Brink - FPS a Bethesda Softworks közreműködésében
  • Nagylaci
    #470
    Új frissítés a játékhoz! Nem nagy méretű, de nagyon sok mindent finomhangoltak. Lehet újra tanulni sok mindent főleg a fegyverekkel kapcsolatban! Carb9 jócskán lebutítva. Talán most már nem csak azzal szaladgál majd mindenki... :) Változások listája: (hosszú lesz...)

    General
    • Fixed invisible players sometimes (dis)appearing
    • Combat Intuition no longer gets triggered by disguised players
    • Flash Bangs no longer affect spectators
    • Fixed being able to collide with grenades as a spectator
    • Fixed drag-to still applying when enemies respawned
    • Enabling cheats now disables character saving and stats reporting for that session
    • Team switch delays now get reset on map restart
    • Vsync is now enabled by default
    • Fixed 3rd person animation when hacking as an Operative
    • Fixed server/client aim issues
    • Fixed dark shadow-band on narrow FOVs
    • Fixed potential crash during map load on client if heavily lagged right before a map change
    • Fixed potential crash if disguising on a dedicated server
    • Fixed odd line appearing during some cinematics
    Levels
    • Fixed overtime when repairing the crane on Shipyard
    • Fixed overtime not ending when Hackbox is removed on Reactor
    • Fixed Container City lab door sometimes appearing closed for clients
    User Interface
    • Added better chat support for match results and during midtro/outros
    • Added improved Stopwatch mode end-game review screen
    • Added options for VOIP volume in settings menu
    • Fixed navigation issues on menus with password fields
    • Disabled chatting when in solo mode
    • Added support for up to 4 deployable icons
    • Fixed being able to click invisible filter buttons when the filters panel is collapsed
    Balance
    • Tweaked several weapons (full details below)
    • Added body type health to Netvars for future tweaking
    • Added map spawn timers to Netvars for future tweaking
    Optimizations
    • Optimized networking to reduce snapshot sizes
    • Optimised light-rendering
    • Minor performance improvement to static AO rendering
    • Added conditional to sun-rendering to speed it up slightly in case of all shadow
    • Fixed sunlight when indoors in Security Tower
    • Added support for dummy files to improve loading times
    Dedicated Servers
    • No longer disconnect server if Steam connection is lost and grace period ends
    • Added listClients server command
    • Disabled missing mesh/sound/image warnings on servers
    • Disabled character compositing on servers to reduce server size
    Weapons
    Pistols
    • All pistols: Knockdown accuracy increased
    • Tokmak spread reduced to be more even
    • Tokmak recoil reduced
    • Tokmak pistol reload time slightly reduced
    • Kalt spread is tighter
    • Kalt recoil increased
    • Kalt pistol reload time slightly reduced
    • Sea Eagle slightly less accurate
    • Sea Eagle spread made more even instead of being tight
    • Sea Eagle pistol reload time slightly increased
    Sub Machineguns
    • Kross max spread slightly increased
    • Tampa max spread slightly decreased
    • Tampa slightly more jittery when fired
    • Tampa SMG damage slightly increased
    • Carb-9 SMG damage slightly reduced
    • Carb-9 has even spread, instead of clustering towards the centre
    • Carb-9 recoil slightly increased
    • Carb-9 slightly less accurate
    Assault Rifles
    • AR base ammo + 1 magazine, except Rockstedi
    • Gerund recoils more quickly under sustained fire
    • Rhett recoil now more manageable under sustained fire
    • Frkn3k damage increased
    • Frkn3k refire rate increased
    • Frkn3k triple burst recoil changed to make the weapon behave better
    • Frkn3k accuracy changed to act similarly to that of the other ARs when moving/not in ironsights
    • Euston max spread increased for some stances (crouch, standing, walking)
    • Euston spread rate slightly reduced overall
    • Rokstedi slightly more accurate in ironsights
    Shotguns
    • Hjammerdeim heavy shotgun heavy shotgun damage increased
    • Hammerdjeim heavy shotgun magazine increased from 8 to 12, where the modulo is 3. Ammo count changed to reflect new magazine size
    • Hammerdjeim recoil reduced
    • Hjammerdeim reload time slightly reduced
    • Hjammerdeim refire rate increased
    • Mossington spread is now more even, along with the Hammerdjeim (used to be almost ring shaped)
    • Mossington initial spread is increased but doesn't grow as much per shot
    • Mossington has slightly more recoil
    Grenade Launchers
    • EZ-Nade splash damage radius significantly increased Lobster grenade punt damage significantly increased
    • Lobster reload time increased
    • Lobster splash damage radius increased
    • Lobster running accuracy reduced to be the same as walking/crouch/ironsight
    Heavy Machineguns
    • All HMGs: Minimum spread while running reduced to be the same as that for walking
    • Chinzor HMG damage slightly increased
    • Chinzor HMG recoil slightly reduced
    • Maximus HMG damage slightly increased
    • Maximus HMG recoil slightly reduced
    • Gotlung minigun damage significantly increased
    • Gotlung minigun reload time slightly increased
    • Gotlung Minigun minimum spread increased to work in line with its damage increase