Crusader Kings II

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  • Jakuza001
    #1145
    CK2Plus 1.28

    Valtozasok az 1.26.4 ota:

    1.28:
    - Reduced frequency of second wives asking to be first wife.
    - Reduced the alarming frequency of Muslim wives stabbing each other to death (I don't think life in the harem was quite this violent historically).
    - Fixed a bug that was making the Mongol scripted armies disappear prematurely.
    - Implemented a brand new civil war system. When a vassal revolts against their liege, he or she will now attempt to rally support for a civil war among the other vassals. If at least 33% of the liege's other vassals (measured in controlled provinces) support the rebellion, then a civil war begins. In a civil war, the leading rebel (original attacker) takes on a special rebel title of equivalent rank to his or her liege, and vassalizes all other rebels, allowing the revolters to fight as a unified realm. Vassals in the civil war who do not side with the rebels can either support their liege (allowing him or her to draw more troops from them), stay neutral, or demand titles they have de jure claims on in exchange for their support. Civil wars break down into two categories: Wars to depose (depose liege, war against tyranny and revolt against rule) and succession wars against liege. In a successful civil war to depose, the liege will be overthrown and most of his or her titles divided among the rebels according to de jure pretensions. In a successful succession civil war, the pretender will take all primary (or King and above) level titles from the old liege. Either way, a successful civil war also allows non-dejure vassals and vassals under very low crown authority to break away and declare independence. Finally, at the end of a civil war, regardless of which side won, the winner(s) will be expected to reward their supporters at the expense of themselves and the neutrals and losers, and all vassals supporting the losing side will be imprisoned by the winning side with valid reasons to revoke - so be careful about picking sides!
    - If a player dies with tyranny, their heir will now inherit all but 10 levels of said tyranny (so if the dead character had 20 tyranny, his heir will get 10 on taking the throne).
    - Reduced the duration of the bubonic plague, as some players were reporting apocalyptic-level outbreaks.
    - Increased salaries from offices and honorary titles. A single-province count that is councillor to an emperor will now almost double his income (note that office incomes still won't show up in your budget screen - this is a vanilla bug).
    - You must now have the piety on hand to wage an Unsanctioned Holy War or Duchy Conquest (100/250 and 200/500 respectively).
    - Moved African Pagans into their own religion group.
    - Changed Abyssinia's territories to more closely match the actual Zagwe territories in 1066.
    - Added the Kingdom of Semien (Beta Israel), a Jewish Kingdom controlling the Gondar region in 1066.
    - It is now possible to revoke titles at autonomous vassals. I tried to find a way to make it possible only for vassals revoking their own vassals, but this is not doable and being unable to revoke makes autonomous vassals extremely undesirable even if you are a vassal which is just plain odd.
    - Creating a Kingdom or Empire now costs a little bit of piety (to make the creation requirements less confusing).
    - Orthodox AI is now much more reluctant to wage holy wars, to reduce ahistorical Russian blobbing into Finland and Byzantine blobbing into Romania.
    - Pressing De Jure claims on a Holy Order of your religion now costs 500 piety.
    - The AI will now avoid pressing De Jure claims on Holy Orders of their own religion.
    - Integrated the ARKO pack and Patrum Scuta mods, both of which greatly improve both the regular and dynastic CoAs.
    - Characters who are imprisoned by their liege will now have their honorary title revoked.
    - Landless characters can now hold estates that give them small amounts of revenue and prestige, represented through character modifiers. Estates range from minor (1) to large (5) with each level giving more income and prestige. You can grant estates to characters at the cost of 50 gold per 'level'. Additionally, courtiers with money and no prospect to inherit titles will spend their own money to purchase estates. On a character's death, their estates are divided among their sons. Characters who gain a landed title will sell off their estates, and banished characters lose all their estates. Characters who are granted estates will like you more, and landless relatives are less likely to ask for or plot to get a landed title if they have been given estates. Characters with estates are given the special title 'Lord'.
    - Added an objective for landless characters to get estates or increase the size existing estates.
    - Reduced the base chance of the AI joining revolts since they are now more dangerous due to AI use of mercenaries.
    - The AI should no longer be able to spawn mercenaries outside of its own realm.
    - Tweaked genetics code to reduce the frequency of Genius, Quick, Slow and Imbecile.
    - Rulers are no longer able to seduce themselves with the lover event chain.

    1.27.1:
    - Fixed a major bug that was preventing the AI from using Holy War and Duchy Conquest correctly.
    - Tweaked independence wars to make De Jure status more important in determining whether vassals will seek independence.
    - Tweaked civil wars so that when a liege's titles are divided among his vasals, another civil war should not immediately occur as he tries to take them back.

