World of Darkness Online
  • Kalinka
    #55
    Mármint mit?


    Pár példát kiragadtam:
    Not a lot of quests. Org versus org. Player-driven faction content and conflict.
    Territory control.
    Factional control of regions or assets. Benefits to controlling key areas or establishments.
    Allow social powers to be socially versatile. A character can be successful socially; not all advancement is tied to combat or traditional "leveling."
    Politics.

    EVE-hez viszonyítva látni mire lehet majd kb számítani.