7rsdjd5n.jpg

Free counters!

  • Breki33
    #10672
    KitServer 5 for PES5 PC / PES5 PC DEMO 2
    =====================================================================
    Version 5.0.0 from Halloween Day 2005.


    1. Installation
    ---------------
    As usual: copy the entire kitserver folder into your game folder, so
    that the directory structure looks like this:

    dat/
    kitserver/
    PES5.exe
    readme.htm
    settings.exe

    Go to kitserver folder and run setup.exe. The "PES5.exe" in the
    drop-down list should be pre-selected, so just press "Install" button.
    The kitserver should show a message box saying that the installation
    was successful. (If you get an error message, make sure that you
    not currently running the game, and that the PES5.exe file is not
    marked as read-only)


    2. Uninstallation
    -----------------
    Go to kitserver folder and run setup.exe. The "PES5.exe" in the
    drop-down list should be pre-selected. Press "Remove" button.
    The kitserver should show a message box saying that the uninstallation
    was successful. (You can now delete the whole kitserver folder, if you
    want.)


    4. Kit file names in KDB
    ------------------------
    Each team has a set of 20 unique ids that correspond to its textures
    For example, in full PES5 PC, Real Madrid has the range 7976 - 7995.
    See TEAMNUM.txt for id information about every team in the full game.

    (Keep in mind that in the demo, the ids are slightly different:
    Arsenal 5810-5829, Chelsea 5930-5949, Real 7930-7949, Valencia 8090-8109)

    Within those 20 files, each plays a certain role:

    REAL MADRID (full game)
    ~~~~~~~~~~~~~~~~~~~~~~~
    07976.png - GK home kit (all-in-one)
    07979.png - GK home numbers
    07979-palA.png - dummy image with palette numbers on home shorts
    07979-palB.png - dummy image with palette numbers on away shorts
    07980.png - GK home font
    07981.png - GK away kit (all-in-one)
    07984.png - GK away numbers
    07984-palA.png - dummy image with palette numbers on home shorts
    07984-palB.png - dummy image with palette numbers on away shorts
    07985.png - GK away font
    07986.png - PL home shirt
    07987.png - PL home shorts
    07988.png - PL home socks
    07989.png - PL home numbers
    07989-palA.png - dummy image with palette numbers on home shorts
    07989-palB.png - dummy image with palette numbers on away shorts
    07990.png - PL home font
    07991.png - PL away shirt
    07992.png - PL away shorts
    07993.png - PL away socks
    07994.png - PL away numbers
    07994-palA.png - dummy image with palette numbers on home shorts
    07994-palB.png - dummy image with palette numbers on away shorts
    07995.png - PL away font

    To make KDB less flat and confusing, each team has a sepater folder,
    named after its first ID. For Real Madrid it is "07976" (for the full game,
    and "07930" for the demo).
    IMPORTANT: Don't forget the leading "0" - it is
    required in folder name (although optional in image file names)


    5. Image specification:
    -----------------------

    1. Two image formats supported:
    a) Indexed PNG (8-bit or 4-bit) with RGBA palette
    b) Indexed BMP (8-bit or 4-bit) with RGBA palette (non-standard BMP)

    When replacing game textures, kitserver first looks for a PNG file,
    and if that doesn't exist, then tries to load a BMP file. Keep that in
    mind if you experiment with images. For example, if you put both
    07986.png and 07986.bmp into KDB folder, the PNG will be used.

    2. For each team, all player PNG/BMP files must use the same palette.
    3. Player kits can be one of two kinds
    a) "all-in-one" (example: Real Madrid away kit - 07991.png)
    b) or split into separate files - shirt, shorts, socks.
    (example: Read Madrid home kit - 07986.png, 07987.png, 07988.png)

    4. GK kits are "old-style" kits (everything - shirt, shorts, socks -
    is in the same PNG/BMP.), they can have their own palettes.
    5. Transparency: first color of the shared player palette must be 100% transparent.


    6. Credits:
    -----------
    Programming: Juce
    Sample kits for Real Madrid: Spark, kEL, -Billy-
    Sample numbers/fonts: provided by foxtrot (author unknown)

    Kitserver uses the following open source libraries:
    - pngdib by Jason Summers
    http://entropymine.com/jason/pngdib/
    - libpng by Guy Eric Schalnat, Andreas Dilger, Glenn Randers-Pehrson, and others
    http://libpng.org/pub/png/libpng.html
    - zlib by Jean-loup Gailly and Mark Adler, and others
    http://www.zlib.net/