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Steam műhely I blog.scssoft.com I eurotrucksimulator2.com I scssoft.com I HunTruckers© ETS2-ATS fb csoport I envsimstudio.blogspot.hu
Kamionos és egyéb hasznos oldalak.
kephost I HunTruckers fb oldal I tir-portal.com I off topik
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#37210
1.9.13s 
javítás lista a korábbi frissítésekről
SPOILER! Kattints ide a szöveg elolvasásához!Build 1.9.2:
AI: Fixed possible hang
AI: Fixed possible crash
Build 1.9.3:
AI: Improved detection of successful overtaking
AI: Prevents vehicles from accelerating when the player is overtaking them in wrong way lane
AI: Increased priority for crashed vehicles
AI: Improved safety checks
AI: Increased minimal allowed spawn distance from dangerous actors
Physics: Fixed traffic trailer which could be frozen in crashed state
Fixed mirrors in truck dealer
Additional information added to message box asking about use of controller for mouse emulation (not localized yet)
The selection of controllers used for UI control is reset by launching the game in the safe mode.
Build 1.9.4
Added UI to controller options screen allowing to change speed of the virtual cursor and reset selection of the controllers used for ui control.
possible crash
Improved error messages related to some data errors (prefabs, models, definition of vehicle wheel).
Improved game resistance to some data errors (material/look count mismatch between pmg and pmd).
Increased maximal size of the log file to 1MB
AI: Fixed navigation curves on some prefabs (height, priority, blinders)
Updated localization
Build 1.9.5
AI: Fixed incorrect interiors in UK traffic
AI: Tweaked spawn rates
Fixed possible non-functional handling of menu entry (e.g. esc) when input wizard assigned it also to controller which was later removed.
Updated defaults for the Xbox 360 controller in the input wizard to provide a better initial experience.
Updated localization
Build 1.9.6
AI: Fixed speeding
AI: Fixed detection of wrong way lanes on prefabs in some cases
AI: Fixed speed camera check
Fixed handling of zero sized railings, buildings and short roads which could cause problems after map rebuild.
The wrong way offense is reported only while the vehicle is moving
Fixed blinker flag on Poland tollgate
Fixed floating navigation points on some prefabs
Updated localization
Build 1.9.8
AI: Fixed waiting for high priority actor
AI: Reduced probability of usage of low probability navigation curves
AI: Limited speed around railroad crossings
AI: Improved behavior of truck with trailers
Prevented engine stall in some situations
Editor: New "Follow road dir" flag for signs. It orients the sign along the underlying road and moves it when the road moves.
Reduced memory consumption when Asian character sets are not used
Fixed navigation curves on some prefabs
Updated localization
Build 1.9.10
AI: Improved spawning
AI: Improved overtaking
AI: Increased patience factor for trucks with trailers
AI: Improved handling of acceleration
AI: Improved handling of movement in the wrong way lane
AI: Fixed oncoming vehicles not blinking at player with high beams on at high speeds
AI: Improved obstacle avoidance handling near semaphores and stoppers
AI: Fixed handling of non-symmetric roads
AI: Fixed dynamic items being considered wrong way in some cases
AI: Vehicles with high safety factor use lights even if they are not mandatory in the country
AI: Improved zip lane merging
AI: Fixed handling of the horn
Added customized semaphore behavior for several countries
Improved physics handling for traffic and parked vehicles
Streamline: Fixed jittering of wipers
Fixed default value of g_developer cvar.
Editor: Support for default prefab signs
Build 1.9.11
AI: Fixed wrong way offense being reported incorrectly in some cases
AI: Increased yield time so that it doesn't occur too often
AI: Force the vehicle to stop if obstacle is too close
Fixed some floating curves
Added semaphore profiles for gas stations
Build 1.9.12
AI: Smoother lane merging
AI: Decreased safe speed around dangerous actors
AI: Improved reviving in collision situation
AI: Fixed possible crash with more complex prefab/road setups on modded maps.
Modified roundabout curves to not use 3. and 4. exits when driving on outer lanes
Fixed possible infinite loop when converting old roundabout prefabs.