Driving Speed
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#15 Latom azert lett itt forgalom:))
Bar eddig meg ertelmetlen-negativ hozzaszolas nem erkezett, de azert gondolom mindenki elolvasta a readme-t es tudja, hogy meg nagyon kezdetleges verzio, tele hianyossagokkal, hibakkal, amirol a keszito is tud. S foleg, hogy ezt EGY ember programozza, a masik az automodelleket keszitette. Ahoz kepest gondoltam hogy jo:))
Azert itt a lista (azert ebbol is latszik, hogy "sehol" nem tart:
Game - do not ALT+TAB while the game is running.
Physics - NOTE: the vehicle physics is still under heavy development.
Physics - a fast vehicle crash can crash the program to exit.
Physics - a fast vehicle crash can make the car go to inifinty.
Physics - you can jump the car out of the track and eventually off the world.
Physics - its easy to get the car stuck in walls, fences etc..
Physics - all cars in this demo have the same weight and power.
Physics - in this demo there is no support for different surface types.
Graphics - only pixel shader cards are supported in this demo.
Graphics - cars are not z-sorted so windows can obsure cars in the distance.
AI - the AI will only follow a single path, they are not very clever.
Controls - controls are not configurable.
Sound - there is a bug related to 3D positional audio on some cards.