege, making it more dangerous for a vassal lord to anger their own vassals.
    - Fixed a bug with Arrange Courtier Marriages where it would spawn multiple women with the same name.
    - Rebalanced the effects of levy laws. They will provide less minimum levies, but have less of an impact on relations as well.
    - There are now five levels of each tax and levy law instead of four. This means that realms with an active crown law will always be able to have higher law settings than one completely without.
    - Fixed a persistent bug where children would always be stillborn if their mother died in childbirth.
    - Reduced the overall frequency of genetics traits when not inherited from parents (so you'll have less dwarven hunchback debutantes showing up at court).
    - Decreased chance of inheriting Quick, Genius, Slow and Imbecile.
    - Increased chance of inheriting Tall.
    - Fabricating claims now has a fixed gold cost equal to the prestige cost. However, unlike prestige you do not need to have the gold on hand.
    - Reduced the number of heavy cavalry gained from the German/Frankish culture buildings.