    1.27:
    - The AI now uses its own system for hiring mercenaries, and will make liberal use of them at the start of wars it cannot be sure to win, instead of hiring them after its armies have already been destroyed. The AI pays reduced maintenance for these mercenaries (because it does not use the regular mercenary system) but double the hiring cost to balance it out.
    - Landless relatives are now more likely to plot against you if you are Muslim.
    - Reworked decadence. It is now almost purely event-driven, with landed/unlanded relatives having no effect. Additionally, dynasty members who are vassals of other members of their dynasty will have no effect on decadence at all - good or bad. Bad traits and long periods of peace will increase decadence, while religious observance, good traits and participating in combat will decrease it. The overall effects of decadence on tax and morale were also reduced, to make it less of a factor.
    - A titular Emperor whose realm drops below 75 holdings in size will now lose all their titular empire titles. Certain titles such as the Papacy, Mongol titles and the Latin Empire are exempt from this, as are Emperors who are in the midst of civil war (as this can temporarily reduce realm size).
    - Difficulty setting now heavily affects the player's chance of discovering plots and the chance of vassals joining a revolt against them, for players who want more or less challenge from their vassals.
    - Changed the requirements for creating an empire. Instead of requiring a set number of provinces, empires now require a certain Realm Size (number of holdings in realm, shown next to your demesne limit and score). Most empires require a Realm Size of 100 to create.
    - Independence wars now work much like other revolts, with a ruler fighting an independence war calling in all other vassals to their war and all revolters becoming independent if the war succeeds. Non-De Jure vassals or vassals not of their liege's culture/religion are more likely to join an independence revolt, and De Jure vassals will tend to stay with a liege they do not greatly despise. The special 'escalating' nature of independence wars was removed, as this mechanic makes it obsolete.
    - If a ruler is deposed and their realm is already at autonomous vassals (or they are a Duke or lower), their primary-level titles will now be divided among their vassals according to De Jure pretensions, with the most participating revolter getting first pick. Muslims and Pagans who are deposed will ALWAYS have their titles divided this way.
    - Removed the special Muslim/Pagan realm destruction mechanic when deposed at autonomous vassals (they will have their titles divided up instead, as outlined above).
    - The AI is now less likely to join a player revolt to depose their liege (to make it harder for players to revolt purely to divide up their liege's titles).
    - Children with a very high stat in their chosen education (12+) are now more likely to pick up a good trait.
    - Added some tweaks that should hopefully make the AI a bit better at picking tutors for their kids.
    - The level of a guardian's education trait no longer matters in itself on how well their ward takes to the education, although it is still advantageous to have for instance a Midas Touched tutor because their high stewardship skill will rub off on the ward.
    - Added a fix that should prevent Republics from ending up with wrong-religion group rulers because of wonky Open Elective mechanics.
    - Added Principality of Wales as a titular Duchy for any character that controls Gwynedd and at least two Duchies (or a Kingdom or Empire).
    - Religious authority changes from head of religion are now less deterministic - authority can weaken even under a strong head or strengthen under a weak one, although the diplomacy, piety and learning of the head of religion plays a large role. Overall authority should trend more towards 50 rather than the extreme ends of the spectrum.
    - Tweaked Finni-Ugric ruler cultures to better match the culture of their provinces.
    - AI rulers should now be more willing to join military plots of other AI rulers.
    - Tweaked Duchy borders in the HRE.
    - Added the province of Lolland in Sjaelland to give Denmark a boost and make it so you can't usurp Denmark with just Skåne.
    - Reduced frequency of epidemics, to balance for their increased lethality.
    - Epidemics will now reduce the size of levies you can raise in a province afflicted by one.
    - Further reduced the chance of assassination plots being leaked by backers.

    1.26.5:
    - It is now possible for the Pope to call a Crusade against Orthodox Constantinople under rare and very specific circumstances. For this to happen, the Pope must have a suitable personality (greedy, cynical or nuts) and there must be a history of failed Crusades against heathens in the past (yes, I realize this is not how the Fourth Crusade happened but the Fourth Crusade is impossible to properly simulate).
    - Jihads now once again work like Crusades, but with two differences: The AI is sharply limited in where it will call a Jihad (preferring using them against neighbours or as a countermeasure against Crusader states) and the top contributor will always hold on to the lands taken in a Jihad, rather than creating a new independent state.
    - You can no longer vassalize holy orders, to prevent various bugs and exploits related to it.
    - High Crown Authority is now required to Pogrom Jews settled in your vassals' cities.
    - Reduced income from Pogroms.
    - All decisions on the intrigue screen should now have proper icons.
    - Decadence will no longer reduce vassal loyalty, and high decadence is no longer a death sentence for a Muslim state (although it is still very undesirable).
    - If you fail a plot to fabricate a claim, you now have to wait 5 years before you can attempt it again.
    - One less level of dishonorable will now be inherited by your heir (so if you had 2 levels of dishonorable, your heir will get level 1 Dynastic Stain).
    - Dishonorable/Dynastic Stain will now go away slowly over time, at the rate of one level per twenty years.
    - A failed Crusade will now result in all attacking participants losing piety and prestige.
    - Added some sanity checks that should make it impossible for a plot victim to get dishonorable as a result of an attempt on their life.
    - The Immortal trait can now be inherited by children.
    - Increased the opinion malus for demanding a character convert religion.
    - Split Rus into the Kingdoms of Kiev, Muscowy and Novgorod.
    - Russian Kings are now called Grand Princes.
    - Russian Dukes are now called Princes.
    - The ruler of Kiev now starts with the Kingdom of Kiev.
    - Added Welsh and Cornish empires.
    - Added Mizrehim culture for Persian and Middle Eastern jews.
    - Fixed a bug that was preventing cultural conversion from working correctly.