F.A.Q

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  • Amaro
    #1980
    X³: Reunion 1.3 Readme updates

    THIS UPDATE REQUIRES VERSION 1.2.1 OF X3 TO BE INSTALLED!


    Additional functionality
    - Mobile mining!
    - Sector enhancements
    - Complete tips menu with all game tips introduced
    - Destroyed stations leave wrecks
    - Previously missing ships have been activated (Argon Discoverer, Teladi Osprey)
    - Missiles have a new look
    - Intermediate products in a complex can now be selected in the "sell for best price" menu
    - Intermediate products in a complex may now be bought, sold or both (global setting per complex)
    - A new ship is available: the Split Caiman Miner

    Performance and options:
    - HUD render performance increased
    - Bullet render performance increased
    - CPU load reduced, increasing overall performance
    - Additional user-defined graphics options
    - Optimised overall shader performance
    - Higher quality/speed of medium shaders

    Balancing and economy
    - NPC fight AI improved
    - Ship collision-avoidance AI improved
    - GOD engine rebalanced and enhanced to affect economy
    - M1 & M2 shield generators increased
    - M2 laser generators increased
    - M6 class ships can now execute trade commands (buy/sell ware/best price)
    - M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!)
    - Intermediate product distribution logic has been fixed for complex building
    - Swarm missiles rebalanced
    - NPC AI tweaked to allow dumbfire missile usage
    - Pirate stations spawn pirate ships
    - Increased NPC fights and conflicts
    - Kha'ak fighters rebalanced (don't say we didn't warn you Wink)
    - Several plot stages have better balance
    - Other minor balancing improvements

    Bug-fixes
    - Plot elements restored to working (should work for existing save-games too)
    - Plot-ending Argon rank bug fixed
    - Quantum Tube Fab in Bala Gi's Joy will be re-created if neccessary
    - Miria contacts player after she has been rescued from the pleasure complex
    - Mine for The Seed is now producing
    - Several other minor plot issues resolved
    - "Broken" jumpgates now really look broken
    - if the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods
    - Argon versus Boron battle issues resolved
    - Captured ship-speed bug fixed
    - Ships hitting gate following jump fixed
    - Followers don't forget their command after docking
    - Decreasing numbers of AI ships over time fixed
    - Astronauts filling up docking slots fixed
    - Fixes to several autosave and savegame CTD problems
    - Many other minor problems resolved


    Savegame compatibility is maintained from all previous versions to 1.3