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  • Pio
    #32928
    Redditről, "if life was an MMO...":

    The resource gathering sidequest was no fun. Many years were spent chasing bits of paper, and the main game mechanic of work is just tedious. It really shows some of the flaws in the PVP system too as a lot of things can really only be successful if you can afford the pay to win aspects, such as rich parents, friends of the family, and the RNG on your starting location can make this even worse.

    Romance is okay, but could get a bit samey after a while. The sex minigame more than made up for it though. Honestly, I wasted hours in the singleplayer version alone. Just a shame it's so hard to get regular multiplayer sessions. Also a shame you can't re-role. I heard a lot of great things from those playing as the female class, such as the combo-orgasm ability that, playing as a male, were just locked off from me.

    Story needs more structure, it doesn't seem to have a clear resolution. Everything seems to ebb and flow at random, with characters coming and going without relevance, and a lot of plotlines never seem to go anywhere. For example, there was this great one early on where I spent a year getting to know a character in the romance sidequest, to the point where she was an integral part of gameplay, and yet overnight she completely disappeared from the story, with no real resolution to whether or not her storyline goal of becoming a teacher, amongst other things, ever came to fruition or not.

    Tutorial needs a lot of work. It took me over six months just to be able to sit up on my own. Then there's years of forced exposition of the world's backstory and further mechanics in the opening school levels. Much of this is irrelevant and seems only there to pad this section out.

    I think it needs a lot of work. The size and scope of it is tremendous, but it's too big, and too directionless. Needs more focus, and a bit more player balance, but otherwise this could be something great.