Brink - FPS a Bethesda Softworks közreműködésében
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#470
Új frissítés a játékhoz! Nem nagy méretű, de nagyon sok mindent finomhangoltak. Lehet újra tanulni sok mindent főleg a fegyverekkel kapcsolatban! Carb9 jócskán lebutítva. Talán most már nem csak azzal szaladgál majd mindenki... :) Változások listája: (hosszú lesz...)
General
• Fixed invisible players sometimes (dis)appearing
• Combat Intuition no longer gets triggered by disguised players
• Flash Bangs no longer affect spectators
• Fixed being able to collide with grenades as a spectator
• Fixed drag-to still applying when enemies respawned
• Enabling cheats now disables character saving and stats reporting for that session
• Team switch delays now get reset on map restart
• Vsync is now enabled by default
• Fixed 3rd person animation when hacking as an Operative
• Fixed server/client aim issues
• Fixed dark shadow-band on narrow FOVs
• Fixed potential crash during map load on client if heavily lagged right before a map change
• Fixed potential crash if disguising on a dedicated server
• Fixed odd line appearing during some cinematics
Levels
• Fixed overtime when repairing the crane on Shipyard
• Fixed overtime not ending when Hackbox is removed on Reactor
• Fixed Container City lab door sometimes appearing closed for clients
User Interface
• Added better chat support for match results and during midtro/outros
• Added improved Stopwatch mode end-game review screen
• Added options for VOIP volume in settings menu
• Fixed navigation issues on menus with password fields
• Disabled chatting when in solo mode
• Added support for up to 4 deployable icons
• Fixed being able to click invisible filter buttons when the filters panel is collapsed
Balance
• Tweaked several weapons (full details below)
• Added body type health to Netvars for future tweaking
• Added map spawn timers to Netvars for future tweaking
Optimizations
• Optimized networking to reduce snapshot sizes
• Optimised light-rendering
• Minor performance improvement to static AO rendering
• Added conditional to sun-rendering to speed it up slightly in case of all shadow
• Fixed sunlight when indoors in Security Tower
• Added support for dummy files to improve loading times
Dedicated Servers
• No longer disconnect server if Steam connection is lost and grace period ends
• Added listClients server command
• Disabled missing mesh/sound/image warnings on servers
• Disabled character compositing on servers to reduce server size
Weapons
Pistols
• All pistols: Knockdown accuracy increased
• Tokmak spread reduced to be more even
• Tokmak recoil reduced
• Tokmak pistol reload time slightly reduced
• Kalt spread is tighter
• Kalt recoil increased
• Kalt pistol reload time slightly reduced
• Sea Eagle slightly less accurate
• Sea Eagle spread made more even instead of being tight
• Sea Eagle pistol reload time slightly increased
Sub Machineguns
• Kross max spread slightly increased
• Tampa max spread slightly decreased
• Tampa slightly more jittery when fired
• Tampa SMG damage slightly increased
• Carb-9 SMG damage slightly reduced
• Carb-9 has even spread, instead of clustering towards the centre
• Carb-9 recoil slightly increased
• Carb-9 slightly less accurate
Assault Rifles
• AR base ammo + 1 magazine, except Rockstedi
• Gerund recoils more quickly under sustained fire
• Rhett recoil now more manageable under sustained fire
• Frkn3k damage increased
• Frkn3k refire rate increased
• Frkn3k triple burst recoil changed to make the weapon behave better
• Frkn3k accuracy changed to act similarly to that of the other ARs when moving/not in ironsights
• Euston max spread increased for some stances (crouch, standing, walking)
• Euston spread rate slightly reduced overall
• Rokstedi slightly more accurate in ironsights
Shotguns
• Hjammerdeim heavy shotgun heavy shotgun damage increased
• Hammerdjeim heavy shotgun magazine increased from 8 to 12, where the modulo is 3. Ammo count changed to reflect new magazine size
• Hammerdjeim recoil reduced
• Hjammerdeim reload time slightly reduced
• Hjammerdeim refire rate increased
• Mossington spread is now more even, along with the Hammerdjeim (used to be almost ring shaped)
• Mossington initial spread is increased but doesn't grow as much per shot
• Mossington has slightly more recoil
Grenade Launchers
• EZ-Nade splash damage radius significantly increased Lobster grenade punt damage significantly increased
• Lobster reload time increased
• Lobster splash damage radius increased
• Lobster running accuracy reduced to be the same as walking/crouch/ironsight
Heavy Machineguns
• All HMGs: Minimum spread while running reduced to be the same as that for walking
• Chinzor HMG damage slightly increased
• Chinzor HMG recoil slightly reduced
• Maximus HMG damage slightly increased
• Maximus HMG recoil slightly reduced
• Gotlung minigun damage significantly increased
• Gotlung minigun reload time slightly increased
• Gotlung Minigun minimum spread increased to work in line with its damage increase