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#41639
These notes detail changes made to the PTS server on 3/22/2012. These changes ONLY apply to the PTS server.
Classes and Combat
General
Using a stun-breaking ability no longer keeps a player that was knocked down from standing up.
Repeatedly pressing the hotkey for a channeled ability will no longer cancel the channeling.
Medpacs can now only be used once per fight. When a medpac is used during combat, another cannot be used until after combat has ended.
Leuro-Khian, the Skill Mentor aboard the Republic Fleet, now resets respect costs correctly.
Bounty Hunter
Mercenary
Arsenal
Bonus damage dealt by Heatseeker Missiles now correctly takes the number of your Heat Signatures on the target into account.
Trooper
Commando
Gunnery
Bonus damage dealt by Demolition Round now correctly takes the number of your Gravity Vortices on the target into account.
Crew Skills
Crafting Skills
Schematics are no longer consumed if a player attempts to use one that is already known.
Flashpoints and Operations
Flashpoints
The Esseles
Interrupting Ironfist's Headshot ability will no longer cause him to use it more often than intended.
Red Reaper
Damage from SV-3 Eradicator Droid's beam has been increased, but it no longer shifts pillar colors while actively attacking with the beam.
Items
General
Campaign weapons and off-hand items are now available on the Crisis Point vendors.
Tooltips for off-hand weapons now indicate they cannot be equipped by Sorcerers and Guardians.
Vendors
Junk (grey) items no longer appear in the buyback window.
The vendor buyback window has been expanded to 12 slots.
Missions and NPCs
General
Mission and Flashpoint phases now cancel conversations if a member of the group is in combat.
Corrected a rare case where some rewards out of a group of mission rewards would not be received by a player with a full or almost-full inventory.
Players who have progress in the same phase are no longer prevented from grouping with each other if they did not use the /accept command.
Players can now continue to abandon and reset missions without restarting the game if they closed the abandon or reset confirmation dialogue by using the "x" button.
Missions
Jedi Knight
New Intelligence: This mission's rewards are now level-appropriate.
Sith Warrior
Check In: Players no longer receive a codex text error when logging into the game while on this mission.
PvP
General
High-level PvP Daily and Weekly missions now reward a combination of Warzone and Ranked Warzone Commendations.
"Dauntless" medals now correctly start at Dauntless I.
PvP medpacs now have a 1.5-minute cooldown (down from 3).
Warzones
Players participating in the new Ranked Warzones will receive a penalty debuff if they leave ranked games before they are complete. This debuff prevents the player from re-queuing for a ranked game for a period of time. For the time being, we are not extending this to affect players participating in unranked Warzones. Leaving an unranked game will not initiate a debuff, and players who have the penalty debuff will still be able to queue for Unranked games.
Huttball
The visual effects from the fire traps no longer continue to play on characters they killed.
Space Combat
Ships in Space Combat Missions are now visible.
UI
General
The Character Window now correctly updates when modifying companion equipment while on your personal starship.
Corrected several instances of incorrect or missing tooltips.
Bind Points now appear on the World Map as "locked" if they are not discovered.
An option to continue playing sounds when the game loses focus (via alt-tab, etc) has been added.
Certain chat commands and their corresponding messages have been properly localized in French and German. These commands include /ckick, /mute, /moderate, /channellist, and /list.
Groups and Targeting
Class icons now appear next to nameplates. This feature can be toggled off in the preferences menu.
Miscellaneous Bug Fixes
Some locations where players could get stuck have been fixed.
Some missing and incorrect text has been fixed.
Some art assets that were missing or placed improperly have been fixed.
A rare issue that could cause multiple sound effects to inappropriately play on top of each other has been corrected.
Dark side appearance, if enabled, now appears correctly at character selection.
