Euro Truck Simulator
  • Ricsi234
    #126936
    Hali!Szép gépek!!!
    1 problémával jöttem!!!sikerült bekonvertálni egy scaniat,de viszont vmit ír!!
    ******** : log created on : Saturday March 12 2011 @ 14:28:16
    14:28:16 : [sys] running on x86 / Windows XP (version 5.1) / Szervizcsomag 3
    14:28:16 : [sys] DirectX version : 4.09.00.0904
    14:28:16 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 3.00GHz] at ~2992MHz.
    14:28:16 : [cpu] Features utilized: fpu cmov mmx sse sse2.
    14:28:16 : [sys] using QPC / TSC timer (thread affinity: 1), frequency 2992590000Hz
    14:28:16 : physical memory detected (1038572K/463268K)
    14:28:16 : virtual memory detected (2097024K/2065604K)
    14:28:16 : Trying to allocate memory pool (409600K)
    14:28:17 : [zipfs] base.scs: mounted ok, 8588 entries [crc_0xf6c0e0d1]
    14:28:17 : [ufs] registered symlink from /custom_build/en_gb to /
    14:28:17 : [zipfs] <mem-addr-file>: mounted ok, 11 entries [crc_0xd7556ccb]
    14:28:17 : [ufs] Home directory: 'C:/Dokumentumok/Euro Truck Simulator'.
    14:28:17 : Mounting extra package: C:/Dokumentumok/Euro Truck Simulator/mod/ScaniaR420.scs
    14:28:17 : [zipfs] C:/Dokumentumok/Euro Truck Simulator/mod/ScaniaR420.scs: mounted ok, 153 entries [crc_0xfe1da335]
    14:28:17 : exec /home/config.cfg
    14:28:17 : [sys] Executing /home/config.cfg ...
    14:28:17 : uset g_minicon "0"
    14:28:17 : uset g_console "1"
    14:28:17 : uset g_trackir "1"
    14:28:17 : uset g_developer "1"
    14:28:17 : uset g_save_idx "1"
    14:28:17 : uset g_mouse_control "0"
    14:28:17 : uset g_steering_func_param "0.0"
    14:28:17 : uset g_joy_axis_brake_dz "0.0"
    14:28:17 : uset g_joy_axis_brake "7"
    14:28:17 : uset g_joy_ff_gain "1.0"
    14:28:17 : uset g_joy_axis_throttle_dz "0.0"
    14:28:17 : uset g_joy_axis_throttle "7"
    14:28:17 : uset g_joy_axis_ff "0"
    14:28:17 : uset g_joy_axis_combine "0"
    14:28:17 : uset g_joy_axis_steer_sens "0.6"
    14:28:17 : uset g_joy_axis_steer_dz "0.0"
    14:28:17 : uset g_joy_axis_steer "7"
    14:28:17 : uset g_tutorial "1"
    14:28:17 : uset g_job_sort "2"
    14:28:17 : uset g_gauges "1"
    14:28:17 : uset g_mirrors "1"
    14:28:17 : uset g_fatigue "1"
    14:28:17 : uset g_police "1"
    14:28:17 : uset g_subtitles "0"
    14:28:17 : uset g_quality "0"
    14:28:17 : uset g_reflection "0"
    14:28:17 : uset g_atrans "1"
    14:28:17 : uset g_flyspeed "10.0"
    14:28:17 : uset g_lang "en_gb"
    14:28:17 : uset g_colbox "0"
    14:28:17 : uset r_gamma "1.0"
    14:28:17 : uset r_path "3"
    14:28:17 : uset r_msaa "4"
    14:28:17 : uset r_fullscreen "1"
    14:28:17 : uset r_mode "800x600x32x0"
    14:28:17 : uset r_device "gl"
    14:28:17 : uset r_driver "gl"
    14:28:17 : uset g_texture_usage_stats "0"
    14:28:17 : uset g_fps "0"
    14:28:17 : uset ds8_mix_channels "2"
    14:28:17 : uset ds8_mix_depth "16"
    14:28:17 : uset ds8_mix_rate "44100"
    14:28:17 : uset ds8_reverse_stereo "0"
    14:28:17 : uset s_acceleration "0"
    14:28:17 : uset s_mix_channels "2"
    14:28:17 : uset s_mix_depth "16"
    14:28:17 : uset s_mix_rate "44100"
    14:28:17 : uset s_sfx_enabled "1"
    14:28:17 : uset s_music_enabled "1"
    14:28:17 : uset s_sfx_volume "1.0"
    14:28:17 : uset s_music_volume "1.0"
    14:28:17 : uset s_reverse_stereo "0"
    14:28:17 : uset s_device "ds8"
    14:28:17 : uset r_vsync "1"
    14:28:17 : uset r_quirks "0"
    14:28:17 : uset r_anisotropy_factor "0.0"
    14:28:17 : uset r_texture_detail "2"
    14:28:17 : uset i_force_gain "1.0"
    14:28:17 : uset i_feedback "1"
    14:28:17 : uset i_joystick2 "-1"
    14:28:17 : uset i_joystick1 "-1"
    14:28:17 : uset i_deadzone "0.0"
    14:28:17 : uset i_device "di8"
    14:28:17 : uset m_invert "0"
    14:28:17 : uset m_sensitivity "0.33"
    14:28:17 : uset m_filter "0"
    14:28:17 : uset g_view_dist "0.5"
    14:28:17 : Euro Truck Simulator init ver.1.00 (rev. 23414)
    14:28:17 : [gl] ICD OpenGL driver detected.
