World of Darkness Online
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Kalinka #55 Mármint mit?
Pár példát kiragadtam:
Not a lot of quests. Org versus org. Player-driven faction content and conflict.
Territory control.
Factional control of regions or assets. Benefits to controlling key areas or establishments.
Allow social powers to be socially versatile. A character can be successful socially; not all advancement is tied to combat or traditional "leveling."
Politics.
EVE-hez viszonyítva látni mire lehet majd kb számítani.