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  • Macccy
    #137368
    Azért én ennek az Anandtech írásnak pár pontjára kíváncsi leszek gyakorlatban, pl ez a Memory téma, amire hokiznak sokak:
    "Vgleaks has a wealth of info, likely supplied from game developers with direct access to Xbox One specs, that looks to be very accurate at this point. According to their data, there’s roughly 50GB/s of bandwidth in each direction to the SoC’s embedded SRAM (102GB/s total bandwidth). The combination of the two plus the CPU-GPU connection at 30GB/s is how Microsoft arrives at its 200GB/s bandwidth figure, although in reality that’s not how any of this works. If it’s used as a cache, the embedded SRAM should significantly cut down on GPU memory bandwidth requests which will give the GPU much more bandwidth than the 256-bit DDR3-2133 memory interface would otherwise imply. Depending on how the eSRAM is managed, it’s very possible that the Xbox One could have comparable effective memory bandwidth to the PlayStation 4. If the eSRAM isn’t managed as a cache however, this all gets much more complicated."

    Izgalmas kérdés a vége ... A GPU fölényt azt értem a cikkben. Na mindegy, látni fogjuk melyik mit tud. XBone média dolgai engem se érdekelnek, lehet most is az olcsóbbik konzolra fizetek be, mint 3 éve :)