    14:28:17 : [gl] driver: Intel Bear Lake B
    14:28:17 : [gl] vendor: Intel
    14:28:17 : [gl] version: 1.4.0 - Build 7.14.10.4924
    14:28:17 : [gl] GL extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint
    14:28:17 : [gl] GL_max_texture_size: 2048
    14:28:17 : [gl] taking advantage of 'GL_ARB_multitexture'
    14:28:17 : [gl] Sampler count: 8
    14:28:17 : [gl] taking advantage of 'GL_ARB_fragment_program'
    14:28:17 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
    14:28:17 : [gl] taking advantage of 'GL_ARB_texture_compression'
    14:28:17 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
    14:28:17 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
    14:28:17 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar'
    14:28:17 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
    14:28:17 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
    14:28:17 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
    14:28:17 : [gl] taking advantage of 'GL_ARB_vertex_program'
    14:28:17 : [gl] Vertex attribute count: 16
    14:28:17 : [gl] taking advantage of 'GL_EXT_blend_color'
    14:28:17 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
    14:28:17 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
    14:28:17 : [gl] taking advantage of 'GL_EXT_rescale_normal'
    14:28:17 : [gl] taking advantage of 'GL_EXT_secondary_color'
    14:28:17 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
    14:28:17 : [gl] taking advantage of 'GL_EXT_texture3D'
    14:28:17 : [gl] taking advantage of 'GL_SGIS_texture_edge_clamp'
    14:28:17 : [gl] taking advantage of 'GL_EXT_texture_env_add'
    14:28:17 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
    14:28:17 : [gl] Max anisotropy factor: 4
    14:28:17 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
    14:28:17 : [gl] taking advantage of 'WGL_ARB_extensions_string'
    14:28:17 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control
    14:28:17 : [gl] taking advantage of 'WGL_EXT_swap_control'
    14:28:17 : [gl] taking advantage of 'WGL_ARB_pixel_format'
    14:28:17 : [gl] taking advantage of 'WGL_ARB_pbuffer'
    14:28:17 : Rendering path available: GL1X
    14:28:17 : Rendering path available: ARB1
    14:28:17 : Rendering path available: ARB2
    14:28:17 : [dx9] Direct3D9 detected.
    14:28:17 : [dx9] Number of adapters found: 1
    14:28:17 : [dx9] Adapter #0: Intel(R) G33/G31 Express Chipset Family (igxprd32.dll) [driver version: 6.14.10.4924]
    14:28:17 : [gl] CDS init: OK
    14:28:18 : [gl] SetPixelFormat: OK (6, color 32 bits, depth 24 bits).
    14:28:18 : [gl] wglCreateContext: OK
    14:28:18 : [gl] OpenGL framebuffer context init OK
    14:28:18 : [gfx] Created drawable (/procedural/dashboard.tobj)
    14:28:18 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
    14:28:18 : [gfx] Created drawable (/procedural/generic_env.tobj)
    14:28:18 : [gfx] Created drawable (/procedural/water_env.tobj)
    14:28:18 : [snd] select device (ds8)
    14:28:18 : [ds8] Available device : Elsődleges hangillesztő ().
    14:28:18 : [ds8] Available device : Realtek HD Audio output (RtkHDAud.sys).
    14:28:18 : [ds8] Initialization OK.
    14:28:18 : g_ui_recache
    14:28:18 : exit
    14:28:20 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
    14:28:21 : Loading city data ....
    14:28:35 : game
    14:28:36 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
    14:28:38 : Loading resource server data ....
    14:28:38 : Loading road data ....
    14:28:38 : Loading terrain data ....
    14:28:38 : Loading railing data ....
    14:28:38 : Loading building data ....
    14:28:39 : Loading model data ....
    14:28:40 : Loading prefab data ....
    14:28:40 : Loading sign data ....
    14:28:40 : Loading traffic lights data ....
    14:28:40 : Loading city data ....
    14:28:40 : Loading vegetation data ....
    14:28:40 : Loading hinges data ....
    14:28:40 : Loading stamp data ....
    14:28:40 : Loading movers data ....
    14:28:50 : Map successfully loaded ....
    14:28:50 : Starting the campaign ...
    14:29:04 : c:\devel\prism\src\p3core\collections/arrays/arrays_base_impl.h(446): ??A?$array_t@V?$resource_tie_t@Vmaterial_u@prism@@@prism@@@prism@@QAEAAV?$resource_tie_t@Vmaterial_u@prism@@@1@I@Z: Index outside array boundaries.
    (BOCS a hosszú szövegért.)