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  • mohus
    #8129
    Latest version: Game Graphic Studio 5.9.9

    First of all, i wanna say that this version wouldn't be possible without the work of RCE, Warpjavier and Waterloo (true genius these guys!), and also give thanks to Jeff and D4lt0n for their support and continuous help designing the editor


    What's new in version 5.9.9:

    - Fixed a bug in the "Increase Reserved Space" option. Now it works properly.
    - Fixed the .wad file support (for F12005)
    - Added the option to change the 3d-model for kits in WE9. Now you can change collars, types and 3d-models this way:

    Important:

    - You CAN'T combine edited and textured kits for goalkeepers and players in the same uniform (home or away) of a national or unlicensed team. That means you can't replace the home texture of Spain players (for example) and let spanish home goalkeeper keep using the edited kit, 'cause the game will hang. GGS will automatically update the kit type that a gk/pl is using to avoid hanging, but remember you must replace also the "linked" texture... or play with plain black textures (the default ones). Thanks to Higgs for discovering it

    - The home goalkeeper seems to always use the home player 3d-model, and the away goalkeeper seems to always use the away player 3d-model, no matter what you do about it. Just set the players models right and it'll be fine. Thanks to Jeff for telling me that...

    - You CAN use different palettes for different kits of a given team. You'll see their colors messed only if you combine different parts of the home and away kits (home shirt and away shorts, for example), but they'll look fine in any other case.



    How to change a team's kit in WE9:

    1. Open the original 0_TEXT.AFS file from WE9 and clic on [Increase Reserved Space]->[Load defaults for WE9 kits]->[Choose the name of the new AFS]->[Proceed]. This step has to be done only one time, before starting editing. Yes, you MUST do it again, as this option was buggy in the previous version of the editor. I apologize for that...

    2. Open the new AFS and select the team kit you wanna change (national and unlicensed ones are originally black rectangles, don't worry about that). In case the team is a national or unlicensed one, make sure you've got at least one texture for the goalkeeper and another one for the players of that team.

    3. Open the texture you want to insert, check its transparency and drag&drop over the texture to be replaced. Choose the right collar, the kit type and the kit 3d-model in the window that appears. Then, if the team is a national or unlicensed one, repeat the operation with the corresponding gk/pl. And yes, you can use the old WE8 kits directly, without changing their transparency -just make sure you check the "narrow back" or "narrow back without flag/badge" 3d-model for them-.

    4. When you're done, create a new ISO/UDF compilation with the new 0_TEXT.AFS in Nero (Joliet unchecked) ant burn it. Or do it the way you want, it's just a fast and easy example...

    5. Yes, it works: