FPS - arcade az SW világában harmadjára
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istvan65 #40 Igaz nem ide tartozik de mindenhol elég későn írtak:A star wars knight of the force játékhoz szeretnék kérni egy kis segítséget.Ez egy kiegészítő a jedi knight jedi academy-hez mikor feltettem mindkettőt elindítom a játékot beállítom hogy melyik emberrel legyek aztán meg kilép és ezt írja ki:Valaki segítsen már akinek is ilyen problémája volt.KÖSZI!!
JA: v1.0.1.0 win-x86 Oct 24 2003
Initialising zone memory .....
----- FS_Startup -----
Current search path:
KnightsoftheForce\SinglePlayer\KotF_SinglePlayer.pk3 (22 files)
KnightsoftheForce/SinglePlayer
KnightsoftheForce\base\c_Kotfmenui.pk3 (718 files)
KnightsoftheForce\base\c_ExtraMaps.pk3 (541 files)
KnightsoftheForce\base\b_ExtraModels.pk3 (1033 files)
KnightsoftheForce\base\b_ExtraMaps.pk3 (1317 files)
KnightsoftheForce\base\assets_UPDateXTRA.pk3 (436 files)
KnightsoftheForce\base\assets_JK3UPDate.pk3 (2200 files)
KnightsoftheForce\base\assets9.PK3 (1428 files)
KnightsoftheForce\base\assets8.PK3 (1348 files)
KnightsoftheForce\base\assets3.pk3 (16 files)
KnightsoftheForce\base\assets2.pk3 (62 files)
KnightsoftheForce\base\assets1.pk3 (8320 files)
KnightsoftheForce\base\assets0.pk3 (15346 files)
KnightsoftheForce\base\Aassets.pk3 (2732 files)
KnightsoftheForce/base
----------------------
35519 files in pk3 files
execing default.cfg
couldn't exec jaconfig.cfg
execing autoexec.cfg
execing setlanguage.cfg
execing setdismemberment.cfg
execing ext_data/class/resetdroideka.cfg
execing ext_data/class/kotfnpcs_cvars.cfg
Unknown command "cg_g2marks"
Unknown command "cg_saberEntMarks"
...detecting CPU, found Intel Pentium IV
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
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----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Working directory: F:\KotF Jedi Academy Expansion Pack\GameData
fs_game is write protected.
fs_basepath is write protected.
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...55 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_NV_point_sprite
...GL_ARB_fragment_program not found
Initializing OpenGL extensions
...GL_S3_s3tc available
...GL_EXT_texture_compression_s3tc available
...no tc preference specified
.....using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available
...using GL_EXT_texture_filter_anisotropic
...Using GL_EXT_texture_edge_clamp
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_NV_point_sprite
...GL_ARB_fragment_program not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 MX 440/AGP/SSE2
GL_VERSION: 1.4.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 1
texture bits: 0
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
compressed lightmaps: disabled
texture compression method: GL_EXT_texture_compression_s3tc
anisotropic filtering: enabled (2.000000 of 2.000000)
Dynamic Glow: disabled
------- sound initialization -------
Initializing DirectSound
- Ancient version of DirectX - this will slow FPS
locked hardware. ok
WARNING: Couldn't find image for shader yodatorso.jpg
WARNING: Couldn't find image for shader yodapaws.jpg
WARNING: Couldn't find image for shader yodahead.jpg
WARNING: Couldn't find image for shader yodahair.jpg
WARNING: Couldn't find image for shader robe.jpg[/s]
R_LoadMDXM: converting jk2 model models/players/mmKiadimundi/model.glm
R_LoadMDXM: converting jk2 model models/players/mkyarael/model.glm
WARNING: Couldn't find image for shader
execing ext_data/class/quickloadkey.cfg
R_LoadMDXM: converting jk2 model models/players/palpatine/model.glm
WARNING: Couldn't find image for shader models/players/palptine/body.jpg
WARNING: Couldn't find image for shader models/in progress/models/players/the_emperor/caps.jpg
WARNING: Couldn't find image for shader models/players/cheshire_vader/legs.jpg
WARNING: Couldn't find image for shader models/players/palptine/torso_label.jpg
WARNING: Couldn't find image for shader models/players/palptine/head.jpg
WARNING: Couldn't find image for shader models/players/palptine/head_hood.jpg
WARNING: Couldn't find image for shader models/players/palptine/arms.jpg
WARNING: Couldn't find image for shader models/players/palptine/hands.jpg
------ Server Initialization ------
JA: v1.0.1.0 win-x86 Oct 24 2003
Server: yavin1
Loading shader text .....
..... 5337 shader definitions loaded
------- Game Initialization -------
gamename: base
gamedate: Oct 24 2003
Warning: cvar "g_spskill" given initial values: "1" and "0"
-----------------------------------
-----------------------------------
glGetError() = 0x502
R_LoadMDXM: converting jk2 model models/players/mmKiadimundi/model.glm
R_LoadMDXM: converting jk2 model models/players/mkyarael/model.glm
execing ext_data/class/quickloadkey.cfg
----- CL_Shutdown -----
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
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