• Plata
    #26395
    Console - Universal – Ablative Salvage Pods
    Untold years of starship design study make it second-nature to know the right structural weak spots to hit to send chunks of hull flying into space with your starship's weapons. This firing mode represents that knowledge, coupled with a willingness to perform field repairs using whatever materials may be handy - including those chunks of enemy starships! Activating this mode will briefly cause Supply Pods to be spawned near foes that you deal damage to. At any time thereafter, flying near a Supply Pod will cause you to automatically tractor it in, and apply it to your ship in the form of Temporary Hitpoints with a long duration.
    This console also provides a passive boost to Recharge Times of Hull Healing Bridge Officer Abilities, and Bonus Earned Experience.
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    Console - Universal – Delayed Causality Plating
    Sometimes genius is accidental, and nowhere is that more true than when you dare to tamper with temporal causality. By manipulating the chroniton flux present within the plating of your starship, you can temporarily defer incoming damage, while also speeding up your weapon cycles and ability cooldowns. While active, no damage will be sustained. However, once the effect ends, causality takes its due in the form of deadly chroniton radiation that cannot be removed (but can be reduced by resistances). This grants the benefit of spreading out a potentially deadly spike of incoming damage over a much longer period of time, allowing you additional time to enact countermeasures. But destiny cannot be forestalled indefinitely!
    This console also provides a passive boost to Damage Resistance Rating vs. Exotic Damage, and Bonus Earned Experience.
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    Console - Universal – Crimson Forcefield
    Originally invented by Geordi La Forge as a ruse to outwit his would-be captors, this piece of technology eventually ended up being made into reality many years later. Although it was originally intended to cripple only the weapon systems of a number of enemy combatants, it's final design also ended up having a debilitating effect on the enemies' ability to repair any damage their ship has sustained.
    This console also provides a passive boost to Starship Hull Penetration Skill, and Bonus Earned Experience.
    Console Set Bonuses
    Equipping multiple of the above consoles offers additional benefits, above and beyond those already listed above, as part of the “We Are Smart” Console Set.
    2-Piece Set Bonus: Surprising Results
    Activating any Space Captain Ability grants +50 Skill of one of the following for 12 sec:
    Hull Restoration, Shield Restoration, Exotic Particle Generator, Impulse Expertise, Hull Regeneration, Shield Regeneration, Control Expertise, Drain Expertise, Weapon Specialization, Weapon Amplification
    3-Piece Set Bonus: Collected Knowledge
    Reduces the Recharge of Ablative Salvage Pods, Delayed Causality Plating, and Crimson Forcefield by 1min
    Replaces all +1% Bonus XP Passives from each Set Console with a single benefit which grants +5% Bonus Experience and Specialization Experience
    Starship Traits
    Stay At Your Posts
    Activating an Engineering or Miracle Worker Bridge Officer ability will reduce the recharge time of Tactical Bridge Officer abilities. The amount of cooldown reduction is increased if you are currently below half of your maximum hull capacity. This may only occur once every few seconds.
    · If current Hull at or above 50%: -10% Recharge Time on Tactical Bridge Officer abilities
    · If current Hull below 50%: -20% Recharge Time on Tactical Bridge Officer abilities
    · Can occur once every 5 seconds
    Photonic Boarding Party
    Photonic Boarding Party does not require you to launch Shuttles. Instead, your boarding assault teams immediately beam over to the targeted foe's ship, and immediately begin applying the debilitating effects already associated with Boarding Party. Using Photonic Boarding Parties is also more time efficient, allowing them to be ready to deploy more quickly. Note: Having this trait slotted removes the Shuttles entirely from this ability, potentially interfering with any effects designed to enhance them.
    Activating any rank of Boarding Party no longer launches Shuttles and instead instantly applies the effects to the targeted Foe
    Recharge time of Boarding Party reduced from 60sec to 40sec
    Redirecting Arrays
    While Beam: Fire-at-Will is active, any damage that your starship receives will periodically extend its duration.
    Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum)
    Reflective Hull III
    +50 Energy Dmg Resistance Rating, and Reflects 50% of incoming Energy Wpn Dmg
    Lasts until 15,000 Energy Dmg has been reflected (10sec Cooldown after depleted)