• j0nNyKa
    #53991
    a beígért 1.0.4 systems preview

    Lényegesebb pontok:
    - The first change we’re making in 1.0.4 for co-op is to remove averaging in multiplayer games of Magic Find and Gold Find.
    - Along the same lines as the change in 1.0.3, we’re going to be lowering the health multiplier for monsters per additional player in co-op games. It’s going to be a flat 75% in 1.0.4 for all difficulty levels, as opposed to the scaling 75/85/95/110% it is now.
    - So, in 1.0.4 we’re increasing the health of normal monsters by approximately 5%-10% in Inferno, but also increasing the likelihood they drop magic or rare items by a factor of four. We’re correspondingly lowering the health of Champions and Rares by 10-25% and editing specific affixes to shrink the difficulty gap.
    - we’re adjusting some of the more frustrating monster affixes, such as Fire Chains and Shielding
    - raw damage value on all level 61 and 62 weapons will be able to roll damage that extends all the way to the top end of level 63.
    - We’re removing Enrage Timers and the “heal back to full” behavior from Champion and Rare monster packs
    - we’re going to be reducing repair costs of high-end items by 25%.
    - The Legendary improvements are going to be for Legendaries dropped or crafted after the 1.0.4 patch goes live. (erről majd külön blog bejegyzés jön)
    - We're making a metric-ton of changes to classes, so we’re going to have separate blog posts for each.