FPS - arcade az SW világában harmadjára
  • istvan65
    #40
    Igaz nem ide tartozik de mindenhol elég későn írtak:A star wars knight of the force játékhoz szeretnék kérni egy kis segítséget.Ez egy kiegészítő a jedi knight jedi academy-hez mikor feltettem mindkettőt elindítom a játékot beállítom hogy melyik emberrel legyek aztán meg kilép és ezt írja ki:Valaki segítsen már akinek is ilyen problémája volt.KÖSZI!!
    JA: v1.0.1.0 win-x86 Oct 24 2003
    Initialising zone memory .....
    ----- FS_Startup -----
    Current search path:
    KnightsoftheForce\SinglePlayer\KotF_SinglePlayer.pk3 (22 files)
    KnightsoftheForce/SinglePlayer
    KnightsoftheForce\base\c_Kotfmenui.pk3 (718 files)
    KnightsoftheForce\base\c_ExtraMaps.pk3 (541 files)
    KnightsoftheForce\base\b_ExtraModels.pk3 (1033 files)
    KnightsoftheForce\base\b_ExtraMaps.pk3 (1317 files)
    KnightsoftheForce\base\assets_UPDateXTRA.pk3 (436 files)
    KnightsoftheForce\base\assets_JK3UPDate.pk3 (2200 files)
    KnightsoftheForce\base\assets9.PK3 (1428 files)
    KnightsoftheForce\base\assets8.PK3 (1348 files)
    KnightsoftheForce\base\assets3.pk3 (16 files)
    KnightsoftheForce\base\assets2.pk3 (62 files)
    KnightsoftheForce\base\assets1.pk3 (8320 files)
    KnightsoftheForce\base\assets0.pk3 (15346 files)
    KnightsoftheForce\base\Aassets.pk3 (2732 files)
    KnightsoftheForce/base

    ----------------------
    35519 files in pk3 files
    execing default.cfg
    couldn't exec jaconfig.cfg
    execing autoexec.cfg
    execing setlanguage.cfg
    execing setdismemberment.cfg
    execing ext_data/class/resetdroideka.cfg
    execing ext_data/class/kotfnpcs_cvars.cfg
    Unknown command "cg_g2marks"
    Unknown command "cg_saberEntMarks"
    ...detecting CPU, found Intel Pentium IV

    ------- Input Initialization -------
    Skipping check for DirectInput
    Joystick is not active.
    ------------------------------------
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    -------------------------------
    ----- Client Initialization Complete -----
    --- Common Initialization Complete ---
    Working directory: F:\KotF Jedi Academy Expansion Pack\GameData
    fs_game is write protected.
    fs_basepath is write protected.
    Initializing OpenGL subsystem
    ...initializing QGL
    succeeded
    ...setting mode 4: 800 600 FS
    ...using desktop display depth of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (800x600)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...55 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 9 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_S3_s3tc available
    ...GL_EXT_texture_compression_s3tc available
    ...no tc preference specified
    .....using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...using GL_EXT_texture_filter_anisotropic
    ...Using GL_EXT_texture_edge_clamp
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...using GL_EXT_point_parameters
    ...using GL_NV_point_sprite
    ...GL_ARB_fragment_program not found
    Initializing OpenGL extensions
    ...GL_S3_s3tc available
    ...GL_EXT_texture_compression_s3tc available
    ...no tc preference specified
    .....using GL_EXT_texture_compression_s3tc
    ...using GL_EXT_texture_env_add
    ...GL_EXT_texture_filter_anisotropic available
    ...using GL_EXT_texture_filter_anisotropic
    ...Using GL_EXT_texture_edge_clamp
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...using GL_EXT_compiled_vertex_array
    ...using GL_EXT_point_parameters
    ...using GL_NV_point_sprite
    ...GL_ARB_fragment_program not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce4 MX 440/AGP/SSE2
    GL_VERSION: 1.4.1
    GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 4, 800 x 600 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium IV
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 1
    texture bits: 0
    lightmap texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: enabled
    compressed lightmaps: disabled
    texture compression method: GL_EXT_texture_compression_s3tc
    anisotropic filtering: enabled (2.000000 of 2.000000)
    Dynamic Glow: disabled

    ------- sound initialization -------
    Initializing DirectSound
    - Ancient version of DirectX - this will slow FPS
    locked hardware. ok
    WARNING: Couldn't find image for shader yodatorso.jpg
    WARNING: Couldn't find image for shader yodapaws.jpg
    WARNING: Couldn't find image for shader yodahead.jpg
    WARNING: Couldn't find image for shader yodahair.jpg
    WARNING: Couldn't find image for shader robe.jpg[/s]
    R_LoadMDXM: converting jk2 model models/players/mmKiadimundi/model.glm
    R_LoadMDXM: converting jk2 model models/players/mkyarael/model.glm
    WARNING: Couldn't find image for shader
    execing ext_data/class/quickloadkey.cfg
    R_LoadMDXM: converting jk2 model models/players/palpatine/model.glm
    WARNING: Couldn't find image for shader models/players/palptine/body.jpg
    WARNING: Couldn't find image for shader models/in progress/models/players/the_emperor/caps.jpg
    WARNING: Couldn't find image for shader models/players/cheshire_vader/legs.jpg
    WARNING: Couldn't find image for shader models/players/palptine/torso_label.jpg
    WARNING: Couldn't find image for shader models/players/palptine/head.jpg
    WARNING: Couldn't find image for shader models/players/palptine/head_hood.jpg
    WARNING: Couldn't find image for shader models/players/palptine/arms.jpg
    WARNING: Couldn't find image for shader models/players/palptine/hands.jpg
    ------ Server Initialization ------
    JA: v1.0.1.0 win-x86 Oct 24 2003
    Server: yavin1
    Loading shader text .....
    ..... 5337 shader definitions loaded
    ------- Game Initialization -------
    gamename: base
    gamedate: Oct 24 2003
    Warning: cvar "g_spskill" given initial values: "1" and "0"
    -----------------------------------
    -----------------------------------
    glGetError() = 0x502
    R_LoadMDXM: converting jk2 model models/players/mmKiadimundi/model.glm
    R_LoadMDXM: converting jk2 model models/players/mkyarael/model.glm
    execing ext_data/class/quickloadkey.cfg
    ----- CL_Shutdown -----
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    Not a JPEG file: starts with 0x00 0x00