• MaRee
    #32271
    As far as PvP goes, Warzones will be gaining a level 50 bracket, as players in max-level PvP gear tent to dominate anyone who isn't. Ranked Warzones are also on the way, as well as the ability to choose which Warzone you want to participate in. Anyone currently at the level cap of 50 knows that Ilum, The Old Republic's dedicated open-world PvP zone, is a broken mess. Rather than fight gloriously over valuable objectives, the two factions stand next to each other and take turns activating and deactivating targets so everyone can get credit. For a zone built to encourage slaying, it's housing the most cooperation I've seen in TOR so far. But fixes are on the way. Quest objectives are shifting away from activating and deactivating targets, and the emphasis will be put squarely on killing other players. If no players are around to kill, then collecting crates in the center of the battlefield (thus attracting both factions to the same target) can push your progress forward as well.