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OMSI The Bus Simulator 1 & 2 Topik


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Warez, vagy OMSI-hoz szorosan nem kapcsolódó témában látogass el ide:
OMSI 1 & 2 OFF, WAREZ TOPIC

  • Zoliikp
    #35063
    Ha megnézed a cfg-t, abban meg van adva, hogy a sorban melyik azok, amelyek az RGB-kódot tartalmazza.

    Azért írtam, hogy célszerű egy alap busz cfg-jét is megnézned, mert abban a kód előtt meg vannak adva, hogy az adott sor, mire is vonatkozik.
    [spoiler][light_enh_2]
    pos_x
    pos_y
    pos_z position
    dir_x
    dir_y
    dir_z direction
    up_x
    up_y
    up_z vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
    omni 0 = directional light, 1 = omnidirectional light
    rotating 0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
    2 = light will rotate to user (around all axis)
    r color
    g color
    b color
    size meters
    conesize_inner_angle degree, angle of inner cone (full brightness)
    conesize_outer_angle degree, angle of outer cone (beginning of visibility)
    fading_variable 0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
    factor factor multiplied
    z-offset offset of spot from position to user (if the light would
    be inside of a solid object, you can make it visible
    with this parameter; just set it e.g. two times of the
    radius of the solid object.
    parameters 0 = none
    + 1 = star
    + 2 = no fog effect
    + 4 = only effects
    cone light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
    timeconst time constant. It controls how much time the light will need to reach 63% of the illumination intensity
    (or 27% in case of switch off)
    bitmap effect texture (if "" then standard texture will be used)

    enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)