• sathinel
    #366
    Current Mobile GPUs: Triangles/sec, Fill Rate

    PowerVR MBX-Lite (iPhone 3G): 1 M triangles/s, 100 M pixels/s
    Samsung S3C6410 (Omnia II): 4 M triangles/s, 125.6 M pixels/s
    PowerVR SGX 520 (Palm Pre): 14 M triangles/s, ___ M pixels/s
    ATI Imageon Z430 (Toshiba TG01): 22 M triangles/s, 133 M pixels/s
    PowerVR SGX 535 (iPhone 3GS): 28 M triangles/s, 400 M pixels/s

    Future Mobile GPUs:

    PowerVR SGX 540 (TI OMAP4): 35 M triangles/s, 1000 M pixels/s
    Nvidia Tegra APX2500 (Zune HD): 40 M triangles/s, 600 M pixels/s
    ATI Imageon _ (Qualcomm QSD8672): 80 M triangles/s, >500 M pixels/s