• dez
    #58
    Azt te csak szeretnéd, kis FUD-bajnok...

    RSX:
    500 MHz G70 based GPU on 90 nm process, 300 milllion transistors
    24 parallel pixel pipelines
    - 5 shader ALU operations per pipeline per cycle (2 vector4 and 2 scalar (dual/co-issue) and fog ALU)
    - 27 FLOPS per pipeline per cycle
    8 parallel vertex pipelines
    - 2 shader ALU operations per pipeline per cycle (1 vector4 and 1 scalar, dual issued)
    - 10 FLOPS per pipeline per cycle
    68 billion shader operations per second theoretical maximum ( ((5 ALU x 24 pixel pipelines) + (2 ALU x 8 vetrex pipelines)) x 500 MHz )
    364 GFLOPS ( ((27 FLOPS x 24 pixel pipelines) + (10 FLOPS x 8 vertex pipelines)) x 500 MHz )

    Xenos:
    500 MHz parent GPU on 90 nm TSMC process, 232 million transistors (337 million with 10MB eDram)
    48-way parallel floating-point dynamically-scheduled shader pipelines
    Unified shader architecture (each pipeline is capable of running either pixel or vertex shaders)
    - 2 shader ALU operations per pipeline per cycle (1 vector4 and 1 scalar, co-issued)
    10 FLOPS per pipeline per cycle
    48 billion shader operations per second theoretical maximum (2 ALU x 48 shader pipelines x 500 MHz)
    240 GFLOPS (10 FLOPS x 48 shader pipelines x 500 MHz)